use std::time::Instant; use crate::{storage::WindowSettings, *}; pub use egui::{ app::{self, App, Storage}, Srgba, }; const EGUI_MEMORY_KEY: &str = "egui"; const WINDOW_KEY: &str = "window"; impl egui::app::TextureAllocator for Painter { fn new_texture_srgba_premultiplied( &mut self, size: (usize, usize), pixels: &[Srgba], ) -> egui::TextureId { self.new_user_texture(size, pixels) } } fn create_display( title: &str, window_settings: Option, event_loop: &glutin::event_loop::EventLoop<()>, ) -> glium::Display { let mut window_builder = glutin::window::WindowBuilder::new() .with_decorations(true) .with_resizable(true) .with_title(title) .with_transparent(false); if let Some(window_settings) = &window_settings { window_builder = window_settings.initialize_size(window_builder); } let context_builder = glutin::ContextBuilder::new() .with_depth_buffer(0) .with_srgb(true) .with_stencil_buffer(0) .with_vsync(true); glium::Display::new(window_builder, context_builder, &event_loop).unwrap() } /// Run an egui app pub fn run( title: &str, mut storage: Box, mut app: impl App + 'static, ) -> ! { let window_settings: Option = egui::app::get_value(storage.as_ref(), WINDOW_KEY); let event_loop = glutin::event_loop::EventLoop::new(); let display = create_display(title, window_settings, &event_loop); let mut ctx = egui::Context::new(); *ctx.memory() = egui::app::get_value(storage.as_ref(), EGUI_MEMORY_KEY).unwrap_or_default(); app.setup(&ctx); let mut input_state = GliumInputState::from_pixels_per_point(native_pixels_per_point(&display)); let start_time = Instant::now(); let mut previous_frame_time = None; let mut painter = Painter::new(&display); let mut clipboard = init_clipboard(); event_loop.run(move |event, _, control_flow| { let mut redraw = || { let egui_start = Instant::now(); input_state.raw.time = start_time.elapsed().as_nanos() as f64 * 1e-9; input_state.raw.screen_size = screen_size_in_pixels(&display) / input_state.raw.pixels_per_point.unwrap(); ctx.begin_frame(input_state.raw.take()); let mut integration_context = egui::app::IntegrationContext { info: egui::app::IntegrationInfo { web_info: None, cpu_usage: previous_frame_time, seconds_since_midnight: Some(seconds_since_midnight()), native_pixels_per_point: Some(native_pixels_per_point(&display)), }, tex_allocator: Some(&mut painter), output: Default::default(), }; app.ui(&ctx, &mut integration_context); let app_output = integration_context.output; let (egui_output, paint_commands) = ctx.end_frame(); let paint_jobs = ctx.tesselate(paint_commands); let frame_time = (Instant::now() - egui_start).as_secs_f64() as f32; previous_frame_time = Some(frame_time); painter.paint_jobs(&display, ctx.pixels_per_point(), paint_jobs, &ctx.texture()); { let egui::app::AppOutput { quit, window_size, pixels_per_point, } = app_output; if let Some(pixels_per_point) = pixels_per_point { // User changed GUI scale input_state.raw.pixels_per_point = Some(pixels_per_point); } if let Some(window_size) = window_size { display .gl_window() .window() .set_inner_size(glutin::dpi::LogicalSize { width: window_size.x, height: window_size.y, }); } *control_flow = if quit { glutin::event_loop::ControlFlow::Exit } else if egui_output.needs_repaint { display.gl_window().window().request_redraw(); glutin::event_loop::ControlFlow::Poll } else { glutin::event_loop::ControlFlow::Wait }; } handle_output(egui_output, &display, clipboard.as_mut()); }; match event { // Platform-dependent event handlers to workaround a winit bug // See: https://github.com/rust-windowing/winit/issues/987 // See: https://github.com/rust-windowing/winit/issues/1619 glutin::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(), glutin::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(), glutin::event::Event::WindowEvent { event, .. } => { input_to_egui(event, clipboard.as_mut(), &mut input_state, control_flow); display.gl_window().window().request_redraw(); // TODO: ask Egui if the events warrants a repaint instead } glutin::event::Event::LoopDestroyed => { egui::app::set_value( storage.as_mut(), WINDOW_KEY, &WindowSettings::from_display(&display), ); egui::app::set_value(storage.as_mut(), EGUI_MEMORY_KEY, &*ctx.memory()); app.on_exit(storage.as_mut()); storage.flush(); } _ => (), } }); }