use emgui::{math::*, types::*, Layout}; pub trait GuiSettings { fn show_gui(&mut self, gui: &mut Layout); } pub struct App { checked: bool, count: i32, selected_alternative: i32, width: f32, height: f32, corner_radius: f32, stroke_width: f32, } impl Default for App { fn default() -> App { App { checked: false, selected_alternative: 0, count: 0, width: 100.0, height: 50.0, corner_radius: 5.0, stroke_width: 2.0, } } } impl GuiSettings for App { fn show_gui(&mut self, gui: &mut Layout) { gui.label(format!( "Screen size: {} x {}", gui.input().screen_size.x, gui.input().screen_size.y, )); gui.label("Hover me").tooltip_text( "This is a multiline tooltip that demonstrates that you can easily add tooltips to any element.\nThis is the second line.\nThis is the third.", ); gui.checkbox("checkbox", &mut self.checked); gui.horizontal(|gui| { if gui.radio("First", self.selected_alternative == 0).clicked { self.selected_alternative = 0; } if gui.radio("Second", self.selected_alternative == 1).clicked { self.selected_alternative = 1; } if gui.radio("Final", self.selected_alternative == 2).clicked { self.selected_alternative = 2; } }); if gui .button("Click me") .tooltip_text("This will just increase a counter.") .clicked { self.count += 1; } gui.label(format!("This is a multiline label.\nThe button have been clicked {} times.\nBelow are more options.", self.count)); gui.foldable("Box rendering options", |gui| { gui.slider_f32("width", &mut self.width, 0.0, 500.0); gui.slider_f32("height", &mut self.height, 0.0, 500.0); gui.slider_f32("corner_radius", &mut self.corner_radius, 0.0, 50.0); gui.slider_f32("stroke_width", &mut self.stroke_width, 0.0, 10.0); }); gui.add_paint_command(GuiCmd::PaintCommands(vec![PaintCmd::Rect { corner_radius: self.corner_radius, fill_color: Some(srgba(136, 136, 136, 255)), pos: vec2(300.0, 100.0), size: vec2(self.width, self.height), outline: Some(Outline { width: self.stroke_width, color: srgba(255, 255, 255, 255), }), }])); gui.foldable("LayoutOptions", |gui| { let mut options = gui.options().clone(); options.show_gui(gui); gui.set_options(options); }); } } impl GuiSettings for emgui::LayoutOptions { fn show_gui(&mut self, gui: &mut Layout) { if gui.button("Reset LayoutOptions").clicked { *self = Default::default(); } gui.slider_f32("char_size.x", &mut self.char_size.x, 0.0, 20.0); gui.slider_f32("char_size.y", &mut self.char_size.y, 0.0, 20.0); gui.slider_f32("item_spacing.x", &mut self.item_spacing.x, 0.0, 10.0); gui.slider_f32("item_spacing.y", &mut self.item_spacing.y, 0.0, 10.0); gui.slider_f32("window_padding.x", &mut self.window_padding.x, 0.0, 10.0); gui.slider_f32("window_padding.y", &mut self.window_padding.y, 0.0, 10.0); gui.slider_f32("indent", &mut self.indent, 0.0, 100.0); gui.slider_f32("width", &mut self.width, 0.0, 1000.0); gui.slider_f32("button_padding.x", &mut self.button_padding.x, 0.0, 20.0); gui.slider_f32("button_padding.y", &mut self.button_padding.y, 0.0, 20.0); gui.slider_f32("start_icon_width", &mut self.start_icon_width, 0.0, 60.0); } } impl GuiSettings for emgui::Style { fn show_gui(&mut self, gui: &mut Layout) { if gui.button("Reset Style").clicked { *self = Default::default(); } gui.checkbox("debug_rects", &mut self.debug_rects); gui.slider_f32("line_width", &mut self.line_width, 0.0, 10.0); gui.slider_f32("font_size", &mut self.font_size, 5.0, 32.0); } }