use super::*; use egui::{color::*, *}; /// Showcase some ui code #[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))] #[cfg_attr(feature = "persistence", serde(default))] pub struct DemoWindow { num_columns: usize, widgets: Widgets, colors: ColorWidgets, tree: Tree, box_painting: BoxPainting, } impl Default for DemoWindow { fn default() -> DemoWindow { DemoWindow { num_columns: 2, widgets: Default::default(), colors: Default::default(), tree: Tree::demo(), box_painting: Default::default(), } } } impl Demo for DemoWindow { fn name(&self) -> &'static str { "✨ Misc Demos" } fn show(&mut self, ctx: &CtxRef, open: &mut bool) { Window::new(self.name()) .open(open) .scroll(true) .show(ctx, |ui| self.ui(ui)); } } impl View for DemoWindow { fn ui(&mut self, ui: &mut Ui) { CollapsingHeader::new("Widgets") .default_open(true) .show(ui, |ui| { self.widgets.ui(ui); }); CollapsingHeader::new("Colors") .default_open(false) .show(ui, |ui| { self.colors.ui(ui); }); CollapsingHeader::new("Tree") .default_open(false) .show(ui, |ui| self.tree.ui(ui)); ui.collapsing("Columns", |ui| { ui.add(Slider::new(&mut self.num_columns, 1..=10).text("Columns")); ui.columns(self.num_columns, |cols| { for (i, col) in cols.iter_mut().enumerate() { col.label(format!("Column {} out of {}", i + 1, self.num_columns)); if i + 1 == self.num_columns && col.button("Delete this").clicked() { self.num_columns -= 1; } } }); }); CollapsingHeader::new("Test box rendering") .default_open(false) .show(ui, |ui| self.box_painting.ui(ui)); CollapsingHeader::new("Resize") .default_open(false) .show(ui, |ui| { Resize::default().default_height(100.0).show(ui, |ui| { ui.label("This ui can be resized!"); ui.label("Just pull the handle on the bottom right"); }); }); CollapsingHeader::new("Misc") .default_open(false) .show(ui, |ui| { ui.horizontal(|ui| { ui.label("You can pretty easily paint your own small icons:"); use std::f32::consts::TAU; let (rect, _response) = ui.allocate_at_least(Vec2::splat(16.0), Sense::hover()); let painter = ui.painter(); let c = rect.center(); let r = rect.width() / 2.0 - 1.0; let color = Color32::from_gray(128); let stroke = Stroke::new(1.0, color); painter.circle_stroke(c, r, stroke); painter.line_segment([c - vec2(0.0, r), c + vec2(0.0, r)], stroke); painter.line_segment([c, c + r * Vec2::angled(TAU * 1.0 / 8.0)], stroke); painter.line_segment([c, c + r * Vec2::angled(TAU * 3.0 / 8.0)], stroke); }); }); } } // ---------------------------------------------------------------------------- #[derive(PartialEq)] #[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))] #[cfg_attr(feature = "persistence", serde(default))] struct ColorWidgets { srgba_unmul: [u8; 4], srgba_premul: [u8; 4], rgba_unmul: [f32; 4], rgba_premul: [f32; 4], } impl Default for ColorWidgets { fn default() -> Self { // Approximately the same color. ColorWidgets { srgba_unmul: [0, 255, 183, 127], srgba_premul: [0, 187, 140, 127], rgba_unmul: [0.0, 1.0, 0.5, 0.5], rgba_premul: [0.0, 0.5, 0.25, 0.5], } } } impl ColorWidgets { fn ui(&mut self, ui: &mut Ui) { egui::reset_button(ui, self); ui.label("egui lets you edit colors stored as either sRGBA or linear RGBA and with or without premultiplied alpha"); let Self { srgba_unmul, srgba_premul, rgba_unmul, rgba_premul, } = self; ui.horizontal(|ui| { ui.color_edit_button_srgba_unmultiplied(srgba_unmul); ui.label(format!( "sRGBA: {} {} {} {}", srgba_unmul[0], srgba_unmul[1], srgba_unmul[2], srgba_unmul[3], )); }); ui.horizontal(|ui| { ui.color_edit_button_srgba_premultiplied(srgba_premul); ui.label(format!( "sRGBA with premultiplied alpha: {} {} {} {}", srgba_premul[0], srgba_premul[1], srgba_premul[2], srgba_premul[3], )); }); ui.horizontal(|ui| { ui.color_edit_button_rgba_unmultiplied(rgba_unmul); ui.label(format!( "Linear RGBA: {:.02} {:.02} {:.02} {:.02}", rgba_unmul[0], rgba_unmul[1], rgba_unmul[2], rgba_unmul[3], )); }); ui.horizontal(|ui| { ui.color_edit_button_rgba_premultiplied(rgba_premul); ui.label(format!( "Linear RGBA with premultiplied alpha: {:.02} {:.02} {:.02} {:.02}", rgba_premul[0], rgba_premul[1], rgba_premul[2], rgba_premul[3], )); }); } } // ---------------------------------------------------------------------------- #[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))] #[cfg_attr(feature = "persistence", serde(default))] struct BoxPainting { size: Vec2, corner_radius: f32, stroke_width: f32, num_boxes: usize, } impl Default for BoxPainting { fn default() -> Self { Self { size: vec2(64.0, 32.0), corner_radius: 5.0, stroke_width: 2.0, num_boxes: 1, } } } impl BoxPainting { pub fn ui(&mut self, ui: &mut Ui) { ui.add(Slider::new(&mut self.size.x, 0.0..=500.0).text("width")); ui.add(Slider::new(&mut self.size.y, 0.0..=500.0).text("height")); ui.add(Slider::new(&mut self.corner_radius, 0.0..=50.0).text("corner_radius")); ui.add(Slider::new(&mut self.stroke_width, 0.0..=10.0).text("stroke_width")); ui.add(Slider::new(&mut self.num_boxes, 0..=8).text("num_boxes")); ui.horizontal_wrapped(|ui| { for _ in 0..self.num_boxes { let (rect, _response) = ui.allocate_at_least(self.size, Sense::hover()); ui.painter().rect( rect, self.corner_radius, Color32::from_gray(64), Stroke::new(self.stroke_width, Color32::WHITE), ); } }); } } // ---------------------------------------------------------------------------- #[derive(Clone, Copy, PartialEq)] enum Action { Keep, Delete, } #[derive(Clone, Default)] #[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))] struct Tree(Vec); impl Tree { pub fn demo() -> Self { Self(vec![ Tree(vec![Tree::default(); 4]), Tree(vec![Tree(vec![Tree::default(); 2]); 3]), ]) } pub fn ui(&mut self, ui: &mut Ui) -> Action { self.ui_impl(ui, 0, "root") } fn ui_impl(&mut self, ui: &mut Ui, depth: usize, name: &str) -> Action { CollapsingHeader::new(name) .default_open(depth < 1) .show(ui, |ui| self.children_ui(ui, depth)) .body_returned .unwrap_or(Action::Keep) } fn children_ui(&mut self, ui: &mut Ui, depth: usize) -> Action { if depth > 0 && ui .add(Button::new("delete").text_color(Color32::RED)) .clicked() { return Action::Delete; } self.0 = std::mem::take(self) .0 .into_iter() .enumerate() .filter_map(|(i, mut tree)| { if tree.ui_impl(ui, depth + 1, &format!("child #{}", i)) == Action::Keep { Some(tree) } else { None } }) .collect(); if ui.button("+").clicked() { self.0.push(Tree::default()); } Action::Keep } }