#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release use eframe::{egui, epi}; #[derive(Default)] struct MyApp { texture: Option, } impl epi::App for MyApp { fn name(&self) -> &str { "Show an image with eframe/egui" } fn update(&mut self, ctx: &egui::Context, _frame: &epi::Frame) { let texture: &egui::TextureHandle = self.texture.get_or_insert_with(|| { let image = load_image(include_bytes!("rust-logo-256x256.png")).unwrap(); ctx.load_texture("rust-logo", image) }); egui::CentralPanel::default().show(ctx, |ui| { ui.heading("This is an image:"); ui.image(texture, texture.size_vec2()); ui.heading("This is an image you can click:"); ui.add(egui::ImageButton::new(texture, texture.size_vec2())); }); } } fn main() { let options = eframe::NativeOptions::default(); eframe::run_native(Box::new(MyApp::default()), options); } fn load_image(image_data: &[u8]) -> Result { let image = image::load_from_memory(image_data)?; let size = [image.width() as _, image.height() as _]; let image_buffer = image.to_rgba8(); let pixels = image_buffer.as_flat_samples(); Ok(egui::ColorImage::from_rgba_unmultiplied( size, pixels.as_slice(), )) }