use std::ops::{Add, AddAssign, Sub, SubAssign}; use crate::*; /// A position on screen. /// /// Normally given in points (logical pixels). /// /// Mathematically this is known as a "point", but the term position was chosen so not to /// conflict with the unit (one point = X physical pixels). #[repr(C)] #[derive(Clone, Copy, Default, PartialEq)] #[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))] #[cfg_attr(feature = "bytemuck", derive(bytemuck::Pod, bytemuck::Zeroable))] pub struct Pos2 { /// How far to the right. pub x: f32, /// How far down. pub y: f32, // implicit w = 1 } /// `pos2(x, y) == Pos2::new(x, y)` #[inline(always)] pub const fn pos2(x: f32, y: f32) -> Pos2 { Pos2 { x, y } } // ---------------------------------------------------------------------------- // Compatibility and convenience conversions to and from [f32; 2]: impl From<[f32; 2]> for Pos2 { #[inline(always)] fn from(v: [f32; 2]) -> Self { Self { x: v[0], y: v[1] } } } impl From<&[f32; 2]> for Pos2 { #[inline(always)] fn from(v: &[f32; 2]) -> Self { Self { x: v[0], y: v[1] } } } impl From for [f32; 2] { #[inline(always)] fn from(v: Pos2) -> Self { [v.x, v.y] } } impl From<&Pos2> for [f32; 2] { #[inline(always)] fn from(v: &Pos2) -> Self { [v.x, v.y] } } // ---------------------------------------------------------------------------- // Compatibility and convenience conversions to and from (f32, f32): impl From<(f32, f32)> for Pos2 { #[inline(always)] fn from(v: (f32, f32)) -> Self { Self { x: v.0, y: v.1 } } } impl From<&(f32, f32)> for Pos2 { #[inline(always)] fn from(v: &(f32, f32)) -> Self { Self { x: v.0, y: v.1 } } } impl From for (f32, f32) { #[inline(always)] fn from(v: Pos2) -> Self { (v.x, v.y) } } impl From<&Pos2> for (f32, f32) { #[inline(always)] fn from(v: &Pos2) -> Self { (v.x, v.y) } } // ---------------------------------------------------------------------------- // Mint compatibility and convenience conversions #[cfg(feature = "mint")] impl From> for Pos2 { #[inline(always)] fn from(v: mint::Point2) -> Self { Self::new(v.x, v.y) } } #[cfg(feature = "mint")] impl From for mint::Point2 { #[inline(always)] fn from(v: Pos2) -> Self { Self { x: v.x, y: v.y } } } // ---------------------------------------------------------------------------- impl Pos2 { /// The zero position, the origin. /// The top left corner in a GUI. /// Same as `Pos2::default()`. pub const ZERO: Self = Self { x: 0.0, y: 0.0 }; #[inline(always)] pub const fn new(x: f32, y: f32) -> Self { Self { x, y } } /// The vector from origin to this position. /// `p.to_vec2()` is equivalent to `p - Pos2::default()`. #[inline(always)] pub fn to_vec2(self) -> Vec2 { Vec2 { x: self.x, y: self.y, } } #[inline] pub fn distance(self, other: Self) -> f32 { (self - other).length() } #[inline] pub fn distance_sq(self, other: Self) -> f32 { (self - other).length_sq() } #[inline(always)] pub fn floor(self) -> Self { pos2(self.x.floor(), self.y.floor()) } #[inline(always)] pub fn round(self) -> Self { pos2(self.x.round(), self.y.round()) } #[inline(always)] pub fn ceil(self) -> Self { pos2(self.x.ceil(), self.y.ceil()) } /// True if all members are also finite. #[inline(always)] pub fn is_finite(self) -> bool { self.x.is_finite() && self.y.is_finite() } /// True if any member is NaN. #[inline(always)] pub fn any_nan(self) -> bool { self.x.is_nan() || self.y.is_nan() } #[must_use] #[inline] pub fn min(self, other: Self) -> Self { pos2(self.x.min(other.x), self.y.min(other.y)) } #[must_use] #[inline] pub fn max(self, other: Self) -> Self { pos2(self.x.max(other.x), self.y.max(other.y)) } #[must_use] #[inline] pub fn clamp(self, min: Self, max: Self) -> Self { Self { x: self.x.clamp(min.x, max.x), y: self.y.clamp(min.y, max.y), } } } impl std::ops::Index for Pos2 { type Output = f32; #[inline(always)] fn index(&self, index: usize) -> &f32 { match index { 0 => &self.x, 1 => &self.y, _ => panic!("Pos2 index out of bounds: {}", index), } } } impl std::ops::IndexMut for Pos2 { #[inline(always)] fn index_mut(&mut self, index: usize) -> &mut f32 { match index { 0 => &mut self.x, 1 => &mut self.y, _ => panic!("Pos2 index out of bounds: {}", index), } } } impl Eq for Pos2 {} impl AddAssign for Pos2 { #[inline(always)] fn add_assign(&mut self, rhs: Vec2) { *self = Pos2 { x: self.x + rhs.x, y: self.y + rhs.y, }; } } impl SubAssign for Pos2 { #[inline(always)] fn sub_assign(&mut self, rhs: Vec2) { *self = Pos2 { x: self.x - rhs.x, y: self.y - rhs.y, }; } } impl Add for Pos2 { type Output = Pos2; #[inline(always)] fn add(self, rhs: Vec2) -> Pos2 { Pos2 { x: self.x + rhs.x, y: self.y + rhs.y, } } } impl Sub for Pos2 { type Output = Vec2; #[inline(always)] fn sub(self, rhs: Pos2) -> Vec2 { Vec2 { x: self.x - rhs.x, y: self.y - rhs.y, } } } impl Sub for Pos2 { type Output = Pos2; #[inline(always)] fn sub(self, rhs: Vec2) -> Pos2 { Pos2 { x: self.x - rhs.x, y: self.y - rhs.y, } } } impl std::fmt::Debug for Pos2 { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { write!(f, "[{:.1} {:.1}]", self.x, self.y) } }