#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release use eframe::{egui, epi}; #[derive(Default)] struct MyApp { can_exit: bool, is_exiting: bool, } impl epi::App for MyApp { fn name(&self) -> &str { "Confirm exit" } fn on_exit_event(&mut self) -> bool { self.is_exiting = true; self.can_exit } fn update(&mut self, ctx: &egui::Context, frame: &epi::Frame) { egui::CentralPanel::default().show(ctx, |ui| { ui.heading("Try to close the window"); }); if self.is_exiting { egui::Window::new("Do you want to quit?") .collapsible(false) .resizable(false) .show(ctx, |ui| { ui.horizontal(|ui| { if ui.button("Yes!").clicked() { self.can_exit = true; frame.quit(); } if ui.button("Not yet").clicked() { self.is_exiting = false; } }); }); } } } fn main() { let options = eframe::NativeOptions::default(); eframe::run_native(Box::new(MyApp::default()), options); }