use std::sync::Arc; use serde_derive::{Deserialize, Serialize}; use crate::{containers::*, widgets::*, *}; #[derive(Deserialize, Serialize)] #[serde(default)] pub struct FractalClock { paused: bool, time: f64, zoom: f32, start_line_width: f32, depth: usize, length_factor: f32, luminance_factor: f32, width_factor: f32, } impl Default for FractalClock { fn default() -> Self { Self { paused: false, time: 0.0, zoom: 0.25, start_line_width: 2.5, depth: 9, length_factor: 0.8, luminance_factor: 0.8, width_factor: 0.9, } } } impl FractalClock { pub fn window(&mut self, ctx: &Arc, open: &mut bool) { Window::new("FractalClock") .open(open) .default_rect(ctx.rect().expand(-40.0)) .scroll(false) // Dark background frame to make it pop: .frame(Frame::window(&ctx.style()).fill_color(Some(color::black(250)))) .show(ctx, |ui| self.ui(ui)); } pub fn ui(&mut self, ui: &mut Ui) { self.fractal_ui(ui); // TODO: background frame etc Frame::popup(ui.style()) .fill_color(Some(color::gray(34, 160))) .outline(None) .show(&mut ui.left_column(320.0), |ui| self.options_ui(ui)); } fn options_ui(&mut self, ui: &mut Ui) { let time = if let Some(seconds_since_midnight) = ui.input().seconds_since_midnight { ui.add(label!( "Local time: {:02}:{:02}:{:02}.{:03}", (seconds_since_midnight.rem_euclid(24.0 * 60.0 * 60.0) / 3600.0).floor(), (seconds_since_midnight.rem_euclid(60.0 * 60.0) / 60.0).floor(), (seconds_since_midnight.rem_euclid(60.0)).floor(), (seconds_since_midnight.rem_euclid(1.0) * 1000.0).floor() )); seconds_since_midnight } else { ui.add(label!( "The fractal_clock clock is not showing the correct time" )); ui.input().time }; ui.add(Checkbox::new(&mut self.paused, "Paused")); ui.add(Slider::f32(&mut self.zoom, 0.0..=1.0).text("zoom")); ui.add(Slider::f32(&mut self.start_line_width, 0.0..=5.0).text("Start line width")); ui.add(Slider::usize(&mut self.depth, 0..=14).text("depth")); ui.add(Slider::f32(&mut self.length_factor, 0.0..=1.0).text("length factor")); ui.add(Slider::f32(&mut self.luminance_factor, 0.0..=1.0).text("luminance factor")); ui.add(Slider::f32(&mut self.width_factor, 0.0..=1.0).text("width factor")); if ui.add(Button::new("Reset")).clicked { *self = Default::default(); } if !self.paused { self.time = time; } ui.add( Hyperlink::new("http://www.dqd.com/~mayoff/programs/FractalClock/") .text("Inspired by a screensaver by Rob Mayoff"), ); } fn fractal_ui(&mut self, ui: &mut Ui) { struct Hand { length: f32, angle: f32, vec: Vec2, } impl Hand { fn from_length_angle(length: f32, angle: f32) -> Self { Self { length, angle, vec: length * Vec2::angled(angle), } } } let angle_from_period = |period| TAU * (self.time.rem_euclid(period) / period) as f32 - TAU / 4.0; let hands = [ // Second hand: Hand::from_length_angle(self.length_factor, angle_from_period(60.0)), // Minute hand: Hand::from_length_angle(self.length_factor, angle_from_period(60.0 * 60.0)), // Hour hand: Hand::from_length_angle(0.5, angle_from_period(12.0 * 60.0 * 60.0)), ]; let rect = ui.available_rect_min(); let scale = self.zoom * rect.width().min(rect.height()); let mut paint_line = |points: [Pos2; 2], color: Color, width: f32| { let line = [ rect.center() + scale * points[0].to_vec2(), rect.center() + scale * points[1].to_vec2(), ]; ui.add_paint_cmd(PaintCmd::line_segment([line[0], line[1]], color, width)); }; let hand_rotations = [ hands[0].angle - hands[2].angle, hands[1].angle - hands[2].angle, ]; let hand_rotors = [ hands[0].length * Vec2::angled(hand_rotations[0]), hands[1].length * Vec2::angled(hand_rotations[1]), ]; #[derive(Clone, Copy)] struct Node { pos: Pos2, dir: Vec2, } let mut nodes = Vec::new(); let mut width = self.start_line_width; for (i, hand) in hands.iter().enumerate() { let center = pos2(0.0, 0.0); let end = center + hand.vec; paint_line([center, end], color::additive_gray(255), width); if i < 2 { nodes.push(Node { pos: end, dir: hand.vec, }); } } let mut luminance = 0.7; // Start dimmer than main hands let mut new_nodes = Vec::new(); for _ in 0..self.depth { new_nodes.clear(); new_nodes.reserve(nodes.len() * 2); luminance *= self.luminance_factor; width *= self.width_factor; let luminance_u8 = (255.0 * luminance).round() as u8; for rotor in &hand_rotors { for a in &nodes { let new_dir = rotor.rotate_other(a.dir); let b = Node { pos: a.pos + new_dir, dir: new_dir, }; paint_line([a.pos, b.pos], color::additive_gray(luminance_u8), width); new_nodes.push(b); } } std::mem::swap(&mut nodes, &mut new_nodes); } } }