/// All the different demo apps. #[derive(Default)] #[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))] #[cfg_attr(feature = "persistence", serde(default))] pub struct Apps { demo: crate::apps::DemoApp, easy_mark_editor: crate::easy_mark::EasyMarkEditor, #[cfg(feature = "http")] http: crate::apps::HttpApp, clock: crate::apps::FractalClock, color_test: crate::apps::ColorTest, } impl Apps { fn iter_mut(&mut self) -> impl Iterator { vec![ ("demo", &mut self.demo as &mut dyn epi::App), ("easymark", &mut self.easy_mark_editor as &mut dyn epi::App), #[cfg(feature = "http")] ("http", &mut self.http as &mut dyn epi::App), ("clock", &mut self.clock as &mut dyn epi::App), ("colors", &mut self.color_test as &mut dyn epi::App), ] .into_iter() } } /// Wraps many demo/test apps into one. #[derive(Default)] #[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))] #[cfg_attr(feature = "persistence", serde(default))] pub struct WrapApp { selected_anchor: String, apps: Apps, backend_panel: super::backend_panel::BackendPanel, } impl epi::App for WrapApp { fn name(&self) -> &str { "egui demo apps" } fn setup( &mut self, _ctx: &egui::CtxRef, _frame: &mut epi::Frame<'_>, storage: Option<&dyn epi::Storage>, ) { #[cfg(feature = "persistence")] if let Some(storage) = storage { *self = epi::get_value(storage, epi::APP_KEY).unwrap_or_default() } } #[cfg(feature = "persistence")] fn save(&mut self, storage: &mut dyn epi::Storage) { epi::set_value(storage, epi::APP_KEY, self); } fn max_size_points(&self) -> egui::Vec2 { self.backend_panel.max_size_points_active } fn clear_color(&self) -> egui::Rgba { egui::Rgba::TRANSPARENT // we set a `CentralPanel` fill color in `demo_windows.rs` } fn warm_up_enabled(&self) -> bool { // The example windows use a lot of emojis. Pre-cache them by running one frame where everything is open cfg!(not(debug_assertions)) } fn update(&mut self, ctx: &egui::CtxRef, frame: &mut epi::Frame<'_>) { if let Some(web_info) = frame.info().web_info.as_ref() { if let Some(anchor) = web_info.web_location_hash.strip_prefix('#') { self.selected_anchor = anchor.to_owned(); } } if self.selected_anchor.is_empty() { self.selected_anchor = self.apps.iter_mut().next().unwrap().0.to_owned(); } egui::TopBottomPanel::top("wrap_app_top_bar").show(ctx, |ui| { egui::trace!(ui); self.bar_contents(ui, frame); }); self.backend_panel.update(ctx, frame); if self.backend_panel.open || ctx.memory().everything_is_visible() { egui::SidePanel::left("backend_panel").show(ctx, |ui| { self.backend_panel.ui(ui, frame); }); } for (anchor, app) in self.apps.iter_mut() { if anchor == self.selected_anchor || ctx.memory().everything_is_visible() { app.update(ctx, frame); } } self.backend_panel.end_of_frame(ctx); } } impl WrapApp { fn bar_contents(&mut self, ui: &mut egui::Ui, frame: &mut epi::Frame<'_>) { // A menu-bar is a horizontal layout with some special styles applied. // egui::menu::bar(ui, |ui| { ui.horizontal_wrapped(|ui| { dark_light_mode_switch(ui); ui.checkbox(&mut self.backend_panel.open, "💻 Backend"); ui.separator(); for (anchor, app) in self.apps.iter_mut() { if ui .selectable_label(self.selected_anchor == anchor, app.name()) .clicked() { self.selected_anchor = anchor.to_owned(); if frame.is_web() { ui.output().open_url(format!("#{}", anchor)); } } } ui.with_layout(egui::Layout::right_to_left(), |ui| { if false { // TODO: fix the overlap on small screens if let Some(seconds_since_midnight) = frame.info().seconds_since_midnight { if clock_button(ui, seconds_since_midnight).clicked() { self.selected_anchor = "clock".to_owned(); if frame.is_web() { ui.output().open_url("#clock"); } } } } egui::warn_if_debug_build(ui); }); }); } } fn clock_button(ui: &mut egui::Ui, seconds_since_midnight: f64) -> egui::Response { let time = seconds_since_midnight; let time = format!( "{:02}:{:02}:{:02}.{:02}", (time % (24.0 * 60.0 * 60.0) / 3600.0).floor(), (time % (60.0 * 60.0) / 60.0).floor(), (time % 60.0).floor(), (time % 1.0 * 100.0).floor() ); ui.add(egui::Button::new(time).text_style(egui::TextStyle::Monospace)) } /// Show a button to switch to/from dark/light mode (globally). fn dark_light_mode_switch(ui: &mut egui::Ui) { let style: egui::Style = (*ui.ctx().style()).clone(); let new_visuals = style.visuals.light_dark_small_toggle_button(ui); if let Some(visuals) = new_visuals { ui.ctx().set_visuals(visuals); } }