use crate::{window_settings::WindowSettings, *}; use egui::Color32; #[cfg(target_os = "windows")] use glium::glutin::platform::windows::WindowBuilderExtWindows; use std::time::Instant; #[cfg(feature = "persistence")] const EGUI_MEMORY_KEY: &str = "egui"; #[cfg(feature = "persistence")] const WINDOW_KEY: &str = "window"; #[cfg(feature = "persistence")] fn deserialize_window_settings(storage: &Option>) -> Option { epi::get_value(&**storage.as_ref()?, WINDOW_KEY) } #[cfg(not(feature = "persistence"))] fn deserialize_window_settings(_: &Option>) -> Option { None } #[cfg(feature = "persistence")] fn deserialize_memory(storage: &Option>) -> Option { epi::get_value(&**storage.as_ref()?, EGUI_MEMORY_KEY) } #[cfg(not(feature = "persistence"))] fn deserialize_memory(_: &Option>) -> Option { None } impl epi::TextureAllocator for Painter { fn alloc_srgba_premultiplied( &mut self, size: (usize, usize), srgba_pixels: &[Color32], ) -> egui::TextureId { let id = self.alloc_user_texture(); self.set_user_texture(id, size, srgba_pixels); id } fn free(&mut self, id: egui::TextureId) { self.free_user_texture(id) } } struct RequestRepaintEvent; struct GliumRepaintSignal( std::sync::Mutex>, ); impl epi::RepaintSignal for GliumRepaintSignal { fn request_repaint(&self) { self.0.lock().unwrap().send_event(RequestRepaintEvent).ok(); } } #[cfg(target_os = "windows")] fn window_builder_drag_and_drop( window_builder: glutin::window::WindowBuilder, enable: bool, ) -> glutin::window::WindowBuilder { window_builder.with_drag_and_drop(enable) } #[cfg(not(target_os = "windows"))] fn window_builder_drag_and_drop( window_builder: glutin::window::WindowBuilder, _enable: bool, ) -> glutin::window::WindowBuilder { // drag and drop can only be disabled on windows window_builder } fn create_display( app: &dyn epi::App, window_settings: Option, window_icon: Option, event_loop: &glutin::event_loop::EventLoop, ) -> glium::Display { let mut window_builder = glutin::window::WindowBuilder::new() .with_decorations(app.decorated()) .with_resizable(app.is_resizable()) .with_title(app.name()) .with_window_icon(window_icon) .with_transparent(app.transparent()); window_builder = window_builder_drag_and_drop(window_builder, app.drag_and_drop_support()); let initial_size_points = app.initial_window_size(); if let Some(window_settings) = &window_settings { window_builder = window_settings.initialize_size(window_builder); } else if let Some(initial_size_points) = initial_size_points { window_builder = window_builder.with_inner_size(glutin::dpi::LogicalSize { width: initial_size_points.x as f64, height: initial_size_points.y as f64, }); } let context_builder = glutin::ContextBuilder::new() .with_depth_buffer(0) .with_srgb(true) .with_stencil_buffer(0) .with_vsync(true); let display = glium::Display::new(window_builder, context_builder, &event_loop).unwrap(); if let Some(window_settings) = &window_settings { window_settings.restore_positions(&display); } display } #[cfg(not(feature = "persistence"))] fn create_storage(_app_name: &str) -> Option> { None } #[cfg(feature = "persistence")] fn create_storage(app_name: &str) -> Option> { if let Some(proj_dirs) = directories_next::ProjectDirs::from("", "", app_name) { let data_dir = proj_dirs.data_dir().to_path_buf(); if let Err(err) = std::fs::create_dir_all(&data_dir) { eprintln!( "Saving disabled: Failed to create app path at {:?}: {}", data_dir, err ); None } else { let mut config_dir = data_dir; config_dir.push("app.ron"); let storage = crate::persistence::FileStorage::from_path(config_dir); Some(Box::new(storage)) } } else { eprintln!("Saving disabled: Failed to find path to data_dir."); None } } fn integration_info( display: &glium::Display, previous_frame_time: Option, ) -> epi::IntegrationInfo { epi::IntegrationInfo { web_info: None, cpu_usage: previous_frame_time, seconds_since_midnight: seconds_since_midnight(), native_pixels_per_point: Some(native_pixels_per_point(&display)), } } fn load_icon(icon_data: Option) -> Option { let icon_data = icon_data?; glutin::window::Icon::from_rgba(icon_data.rgba, icon_data.width, icon_data.height).ok() } /// Run an egui app pub fn run(mut app: Box) -> ! { let mut storage = create_storage(app.name()); if let Some(storage) = &mut storage { app.load(storage.as_ref()); } let window_settings = deserialize_window_settings(&storage); let event_loop = glutin::event_loop::EventLoop::with_user_event(); let icon = load_icon(app.icon_data()); let display = create_display(&*app, window_settings, icon, &event_loop); let repaint_signal = std::sync::Arc::new(GliumRepaintSignal(std::sync::Mutex::new( event_loop.create_proxy(), ))); let mut ctx = egui::CtxRef::default(); *ctx.memory() = deserialize_memory(&storage).unwrap_or_default(); app.setup(&ctx); let mut input_state = GliumInputState::from_pixels_per_point(native_pixels_per_point(&display)); let start_time = Instant::now(); let mut previous_frame_time = None; let mut painter = Painter::new(&display); let mut clipboard = init_clipboard(); let mut current_cursor_icon = CursorIcon::Default; let mut is_focused = true; #[cfg(feature = "persistence")] let mut last_auto_save = Instant::now(); #[cfg(feature = "http")] let http = std::sync::Arc::new(crate::http::GliumHttp {}); let mut screen_reader = crate::screen_reader::ScreenReader::default(); if app.warm_up_enabled() { // let warm_up_start = Instant::now(); input_state.raw.time = Some(0.0); input_state.raw.screen_rect = Some(Rect::from_min_size( Default::default(), screen_size_in_pixels(&display) / input_state.raw.pixels_per_point.unwrap(), )); ctx.begin_frame(input_state.raw.take()); let mut app_output = epi::backend::AppOutput::default(); let mut frame = epi::backend::FrameBuilder { info: integration_info(&display, None), tex_allocator: &mut painter, #[cfg(feature = "http")] http: http.clone(), output: &mut app_output, repaint_signal: repaint_signal.clone(), } .build(); let saved_memory = ctx.memory().clone(); ctx.memory().set_everything_is_visible(true); app.update(&ctx, &mut frame); *ctx.memory() = saved_memory; // We don't want to remember that windows were huge. ctx.clear_animations(); let (egui_output, _shapes) = ctx.end_frame(); set_cursor_icon(&display, egui_output.cursor_icon); current_cursor_icon = egui_output.cursor_icon; handle_output(egui_output, clipboard.as_mut(), &display); // TODO: handle app_output // eprintln!("Warmed up in {} ms", warm_up_start.elapsed().as_millis()) } event_loop.run(move |event, _, control_flow| { let mut redraw = || { if !is_focused { // On Mac, a minimized Window uses up all CPU: https://github.com/emilk/egui/issues/325 // We can't know if we are minimized: https://github.com/rust-windowing/winit/issues/208 // But we know if we are focused (in foreground). When minimized, we are not focused. // However, a user may want an egui with an animation in the background, // so we still need to repaint quite fast. std::thread::sleep(std::time::Duration::from_millis(10)); } let pixels_per_point = input_state .raw .pixels_per_point .unwrap_or_else(|| ctx.pixels_per_point()); let frame_start = Instant::now(); input_state.raw.time = Some(start_time.elapsed().as_nanos() as f64 * 1e-9); input_state.raw.screen_rect = Some(Rect::from_min_size( Default::default(), screen_size_in_pixels(&display) / pixels_per_point, )); ctx.begin_frame(input_state.raw.take()); let mut app_output = epi::backend::AppOutput::default(); let mut frame = epi::backend::FrameBuilder { info: integration_info(&display, previous_frame_time), tex_allocator: &mut painter, #[cfg(feature = "http")] http: http.clone(), output: &mut app_output, repaint_signal: repaint_signal.clone(), } .build(); app.update(&ctx, &mut frame); let (egui_output, shapes) = ctx.end_frame(); let clipped_meshes = ctx.tessellate(shapes); let frame_time = (Instant::now() - frame_start).as_secs_f64() as f32; previous_frame_time = Some(frame_time); painter.paint_meshes( &display, ctx.pixels_per_point(), app.clear_color(), clipped_meshes, &ctx.texture(), ); { let epi::backend::AppOutput { quit, window_size } = app_output; if let Some(window_size) = window_size { display.gl_window().window().set_inner_size( glutin::dpi::PhysicalSize { width: (ctx.pixels_per_point() * window_size.x).round(), height: (ctx.pixels_per_point() * window_size.y).round(), } .to_logical::(native_pixels_per_point(&display) as f64), ); } *control_flow = if quit { glutin::event_loop::ControlFlow::Exit } else if egui_output.needs_repaint { display.gl_window().window().request_redraw(); glutin::event_loop::ControlFlow::Poll } else { glutin::event_loop::ControlFlow::Wait }; } if ctx.memory().options.screen_reader { screen_reader.speak(&egui_output.events_description()); } if current_cursor_icon != egui_output.cursor_icon { // call only when changed to prevent flickering near frame boundary // when Windows OS tries to control cursor icon for window resizing set_cursor_icon(&display, egui_output.cursor_icon); current_cursor_icon = egui_output.cursor_icon; } handle_output(egui_output, clipboard.as_mut(), &display); #[cfg(feature = "persistence")] if let Some(storage) = &mut storage { let now = Instant::now(); if now - last_auto_save > app.auto_save_interval() { epi::set_value( storage.as_mut(), WINDOW_KEY, &WindowSettings::from_display(&display), ); epi::set_value(storage.as_mut(), EGUI_MEMORY_KEY, &*ctx.memory()); app.save(storage.as_mut()); storage.flush(); last_auto_save = now; } } }; match event { // Platform-dependent event handlers to workaround a winit bug // See: https://github.com/rust-windowing/winit/issues/987 // See: https://github.com/rust-windowing/winit/issues/1619 glutin::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(), glutin::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(), glutin::event::Event::WindowEvent { event, .. } => { if let glutin::event::WindowEvent::Focused(new_focused) = event { is_focused = new_focused; } input_to_egui( ctx.pixels_per_point(), event, clipboard.as_mut(), &mut input_state, control_flow, ); display.gl_window().window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead } glutin::event::Event::LoopDestroyed => { app.on_exit(); #[cfg(feature = "persistence")] if let Some(storage) = &mut storage { epi::set_value( storage.as_mut(), WINDOW_KEY, &WindowSettings::from_display(&display), ); epi::set_value(storage.as_mut(), EGUI_MEMORY_KEY, &*ctx.memory()); app.save(storage.as_mut()); storage.flush(); } } glutin::event::Event::UserEvent(RequestRepaintEvent) => { display.gl_window().window().request_redraw(); } _ => (), } }); }