use glium::glutin; #[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))] pub struct WindowSettings { /// outer position of window in physical pixels pos: Option, /// Inner size of window in logical pixels inner_size_points: Option, } impl WindowSettings { #[cfg(feature = "persistence")] pub fn from_ron_file(settings_ron_path: impl AsRef) -> Option { crate::persistence::read_ron(settings_ron_path) } pub fn from_display(display: &glium::Display) -> Self { let scale_factor = display.gl_window().window().scale_factor(); let inner_size_points = display .gl_window() .window() .inner_size() .to_logical::(scale_factor); Self { pos: display .gl_window() .window() .outer_position() .ok() .map(|p| egui::pos2(p.x as f32, p.y as f32)), inner_size_points: Some(egui::vec2( inner_size_points.width as f32, inner_size_points.height as f32, )), } } pub fn initialize_size( &self, window: glutin::window::WindowBuilder, ) -> glutin::window::WindowBuilder { if let Some(inner_size_points) = self.inner_size_points { window.with_inner_size(glutin::dpi::LogicalSize { width: inner_size_points.x as f64, height: inner_size_points.y as f64, }) } else { window } // Not yet available in winit: https://github.com/rust-windowing/winit/issues/1190 // if let Some(pos) = self.pos { // *window = window.with_outer_pos(glutin::dpi::PhysicalPosition { // x: pos.x as f64, // y: pos.y as f64, // }); // } } pub fn restore_positions(&self, display: &glium::Display) { // not needed, done by `initialize_size` // let size = self.size.unwrap_or_else(|| vec2(1024.0, 800.0)); // display // .gl_window() // .window() // .set_inner_size(glutin::dpi::PhysicalSize { // width: size.x as f64, // height: size.y as f64, // }); if let Some(pos) = self.pos { display .gl_window() .window() .set_outer_position(glutin::dpi::PhysicalPosition::new( pos.x as f64, pos.y as f64, )); } } }