#![deny(warnings)] #![warn(clippy::all)] use std::time::Instant; use { egui_glium::{ make_raw_input, persistence::{Persistence, WindowSettings}, }, glium::glutin, }; #[derive(Default, serde::Deserialize, serde::Serialize)] struct App { egui_example_app: egui::ExampleApp, } impl App { pub fn ui(&mut self, ui: &mut egui::Ui, runner: &mut Runner) { self.egui_example_app.ui(ui, ""); use egui::*; let mut ui = ui.centered_column(ui.available().width().min(480.0)); ui.set_layout(Layout::vertical(Align::Min)); ui.add(label!("Egui quit inside of Glium").text_style(TextStyle::Heading)); if ui.add(Button::new("Quit")).clicked { runner.quit(); return; } ui.add( label!( "CPU usage: {:.2} ms (excludes painting)", 1e3 * runner.cpu_usage() ) .text_style(TextStyle::Monospace), ); ui.add(label!("FPS: {:.1}", runner.fps()).text_style(TextStyle::Monospace)); } } struct Runner { frame_times: egui::MovementTracker, quit: bool, } impl Runner { pub fn new() -> Self { Self { frame_times: egui::MovementTracker::new(1000, 1.0), quit: false, } } pub fn quit(&mut self) { self.quit = true; } pub fn cpu_usage(&self) -> f32 { self.frame_times.average().unwrap_or_default() } pub fn fps(&self) -> f32 { 1.0 / self.frame_times.mean_time_interval().unwrap_or_default() } } fn main() { const EGUI_MEMORY_KEY: &str = "egui"; const WINDOW_KEY: &str = "window"; const APP_KEY: &str = "app"; let mut persistence = Persistence::from_path("egui_example_glium.json".into()); let mut app: App = persistence.get_value("app").unwrap_or_default(); let event_loop = glutin::event_loop::EventLoop::new(); let mut window = glutin::window::WindowBuilder::new() .with_decorations(true) .with_resizable(true) .with_title("Egui glium example") .with_transparent(false); let window_settings: Option = persistence.get_value(WINDOW_KEY); if let Some(window_settings) = &window_settings { window = window_settings.initialize_size(window); } let context = glutin::ContextBuilder::new() .with_depth_buffer(0) .with_srgb(true) .with_stencil_buffer(0) .with_vsync(true); let display = glium::Display::new(window, context, &event_loop).unwrap(); if let Some(window_settings) = &window_settings { window_settings.restore_positions(&display); } let mut ctx = egui::Context::new(); *ctx.memory() = persistence.get_value(EGUI_MEMORY_KEY).unwrap_or_default(); let mut painter = egui_glium::Painter::new(&display); let mut raw_input = make_raw_input(&display); // used to keep track of time for animations let start_time = Instant::now(); let mut runner = Runner::new(); let mut clipboard = egui_glium::init_clipboard(); event_loop.run(move |event, _, control_flow| { *control_flow = glutin::event_loop::ControlFlow::Wait; match event { glutin::event::Event::RedrawRequested(_) => { let egui_start = Instant::now(); raw_input.time = start_time.elapsed().as_nanos() as f64 * 1e-9; raw_input.seconds_since_midnight = Some(egui_glium::local_time_of_day()); let mut ui = ctx.begin_frame(raw_input.take()); app.ui(&mut ui, &mut runner); let (output, paint_jobs) = ctx.end_frame(); runner.frame_times.add( raw_input.time, (Instant::now() - egui_start).as_secs_f64() as f32, ); painter.paint_jobs(&display, paint_jobs, ctx.texture()); egui_glium::handle_output(output, &display, clipboard.as_mut()); if runner.quit { *control_flow = glutin::event_loop::ControlFlow::Exit } else { display.gl_window().window().request_redraw(); // TODO: only if needed (new events etc) } } glutin::event::Event::WindowEvent { event, .. } => { egui_glium::input_to_egui(event, clipboard.as_mut(), &mut raw_input, control_flow); } glutin::event::Event::LoopDestroyed => { persistence.set_value(APP_KEY, &app); persistence.set_value(WINDOW_KEY, &WindowSettings::from_display(&display)); persistence.set_value(EGUI_MEMORY_KEY, &*ctx.memory()); persistence.save(); } _ => (), } }); }