//! [`egui`] bindings for [`glow`](https://github.com/grovesNL/glow). //! //! The main type you want to use is [`EguiGlow`]. //! //! This library is an [`epi`] backend. //! If you are writing an app, you may want to look at [`eframe`](https://docs.rs/eframe) instead. #![allow(clippy::float_cmp)] #![allow(clippy::manual_range_contains)] pub mod painter; pub use glow; pub use painter::Painter; mod misc_util; mod post_process; mod shader_version; mod vao; #[cfg(all(not(target_arch = "wasm32"), feature = "winit"))] pub mod winit; #[cfg(all(not(target_arch = "wasm32"), feature = "winit"))] pub use winit::*; #[cfg(all(not(target_arch = "wasm32"), feature = "winit"))] mod epi_backend; #[cfg(all(not(target_arch = "wasm32"), feature = "winit"))] pub use epi_backend::{run, NativeOptions}; /// Check for OpenGL error and report it using `tracing::error`. /// /// ``` no_run /// # let glow_context = todo!(); /// use egui_glow::check_for_gl_error; /// check_for_gl_error!(glow_context); /// check_for_gl_error!(glow_context, "during painting"); /// ``` #[macro_export] macro_rules! check_for_gl_error { ($gl: expr) => {{ $crate::check_for_gl_error_impl($gl, file!(), line!(), "") }}; ($gl: expr, $context: literal) => {{ $crate::check_for_gl_error_impl($gl, file!(), line!(), $context) }}; } #[doc(hidden)] pub fn check_for_gl_error_impl(gl: &glow::Context, file: &str, line: u32, context: &str) { use glow::HasContext as _; #[allow(unsafe_code)] let error_code = unsafe { gl.get_error() }; if error_code != glow::NO_ERROR { let error_str = match error_code { glow::INVALID_ENUM => "GL_INVALID_ENUM", glow::INVALID_VALUE => "GL_INVALID_VALUE", glow::INVALID_OPERATION => "GL_INVALID_OPERATION", glow::STACK_OVERFLOW => "GL_STACK_OVERFLOW", glow::STACK_UNDERFLOW => "GL_STACK_UNDERFLOW", glow::OUT_OF_MEMORY => "GL_OUT_OF_MEMORY", glow::INVALID_FRAMEBUFFER_OPERATION => "GL_INVALID_FRAMEBUFFER_OPERATION", glow::CONTEXT_LOST => "GL_CONTEXT_LOST", 0x8031 => "GL_TABLE_TOO_LARGE1", 0x9242 => "CONTEXT_LOST_WEBGL", _ => "", }; if context.is_empty() { tracing::error!( "GL error, at {}:{}: {} (0x{:X}). Please file a bug at https://github.com/emilk/egui/issues", file, line, error_str, error_code, ); } else { tracing::error!( "GL error, at {}:{} ({}): {} (0x{:X}). Please file a bug at https://github.com/emilk/egui/issues", file, line, context, error_str, error_code, ); } } }