use emigui::{math::*, types::*, widgets::*, Align, Region, TextStyle}; pub struct App { checked: bool, count: i32, radio: i32, size: Vec2, corner_radius: f32, stroke_width: f32, } impl Default for App { fn default() -> App { App { checked: true, radio: 0, count: 0, size: vec2(100.0, 50.0), corner_radius: 5.0, stroke_width: 2.0, } } } impl App { pub fn show_gui(&mut self, gui: &mut Region) { gui.add(label("Emigui").text_style(TextStyle::Heading)); gui.add(label("Emigui is an Immediate mode GUI written in Rust, compiled to WebAssembly, rendered with WebGL.")); gui.add(Separator::new()); gui.add(label(format!( "Screen size: {} x {}, pixels_per_point: {}", gui.input().screen_size.x, gui.input().screen_size.y, gui.input().pixels_per_point, ))); gui.add(label(format!( "mouse_pos: {} x {}", gui.input().mouse_pos.x, gui.input().mouse_pos.y, ))); gui.add(label(format!( "gui cursor: {} x {}", gui.cursor().x, gui.cursor().y, ))); gui.horizontal(Align::Min, |gui| { gui.add(label("Text can have").text_color(srgba(110, 255, 110, 255))); gui.add(label("color").text_color(srgba(128, 140, 255, 255))); }); gui.add(label("Hover me")).tooltip_text( "This is a multiline tooltip that demonstrates that you can easily add tooltips to any element.\nThis is the second line.\nThis is the third.", ); gui.add(Checkbox::new(&mut self.checked, "checkbox")); gui.horizontal(Align::Min, |gui| { if gui.add(radio(self.radio == 0, "First")).clicked { self.radio = 0; } if gui.add(radio(self.radio == 1, "Second")).clicked { self.radio = 1; } if gui.add(radio(self.radio == 2, "Final")).clicked { self.radio = 2; } }); gui.horizontal(Align::Min, |gui| { if gui .add(Button::new("Click me")) .tooltip_text("This will just increase a counter.") .clicked { self.count += 1; } gui.add(label(format!( "The button have been clicked {} times", self.count ))); }); gui.foldable("Test box rendering", |gui| { gui.add(Slider::new(&mut self.size.x, 0.0, 500.0).text("width")); gui.add(Slider::new(&mut self.size.y, 0.0, 500.0).text("height")); gui.add(Slider::new(&mut self.corner_radius, 0.0, 50.0).text("corner_radius")); gui.add(Slider::new(&mut self.stroke_width, 0.0, 10.0).text("stroke_width")); let pos = gui.reserve_space(self.size, None).rect.min(); gui.add_graphic(GuiCmd::PaintCommands(vec![PaintCmd::Rect { corner_radius: self.corner_radius, fill_color: Some(srgba(136, 136, 136, 255)), rect: Rect::from_min_size(pos, self.size), outline: Some(Outline { width: self.stroke_width, color: srgba(255, 255, 255, 255), }), }])); }); } }