use emigui::{label, math::*, types::*, widgets::*, Align, Region, TextStyle}; pub struct App { checked: bool, count: i32, radio: i32, size: Vec2, corner_radius: f32, stroke_width: f32, num_boxes: i32, } impl Default for App { fn default() -> App { App { checked: true, radio: 0, count: 0, size: vec2(100.0, 50.0), corner_radius: 5.0, stroke_width: 2.0, num_boxes: 1, } } } impl App { pub fn show_gui(&mut self, gui: &mut Region) { gui.add(label!("Emigui!").text_style(TextStyle::Heading)); gui.add(label!("Emigui is an Immediate mode GUI written in Rust, compiled to WebAssembly, rendered with WebGL.")); gui.add(Separator::new()); gui.foldable("Widget examples", |gui| { gui.horizontal(Align::Min, |gui| { gui.add(label!("Text can have").text_color(srgba(110, 255, 110, 255))); gui.add(label!("color").text_color(srgba(128, 140, 255, 255))); gui.add(label!("and tooltips (hover me)")).tooltip_text( "This is a multiline tooltip that demonstrates that you can easily add tooltips to any element.\nThis is the second line.\nThis is the third.", ); }); gui.add(Checkbox::new(&mut self.checked, "checkbox")); gui.horizontal(Align::Min, |gui| { if gui.add(radio(self.radio == 0, "First")).clicked { self.radio = 0; } if gui.add(radio(self.radio == 1, "Second")).clicked { self.radio = 1; } if gui.add(radio(self.radio == 2, "Final")).clicked { self.radio = 2; } }); gui.horizontal(Align::Min, |gui| { if gui .add(Button::new("Click me")) .tooltip_text("This will just increase a counter.") .clicked { self.count += 1; } gui.add(label!( "The button have been clicked {} times", self.count )); }); }); gui.foldable("Test box rendering", |gui| { gui.add(Slider::f32(&mut self.size.x, 0.0, 500.0).text("width")); gui.add(Slider::f32(&mut self.size.y, 0.0, 500.0).text("height")); gui.add(Slider::f32(&mut self.corner_radius, 0.0, 50.0).text("corner_radius")); gui.add(Slider::f32(&mut self.stroke_width, 0.0, 10.0).text("stroke_width")); gui.add(Slider::i32(&mut self.num_boxes, 0, 5).text("num_boxes")); let pos = gui .reserve_space( vec2(self.size.x * (self.num_boxes as f32), self.size.y), None, ) .rect .min(); let mut cmds = vec![]; for i in 0..self.num_boxes { cmds.push(PaintCmd::Rect { corner_radius: self.corner_radius, fill_color: Some(srgba(136, 136, 136, 255)), rect: Rect::from_min_size( vec2(pos.x + (i as f32) * self.size.x, pos.y), self.size, ), outline: Some(Outline { width: self.stroke_width, color: srgba(255, 255, 255, 255), }), }); } gui.add_graphic(GuiCmd::PaintCommands(cmds)); }); } }