//! Color conversions and types. //! //! If you want a compact color representation, use [`Color32`]. //! If you want to manipulate RGBA colors use [`Rgba`]. //! If you want to manipulate colors in a way closer to how humans think about colors, use [`HsvaGamma`]. /// This format is used for space-efficient color representation (32 bits). /// /// Instead of manipulating this directly it is often better /// to first convert it to either [`Rgba`] or [`Hsva`]. /// /// Internally this uses 0-255 gamma space `sRGBA` color with premultiplied alpha. /// Alpha channel is in linear space. #[derive(Clone, Copy, Debug, Default, Eq, Hash, PartialEq)] #[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))] pub struct Color32(pub(crate) [u8; 4]); impl std::ops::Index for Color32 { type Output = u8; #[inline(always)] fn index(&self, index: usize) -> &u8 { &self.0[index] } } impl std::ops::IndexMut for Color32 { #[inline(always)] fn index_mut(&mut self, index: usize) -> &mut u8 { &mut self.0[index] } } #[deprecated = "Replaced by Color32::from_rgb… family of functions."] pub const fn srgba(r: u8, g: u8, b: u8, a: u8) -> Color32 { Color32::from_rgba_premultiplied(r, g, b, a) } impl Color32 { pub const TRANSPARENT: Color32 = Color32::from_rgba_premultiplied(0, 0, 0, 0); pub const BLACK: Color32 = Color32::from_rgb(0, 0, 0); pub const LIGHT_GRAY: Color32 = Color32::from_rgb(220, 220, 220); pub const GRAY: Color32 = Color32::from_rgb(160, 160, 160); pub const WHITE: Color32 = Color32::from_rgb(255, 255, 255); pub const RED: Color32 = Color32::from_rgb(255, 0, 0); pub const YELLOW: Color32 = Color32::from_rgb(255, 255, 0); pub const GREEN: Color32 = Color32::from_rgb(0, 255, 0); pub const BLUE: Color32 = Color32::from_rgb(0, 0, 255); pub const LIGHT_BLUE: Color32 = Color32::from_rgb(140, 160, 255); pub const GOLD: Color32 = Color32::from_rgb(255, 215, 0); #[inline(always)] pub const fn from_rgb(r: u8, g: u8, b: u8) -> Self { Self([r, g, b, 255]) } #[inline(always)] pub const fn from_rgb_additive(r: u8, g: u8, b: u8) -> Self { Self([r, g, b, 0]) } /// From `sRGBA` with premultiplied alpha. #[inline(always)] pub const fn from_rgba_premultiplied(r: u8, g: u8, b: u8, a: u8) -> Self { Self([r, g, b, a]) } /// From `sRGBA` WITHOUT premultiplied alpha. pub fn from_rgba_unmultiplied(r: u8, g: u8, b: u8, a: u8) -> Self { if a == 255 { Self::from_rgba_premultiplied(r, g, b, 255) // common-case optimization } else if a == 0 { Self::TRANSPARENT // common-case optimization } else { let r_lin = linear_f32_from_gamma_u8(r); let g_lin = linear_f32_from_gamma_u8(g); let b_lin = linear_f32_from_gamma_u8(b); let a_lin = linear_f32_from_linear_u8(a); let r = gamma_u8_from_linear_f32(r_lin * a_lin); let g = gamma_u8_from_linear_f32(g_lin * a_lin); let b = gamma_u8_from_linear_f32(b_lin * a_lin); Self::from_rgba_premultiplied(r, g, b, a) } } #[deprecated = "Use from_rgb(..), from_rgba_premultiplied(..) or from_srgba_unmultiplied(..)"] pub const fn new(r: u8, g: u8, b: u8, a: u8) -> Self { Self([r, g, b, a]) } #[inline(always)] pub const fn from_gray(l: u8) -> Self { Self([l, l, l, 255]) } #[inline(always)] pub const fn from_black_alpha(a: u8) -> Self { Self([0, 0, 0, a]) } pub fn from_white_alpha(a: u8) -> Self { Rgba::from_white_alpha(linear_f32_from_linear_u8(a)).into() } #[inline(always)] pub const fn from_additive_luminance(l: u8) -> Self { Self([l, l, l, 0]) } #[inline(always)] pub fn is_opaque(&self) -> bool { self.a() == 255 } #[inline(always)] pub fn r(&self) -> u8 { self.0[0] } #[inline(always)] pub fn g(&self) -> u8 { self.0[1] } #[inline(always)] pub fn b(&self) -> u8 { self.0[2] } #[inline(always)] pub fn a(&self) -> u8 { self.0[3] } /// Returns an opaque version of self pub fn to_opaque(self) -> Self { Rgba::from(self).to_opaque().into() } /// Returns an additive version of self #[inline(always)] pub fn additive(self) -> Self { let [r, g, b, _] = self.to_array(); Self([r, g, b, 0]) } /// Premultiplied RGBA #[inline(always)] pub fn to_array(&self) -> [u8; 4] { [self.r(), self.g(), self.b(), self.a()] } /// Premultiplied RGBA #[inline(always)] pub fn to_tuple(&self) -> (u8, u8, u8, u8) { (self.r(), self.g(), self.b(), self.a()) } /// Multiply with 0.5 to make color half as opaque. pub fn linear_multiply(self, factor: f32) -> Color32 { crate::epaint_assert!(0.0 <= factor && factor <= 1.0); // As an unfortunate side-effect of using premultiplied alpha // we need a somewhat expensive conversion to linear space and back. Rgba::from(self).multiply(factor).into() } } // ---------------------------------------------------------------------------- /// 0-1 linear space `RGBA` color with premultiplied alpha. #[derive(Clone, Copy, Debug, Default, PartialEq)] #[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))] pub struct Rgba(pub(crate) [f32; 4]); impl std::ops::Index for Rgba { type Output = f32; #[inline(always)] fn index(&self, index: usize) -> &f32 { &self.0[index] } } impl std::ops::IndexMut for Rgba { #[inline(always)] fn index_mut(&mut self, index: usize) -> &mut f32 { &mut self.0[index] } } impl Rgba { pub const TRANSPARENT: Rgba = Rgba::from_rgba_premultiplied(0.0, 0.0, 0.0, 0.0); pub const BLACK: Rgba = Rgba::from_rgb(0.0, 0.0, 0.0); pub const WHITE: Rgba = Rgba::from_rgb(1.0, 1.0, 1.0); pub const RED: Rgba = Rgba::from_rgb(1.0, 0.0, 0.0); pub const GREEN: Rgba = Rgba::from_rgb(0.0, 1.0, 0.0); pub const BLUE: Rgba = Rgba::from_rgb(0.0, 0.0, 1.0); #[inline(always)] pub const fn from_rgba_premultiplied(r: f32, g: f32, b: f32, a: f32) -> Self { Self([r, g, b, a]) } #[inline(always)] pub const fn from_rgb(r: f32, g: f32, b: f32) -> Self { Self([r, g, b, 1.0]) } #[inline(always)] pub const fn from_gray(l: f32) -> Self { Self([l, l, l, 1.0]) } pub fn from_luminance_alpha(l: f32, a: f32) -> Self { crate::epaint_assert!(0.0 <= l && l <= 1.0); crate::epaint_assert!(0.0 <= a && a <= 1.0); Self([l * a, l * a, l * a, a]) } /// Transparent black #[inline(always)] pub fn from_black_alpha(a: f32) -> Self { crate::epaint_assert!(0.0 <= a && a <= 1.0); Self([0.0, 0.0, 0.0, a]) } /// Transparent white #[inline(always)] pub fn from_white_alpha(a: f32) -> Self { crate::epaint_assert!(0.0 <= a && a <= 1.0); Self([a, a, a, a]) } /// Return an additive version of this color (alpha = 0) #[inline(always)] pub fn additive(self) -> Self { let [r, g, b, _] = self.0; Self([r, g, b, 0.0]) } /// Multiply with e.g. 0.5 to make us half transparent #[inline(always)] pub fn multiply(self, alpha: f32) -> Self { Self([ alpha * self[0], alpha * self[1], alpha * self[2], alpha * self[3], ]) } #[inline(always)] pub fn r(&self) -> f32 { self.0[0] } #[inline(always)] pub fn g(&self) -> f32 { self.0[1] } #[inline(always)] pub fn b(&self) -> f32 { self.0[2] } #[inline(always)] pub fn a(&self) -> f32 { self.0[3] } /// How perceptually intense (bright) is the color? #[inline] pub fn intensity(&self) -> f32 { 0.3 * self.r() + 0.59 * self.g() + 0.11 * self.b() } /// Returns an opaque version of self pub fn to_opaque(&self) -> Self { if self.a() == 0.0 { // Additive or fully transparent black. Self::from_rgba_premultiplied(self.r(), self.g(), self.b(), 1.0) } else { // un-multiply alpha: Self::from_rgba_premultiplied( self.r() / self.a(), self.g() / self.a(), self.b() / self.a(), 1.0, ) } } /// Premultiplied RGBA #[inline(always)] pub fn to_array(&self) -> [f32; 4] { [self.r(), self.g(), self.b(), self.a()] } /// Premultiplied RGBA #[inline(always)] pub fn to_tuple(&self) -> (f32, f32, f32, f32) { (self.r(), self.g(), self.b(), self.a()) } } impl std::ops::Add for Rgba { type Output = Rgba; #[inline(always)] fn add(self, rhs: Rgba) -> Rgba { Rgba([ self[0] + rhs[0], self[1] + rhs[1], self[2] + rhs[2], self[3] + rhs[3], ]) } } impl std::ops::Mul for Rgba { type Output = Rgba; #[inline(always)] fn mul(self, other: Rgba) -> Rgba { Rgba([ self[0] * other[0], self[1] * other[1], self[2] * other[2], self[3] * other[3], ]) } } impl std::ops::Mul for Rgba { type Output = Rgba; #[inline(always)] fn mul(self, factor: f32) -> Rgba { Rgba([ self[0] * factor, self[1] * factor, self[2] * factor, self[3] * factor, ]) } } impl std::ops::Mul for f32 { type Output = Rgba; #[inline(always)] fn mul(self, rgba: Rgba) -> Rgba { Rgba([ self * rgba[0], self * rgba[1], self * rgba[2], self * rgba[3], ]) } } // ---------------------------------------------------------------------------- // Color conversion: impl From for Rgba { fn from(srgba: Color32) -> Rgba { Rgba([ linear_f32_from_gamma_u8(srgba.0[0]), linear_f32_from_gamma_u8(srgba.0[1]), linear_f32_from_gamma_u8(srgba.0[2]), linear_f32_from_linear_u8(srgba.0[3]), ]) } } impl From for Color32 { fn from(rgba: Rgba) -> Color32 { Color32([ gamma_u8_from_linear_f32(rgba.0[0]), gamma_u8_from_linear_f32(rgba.0[1]), gamma_u8_from_linear_f32(rgba.0[2]), linear_u8_from_linear_f32(rgba.0[3]), ]) } } /// gamma [0, 255] -> linear [0, 1]. pub fn linear_f32_from_gamma_u8(s: u8) -> f32 { if s <= 10 { s as f32 / 3294.6 } else { ((s as f32 + 14.025) / 269.025).powf(2.4) } } /// linear [0, 255] -> linear [0, 1]. /// Useful for alpha-channel. #[inline(always)] pub fn linear_f32_from_linear_u8(a: u8) -> f32 { a as f32 / 255.0 } /// linear [0, 1] -> gamma [0, 255] (clamped). /// Values outside this range will be clamped to the range. pub fn gamma_u8_from_linear_f32(l: f32) -> u8 { if l <= 0.0 { 0 } else if l <= 0.0031308 { (3294.6 * l).round() as u8 } else if l <= 1.0 { (269.025 * l.powf(1.0 / 2.4) - 14.025).round() as u8 } else { 255 } } /// linear [0, 1] -> linear [0, 255] (clamped). /// Useful for alpha-channel. #[inline(always)] pub fn linear_u8_from_linear_f32(a: f32) -> u8 { (a * 255.0).round() as u8 // rust does a saturating cast since 1.45 } #[test] pub fn test_srgba_conversion() { for b in 0..=255 { let l = linear_f32_from_gamma_u8(b); assert!(0.0 <= l && l <= 1.0); assert_eq!(gamma_u8_from_linear_f32(l), b); } } /// gamma [0, 1] -> linear [0, 1] (not clamped). /// Works for numbers outside this range (e.g. negative numbers). pub fn linear_from_gamma(gamma: f32) -> f32 { if gamma < 0.0 { -linear_from_gamma(-gamma) } else if gamma <= 0.04045 { gamma / 12.92 } else { ((gamma + 0.055) / 1.055).powf(2.4) } } /// linear [0, 1] -> gamma [0, 1] (not clamped). /// Works for numbers outside this range (e.g. negative numbers). pub fn gamma_from_linear(linear: f32) -> f32 { if linear < 0.0 { -gamma_from_linear(-linear) } else if linear <= 0.0031308 { 12.92 * linear } else { 1.055 * linear.powf(1.0 / 2.4) - 0.055 } } // ---------------------------------------------------------------------------- /// Hue, saturation, value, alpha. All in the range [0, 1]. /// No premultiplied alpha. #[derive(Clone, Copy, Debug, Default, PartialEq)] pub struct Hsva { /// hue 0-1 pub h: f32, /// saturation 0-1 pub s: f32, /// value 0-1 pub v: f32, /// alpha 0-1. A negative value signifies an additive color (and alpha is ignored). pub a: f32, } impl Hsva { pub fn new(h: f32, s: f32, v: f32, a: f32) -> Self { Self { h, s, v, a } } /// From `sRGBA` with premultiplied alpha pub fn from_srgba_premultiplied(srgba: [u8; 4]) -> Self { Self::from_rgba_premultiplied([ linear_f32_from_gamma_u8(srgba[0]), linear_f32_from_gamma_u8(srgba[1]), linear_f32_from_gamma_u8(srgba[2]), linear_f32_from_linear_u8(srgba[3]), ]) } /// From `sRGBA` without premultiplied alpha pub fn from_srgba_unmultiplied(srgba: [u8; 4]) -> Self { Self::from_rgba_unmultiplied([ linear_f32_from_gamma_u8(srgba[0]), linear_f32_from_gamma_u8(srgba[1]), linear_f32_from_gamma_u8(srgba[2]), linear_f32_from_linear_u8(srgba[3]), ]) } /// From linear RGBA with premultiplied alpha pub fn from_rgba_premultiplied([r, g, b, a]: [f32; 4]) -> Self { #![allow(clippy::many_single_char_names)] if a == 0.0 { if r == 0.0 && b == 0.0 && a == 0.0 { Hsva::default() } else { Hsva::from_additive_rgb([r, g, b]) } } else { let (h, s, v) = hsv_from_rgb([r / a, g / a, b / a]); Hsva { h, s, v, a } } } /// From linear RGBA without premultiplied alpha pub fn from_rgba_unmultiplied([r, g, b, a]: [f32; 4]) -> Self { #![allow(clippy::many_single_char_names)] let (h, s, v) = hsv_from_rgb([r, g, b]); Hsva { h, s, v, a } } pub fn from_additive_rgb(rgb: [f32; 3]) -> Self { let (h, s, v) = hsv_from_rgb(rgb); Hsva { h, s, v, a: -0.5, // anything negative is treated as additive } } pub fn from_rgb(rgb: [f32; 3]) -> Self { let (h, s, v) = hsv_from_rgb(rgb); Hsva { h, s, v, a: 1.0 } } pub fn from_srgb([r, g, b]: [u8; 3]) -> Self { Self::from_rgb([ linear_f32_from_gamma_u8(r), linear_f32_from_gamma_u8(g), linear_f32_from_gamma_u8(b), ]) } // ------------------------------------------------------------------------ pub fn to_opaque(self) -> Self { Self { a: 1.0, ..self } } pub fn to_rgb(&self) -> [f32; 3] { rgb_from_hsv((self.h, self.s, self.v)) } pub fn to_srgb(&self) -> [u8; 3] { let [r, g, b] = self.to_rgb(); [ gamma_u8_from_linear_f32(r), gamma_u8_from_linear_f32(g), gamma_u8_from_linear_f32(b), ] } pub fn to_rgba_premultiplied(&self) -> [f32; 4] { let [r, g, b, a] = self.to_rgba_unmultiplied(); let additive = a < 0.0; if additive { [r, g, b, 0.0] } else { [a * r, a * g, a * b, a] } } /// Represents additive colors using a negative alpha. pub fn to_rgba_unmultiplied(&self) -> [f32; 4] { let Hsva { h, s, v, a } = *self; let [r, g, b] = rgb_from_hsv((h, s, v)); [r, g, b, a] } pub fn to_srgba_premultiplied(&self) -> [u8; 4] { let [r, g, b, a] = self.to_rgba_premultiplied(); [ gamma_u8_from_linear_f32(r), gamma_u8_from_linear_f32(g), gamma_u8_from_linear_f32(b), linear_u8_from_linear_f32(a), ] } pub fn to_srgba_unmultiplied(&self) -> [u8; 4] { let [r, g, b, a] = self.to_rgba_unmultiplied(); [ gamma_u8_from_linear_f32(r), gamma_u8_from_linear_f32(g), gamma_u8_from_linear_f32(b), linear_u8_from_linear_f32(a.abs()), ] } } impl From for Rgba { fn from(hsva: Hsva) -> Rgba { Rgba(hsva.to_rgba_premultiplied()) } } impl From for Hsva { fn from(rgba: Rgba) -> Hsva { Self::from_rgba_premultiplied(rgba.0) } } impl From for Color32 { fn from(hsva: Hsva) -> Color32 { Color32::from(Rgba::from(hsva)) } } impl From for Hsva { fn from(srgba: Color32) -> Hsva { Hsva::from(Rgba::from(srgba)) } } /// All ranges in 0-1, rgb is linear. pub fn hsv_from_rgb([r, g, b]: [f32; 3]) -> (f32, f32, f32) { #![allow(clippy::many_single_char_names)] let min = r.min(g.min(b)); let max = r.max(g.max(b)); // value let range = max - min; let h = if max == min { 0.0 // hue is undefined } else if max == r { (g - b) / (6.0 * range) } else if max == g { (b - r) / (6.0 * range) + 1.0 / 3.0 } else { // max == b (r - g) / (6.0 * range) + 2.0 / 3.0 }; let h = (h + 1.0).fract(); // wrap let s = if max == 0.0 { 0.0 } else { 1.0 - min / max }; (h, s, max) } /// All ranges in 0-1, rgb is linear. pub fn rgb_from_hsv((h, s, v): (f32, f32, f32)) -> [f32; 3] { #![allow(clippy::many_single_char_names)] let h = (h.fract() + 1.0).fract(); // wrap let s = s.clamp(0.0, 1.0); let f = h * 6.0 - (h * 6.0).floor(); let p = v * (1.0 - s); let q = v * (1.0 - f * s); let t = v * (1.0 - (1.0 - f) * s); match (h * 6.0).floor() as i32 % 6 { 0 => [v, t, p], 1 => [q, v, p], 2 => [p, v, t], 3 => [p, q, v], 4 => [t, p, v], 5 => [v, p, q], _ => unreachable!(), } } #[test] #[ignore] // a bit expensive fn test_hsv_roundtrip() { for r in 0..=255 { for g in 0..=255 { for b in 0..=255 { let srgba = Color32::from_rgb(r, g, b); let hsva = Hsva::from(srgba); assert_eq!(srgba, Color32::from(hsva)); } } } } // ---------------------------------------------------------------------------- /// Like Hsva but with the `v` value (brightness) being gamma corrected /// so that it is somewhat perceptually even. #[derive(Clone, Copy, Debug, Default, PartialEq)] pub struct HsvaGamma { /// hue 0-1 pub h: f32, /// saturation 0-1 pub s: f32, /// value 0-1, in gamma-space (~perceptually even) pub v: f32, /// alpha 0-1. A negative value signifies an additive color (and alpha is ignored). pub a: f32, } impl From for Rgba { fn from(hsvag: HsvaGamma) -> Rgba { Hsva::from(hsvag).into() } } impl From for Color32 { fn from(hsvag: HsvaGamma) -> Color32 { Rgba::from(hsvag).into() } } impl From for Hsva { fn from(hsvag: HsvaGamma) -> Hsva { let HsvaGamma { h, s, v, a } = hsvag; Hsva { h, s, v: linear_from_gamma(v), a, } } } impl From for HsvaGamma { fn from(rgba: Rgba) -> HsvaGamma { Hsva::from(rgba).into() } } impl From for HsvaGamma { fn from(srgba: Color32) -> HsvaGamma { Hsva::from(srgba).into() } } impl From for HsvaGamma { fn from(hsva: Hsva) -> HsvaGamma { let Hsva { h, s, v, a } = hsva; HsvaGamma { h, s, v: gamma_from_linear(v), a, } } } // ---------------------------------------------------------------------------- /// Cheap and ugly. /// Made for graying out disabled `Ui`:s. pub fn tint_color_towards(color: Color32, target: Color32) -> Color32 { let [mut r, mut g, mut b, mut a] = color.to_array(); if a == 0 { r /= 2; g /= 2; b /= 2; } else if a < 170 { // Cheapish and looks ok. // Works for e.g. grid stripes. let div = (2 * 255 / a as i32) as u8; r = r / 2 + target.r() / div; g = g / 2 + target.g() / div; b = b / 2 + target.b() / div; a /= 2; } else { r = r / 2 + target.r() / 2; g = g / 2 + target.g() / 2; b = b / 2 + target.b() / 2; } Color32::from_rgba_premultiplied(r, g, b, a) } #[cfg(feature = "cint")] mod impl_cint { use super::*; use cint::{Alpha, ColorInterop, EncodedSrgb, Hsv, LinearSrgb, PremultipliedAlpha}; // ---- Color32 ---- impl From>> for Color32 { fn from(srgba: Alpha>) -> Self { let Alpha { color: EncodedSrgb { r, g, b }, alpha: a, } = srgba; Color32::from_rgba_unmultiplied(r, g, b, a) } } // No From for Alpha<_> because Color32 is premultiplied impl From>> for Color32 { fn from(srgba: PremultipliedAlpha>) -> Self { let PremultipliedAlpha { color: EncodedSrgb { r, g, b }, alpha: a, } = srgba; Color32::from_rgba_premultiplied(r, g, b, a) } } impl From for PremultipliedAlpha> { fn from(col: Color32) -> Self { let (r, g, b, a) = col.to_tuple(); PremultipliedAlpha { color: EncodedSrgb { r, g, b }, alpha: a, } } } impl From>> for Color32 { fn from(srgba: PremultipliedAlpha>) -> Self { let PremultipliedAlpha { color: EncodedSrgb { r, g, b }, alpha: a, } = srgba; // This is a bit of an abuse of the function name but it does what we want. let r = linear_u8_from_linear_f32(r); let g = linear_u8_from_linear_f32(g); let b = linear_u8_from_linear_f32(b); let a = linear_u8_from_linear_f32(a); Color32::from_rgba_premultiplied(r, g, b, a) } } impl From for PremultipliedAlpha> { fn from(col: Color32) -> Self { let (r, g, b, a) = col.to_tuple(); // This is a bit of an abuse of the function name but it does what we want. let r = linear_f32_from_linear_u8(r); let g = linear_f32_from_linear_u8(g); let b = linear_f32_from_linear_u8(b); let a = linear_f32_from_linear_u8(a); PremultipliedAlpha { color: EncodedSrgb { r, g, b }, alpha: a, } } } impl ColorInterop for Color32 { type CintTy = PremultipliedAlpha>; } // ---- Rgba ---- impl From>> for Rgba { fn from(srgba: PremultipliedAlpha>) -> Self { let PremultipliedAlpha { color: LinearSrgb { r, g, b }, alpha: a, } = srgba; Rgba([r, g, b, a]) } } impl From for PremultipliedAlpha> { fn from(col: Rgba) -> Self { let (r, g, b, a) = col.to_tuple(); PremultipliedAlpha { color: LinearSrgb { r, g, b }, alpha: a, } } } impl ColorInterop for Rgba { type CintTy = PremultipliedAlpha>; } // ---- Hsva ---- impl From>> for Hsva { fn from(srgba: Alpha>) -> Self { let Alpha { color: Hsv { h, s, v }, alpha: a, } = srgba; Hsva::new(h, s, v, a) } } impl From for Alpha> { fn from(col: Hsva) -> Self { let Hsva { h, s, v, a } = col; Alpha { color: Hsv { h, s, v }, alpha: a, } } } impl ColorInterop for Hsva { type CintTy = Alpha>; } // ---- HsvaGamma ---- impl ColorInterop for HsvaGamma { type CintTy = Alpha>; } impl From>> for HsvaGamma { fn from(srgba: Alpha>) -> Self { let Alpha { color: Hsv { h, s, v }, alpha: a, } = srgba; Hsva::new(h, s, v, a).into() } } impl From for Alpha> { fn from(col: HsvaGamma) -> Self { let Hsva { h, s, v, a } = col.into(); Alpha { color: Hsv { h, s, v }, alpha: a, } } } }