[package] name = "egui_glium" version = "0.17.0" authors = ["Emil Ernerfeldt "] description = "Bindings for using egui natively using the glium library" edition = "2021" rust-version = "1.60" homepage = "https://github.com/emilk/egui/tree/master/egui_glium" license = "MIT OR Apache-2.0" readme = "README.md" repository = "https://github.com/emilk/egui/tree/master/egui_glium" categories = ["gui", "game-development"] keywords = ["glium", "egui", "gui", "gamedev"] include = [ "../LICENSE-APACHE", "../LICENSE-MIT", "**/*.rs", "Cargo.toml", "src/shader/*.glsl", ] [package.metadata.docs.rs] all-features = true [features] default = ["clipboard", "default_fonts", "links", "persistence"] # enable cut/copy/paste to OS clipboard. # if disabled a clipboard will be simulated so you can still copy/paste within the egui app. clipboard = ["egui-winit/clipboard"] # If set, egui will use `include_bytes!` to bundle some fonts. # If you plan on specifying your own fonts you may disable this feature. default_fonts = ["egui/default_fonts"] # enable opening links in a browser when an egui hyperlink is clicked. links = ["egui-winit/links"] # enable persisting native window options and egui memory persistence = ["egui-winit/persistence", "egui/persistence"] # experimental support for a screen reader screen_reader = ["egui-winit/screen_reader"] [dependencies] egui = { version = "0.17.0", path = "../egui", default-features = false, features = [ "bytemuck", ] } egui-winit = { version = "0.17.0", path = "../egui-winit", default-features = false } ahash = "0.7" bytemuck = "1.7" glium = "0.31" [dev-dependencies] image = { version = "0.24", default-features = false, features = ["png"] }