#![deny(warnings)] #![warn(clippy::all)] use egui_glium::{persistence::Persistence, RunMode, Runner}; const APP_KEY: &str = "app"; #[derive(Default, serde::Deserialize, serde::Serialize)] struct MyApp { egui_demo_app: egui::DemoApp, frames_painted: u64, } impl egui_glium::App for MyApp { fn ui(&mut self, ui: &mut egui::Ui, runner: &mut Runner) { self.egui_demo_app.ui(ui, ""); use egui::*; let mut ui = ui.centered_column(ui.available().width().min(480.0)); ui.set_layout(Layout::vertical(Align::Min)); ui.add(label!("Egui inside of Glium").text_style(TextStyle::Heading)); if ui.add(Button::new("Quit")).clicked { runner.quit(); return; } ui.add( label!( "CPU usage: {:.2} ms / frame (excludes painting)", 1e3 * runner.cpu_time() ) .text_style(TextStyle::Monospace), ); ui.separator(); ui.horizontal(|ui| { let mut run_mode = runner.run_mode(); ui.label("Run mode:"); ui.radio_value("Continuous", &mut run_mode, RunMode::Continuous) .tooltip_text("Repaint everything each frame"); ui.radio_value("Reactive", &mut run_mode, RunMode::Reactive) .tooltip_text("Repaint when there are animations or input (e.g. mouse movement)"); runner.set_run_mode(run_mode); }); if runner.run_mode() == RunMode::Continuous { ui.add( label!("Repainting the UI each frame. FPS: {:.1}", runner.fps()) .text_style(TextStyle::Monospace), ); } else { ui.label("Only running UI code when there are animations or input"); } self.frames_painted += 1; ui.label(format!("Total frames painted: {}", self.frames_painted)); } fn on_exit(&mut self, persistence: &mut Persistence) { persistence.set_value(APP_KEY, self); } } fn main() { let title = "Egui glium demo"; let persistence = Persistence::from_path(".egui_demo_glium.json".into()); let app: MyApp = persistence.get_value(APP_KEY).unwrap_or_default(); egui_glium::run(title, RunMode::Reactive, persistence, app); }