use crate::{gui::Gui, math::*, types::*}; pub struct App { checked: bool, count: i32, selected_alternative: i32, width: f32, height: f32, corner_radius: f32, stroke_width: f32, } impl Default for App { fn default() -> App { App { checked: false, selected_alternative: 0, count: 0, width: 100.0, height: 50.0, corner_radius: 5.0, stroke_width: 2.0, } } } impl App { pub fn show_gui(&mut self, gui: &mut Gui) { gui.checkbox("checkbox", &mut self.checked); if gui .radio("First alternative", self.selected_alternative == 0) .clicked { self.selected_alternative = 0; } if gui .radio("Second alternative", self.selected_alternative == 1) .clicked { self.selected_alternative = 1; } if gui .radio("Final alternative", self.selected_alternative == 2) .clicked { self.selected_alternative = 2; } if gui.button("Click me").clicked { self.count += 1; } gui.label(format!("The button have been clicked {} times", self.count)); gui.slider_f32("width", &mut self.width, 0.0, 500.0); gui.slider_f32("height", &mut self.height, 0.0, 500.0); gui.slider_f32("corner_radius", &mut self.corner_radius, 0.0, 50.0); gui.slider_f32("stroke_width", &mut self.stroke_width, 0.0, 10.0); gui.commands .push(GuiCmd::PaintCommands(vec![PaintCmd::Rect { corner_radius: self.corner_radius, fill_style: Some("#888888ff".into()), pos: vec2(300.0, 100.0), size: vec2(self.width, self.height), outline: Some(Outline { width: self.stroke_width, style: "#ffffffff".into(), }), }])); let commands_json = format!("{:#?}", gui.gui_commands()); gui.label(format!("All gui commands: {}", commands_json)); } }