/// All the different demo apps. #[derive(Default)] #[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))] #[cfg_attr(feature = "persistence", serde(default))] pub struct Apps { demo: crate::apps::DemoApp, easy_mark_editor: crate::easy_mark::EasyMarkEditor, #[cfg(feature = "http")] http: crate::apps::HttpApp, clock: crate::apps::FractalClock, color_test: crate::apps::ColorTest, } impl Apps { fn iter_mut(&mut self) -> impl Iterator { vec![ ("demo", &mut self.demo as &mut dyn epi::App), ("easymark", &mut self.easy_mark_editor as &mut dyn epi::App), #[cfg(feature = "http")] ("http", &mut self.http as &mut dyn epi::App), ("clock", &mut self.clock as &mut dyn epi::App), ("colors", &mut self.color_test as &mut dyn epi::App), ] .into_iter() } } /// Wraps many demo/test apps into one. #[derive(Default)] #[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))] #[cfg_attr(feature = "persistence", serde(default))] pub struct WrapApp { selected_anchor: String, apps: Apps, backend_panel: BackendPanel, } impl epi::App for WrapApp { fn name(&self) -> &str { "egui demo apps" } #[cfg(feature = "persistence")] fn load(&mut self, storage: &dyn epi::Storage) { *self = epi::get_value(storage, epi::APP_KEY).unwrap_or_default() } #[cfg(feature = "persistence")] fn save(&mut self, storage: &mut dyn epi::Storage) { epi::set_value(storage, epi::APP_KEY, self); } fn max_size_points(&self) -> egui::Vec2 { self.backend_panel.max_size_points_active } fn clear_color(&self) -> egui::Rgba { egui::Rgba::TRANSPARENT // we set a `CentralPanel` fill color in `demo_windows.rs` } fn warm_up_enabled(&self) -> bool { // The example windows use a lot of emojis. Pre-cache them by running one frame where everything is open cfg!(not(debug_assertions)) } fn update(&mut self, ctx: &egui::CtxRef, frame: &mut epi::Frame<'_>) { if let Some(web_info) = frame.info().web_info.as_ref() { if let Some(anchor) = web_info.web_location_hash.strip_prefix("#") { self.selected_anchor = anchor.to_owned(); } } if self.selected_anchor.is_empty() { self.selected_anchor = self.apps.iter_mut().next().unwrap().0.to_owned(); } egui::TopBottomPanel::top("wrap_app_top_bar").show(ctx, |ui| { egui::trace!(ui); self.bar_contents(ui, frame); }); self.backend_panel.update(ctx, frame); if self.backend_panel.open || ctx.memory().everything_is_visible() { egui::SidePanel::left("backend_panel").show(ctx, |ui| { self.backend_panel.ui(ui, frame); }); } for (anchor, app) in self.apps.iter_mut() { if anchor == self.selected_anchor || ctx.memory().everything_is_visible() { app.update(ctx, frame); } } self.backend_panel.end_of_frame(ctx); } } impl WrapApp { fn bar_contents(&mut self, ui: &mut egui::Ui, frame: &mut epi::Frame<'_>) { // A menu-bar is a horizontal layout with some special styles applied. // egui::menu::bar(ui, |ui| { ui.horizontal_wrapped(|ui| { dark_light_mode_switch(ui); ui.checkbox(&mut self.backend_panel.open, "💻 Backend"); ui.separator(); for (anchor, app) in self.apps.iter_mut() { if ui .selectable_label(self.selected_anchor == anchor, app.name()) .clicked() { self.selected_anchor = anchor.to_owned(); if frame.is_web() { ui.output().open_url(format!("#{}", anchor)); } } } ui.with_layout(egui::Layout::right_to_left(), |ui| { if false { // TODO: fix the overlap on small screens if let Some(seconds_since_midnight) = frame.info().seconds_since_midnight { if clock_button(ui, seconds_since_midnight).clicked() { self.selected_anchor = "clock".to_owned(); if frame.is_web() { ui.output().open_url("#clock"); } } } } egui::warn_if_debug_build(ui); }); }); } } fn clock_button(ui: &mut egui::Ui, seconds_since_midnight: f64) -> egui::Response { let time = seconds_since_midnight; let time = format!( "{:02}:{:02}:{:02}.{:02}", (time % (24.0 * 60.0 * 60.0) / 3600.0).floor(), (time % (60.0 * 60.0) / 60.0).floor(), (time % 60.0).floor(), (time % 1.0 * 100.0).floor() ); ui.add(egui::Button::new(time).text_style(egui::TextStyle::Monospace)) } /// Show a button to switch to/from dark/light mode (globally). fn dark_light_mode_switch(ui: &mut egui::Ui) { let style: egui::Style = (*ui.ctx().style()).clone(); let new_visuals = style.visuals.light_dark_small_toggle_button(ui); if let Some(visuals) = new_visuals { ui.ctx().set_visuals(visuals); } } // ---------------------------------------------------------------------------- /// How often we repaint the demo app by default #[derive(Clone, Copy, Debug, Eq, PartialEq)] enum RunMode { /// This is the default for the demo. /// /// If this is selected, egui is only updated if are input events /// (like mouse movements) or there are some animations in the GUI. /// /// Reactive mode saves CPU. /// /// The downside is that the UI can become out-of-date if something it is supposed to monitor changes. /// For instance, a GUI for a thermostat need to repaint each time the temperature changes. /// To ensure the UI is up to date you need to call `egui::Context::request_repaint()` each /// time such an event happens. You can also chose to call `request_repaint()` once every second /// or after every single frame - this is called `Continuous` mode, /// and for games and interactive tools that need repainting every frame anyway, this should be the default. Reactive, /// This will call `egui::Context::request_repaint()` at the end of each frame /// to request the backend to repaint as soon as possible. /// /// On most platforms this will mean that egui will run at the display refresh rate of e.g. 60 Hz. /// /// For this demo it is not any reason to do so except to /// demonstrate how quickly egui runs. /// /// For games or other interactive apps, this is probably what you want to do. /// It will guarantee that egui is always up-to-date. Continuous, } /// Default for demo is Reactive since /// 1) We want to use minimal CPU /// 2) There are no external events that could invalidate the UI /// so there are no events to miss. impl Default for RunMode { fn default() -> Self { RunMode::Reactive } } // ---------------------------------------------------------------------------- #[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))] #[cfg_attr(feature = "persistence", serde(default))] struct BackendPanel { open: bool, #[cfg_attr(feature = "persistence", serde(skip))] // go back to `Reactive` mode each time we start run_mode: RunMode, /// current slider value for current gui scale pixels_per_point: Option, /// maximum size of the web browser canvas max_size_points_ui: egui::Vec2, max_size_points_active: egui::Vec2, #[cfg_attr(feature = "persistence", serde(skip))] frame_history: crate::frame_history::FrameHistory, #[cfg_attr(feature = "persistence", serde(skip))] output_event_history: std::collections::VecDeque, } impl Default for BackendPanel { fn default() -> Self { Self { open: false, run_mode: Default::default(), pixels_per_point: Default::default(), max_size_points_ui: egui::Vec2::new(1024.0, 2048.0), max_size_points_active: egui::Vec2::new(1024.0, 2048.0), frame_history: Default::default(), output_event_history: Default::default(), } } } impl BackendPanel { fn update(&mut self, ctx: &egui::CtxRef, frame: &mut epi::Frame<'_>) { self.frame_history .on_new_frame(ctx.input().time, frame.info().cpu_usage); if self.run_mode == RunMode::Continuous { // Tell the backend to repaint as soon as possible ctx.request_repaint(); } } fn end_of_frame(&mut self, ctx: &egui::CtxRef) { for event in &ctx.output().events { self.output_event_history.push_back(event.clone()); } while self.output_event_history.len() > 10 { self.output_event_history.pop_front(); } } fn ui(&mut self, ui: &mut egui::Ui, frame: &mut epi::Frame<'_>) { egui::trace!(ui); ui.vertical_centered(|ui| { ui.heading("💻 Backend"); }); ui.separator(); self.run_mode_ui(ui); if ui .button("Clear egui memory") .on_hover_text("Forget scroll, positions, sizes etc") .clicked() { *ui.ctx().memory() = Default::default(); } ui.separator(); self.frame_history.ui(ui); // For instance: `egui_web` sets `pixels_per_point` every frame to force // egui to use the same scale as the web zoom factor. let integration_controls_pixels_per_point = ui.input().raw.pixels_per_point.is_some(); if !integration_controls_pixels_per_point { ui.separator(); if let Some(new_pixels_per_point) = self.pixels_per_point_ui(ui, frame.info()) { ui.ctx().set_pixels_per_point(new_pixels_per_point); } } if !frame.is_web() && ui .button("📱 Phone Size") .on_hover_text("Resize the window to be small like a phone.") .clicked() { frame.set_window_size(egui::Vec2::new(375.0, 812.0)); // iPhone 12 mini } ui.separator(); if frame.is_web() { ui.label("egui is an immediate mode GUI written in Rust, compiled to WebAssembly, rendered with WebGL."); ui.label( "Everything you see is rendered as textured triangles. There is no DOM. There are no HTML elements. \ This is not JavaScript. This is Rust, running at 60 FPS. This is the web page, reinvented with game tech."); ui.label("This is also work in progress, and not ready for production... yet :)"); ui.horizontal_wrapped(|ui| { ui.label("Project home page:"); ui.hyperlink("https://github.com/emilk/egui"); }); ui.separator(); ui.add( egui::Slider::new(&mut self.max_size_points_ui.x, 512.0..=f32::INFINITY) .logarithmic(true) .largest_finite(8192.0) .text("Max width"), ) .on_hover_text("Maximum width of the egui region of the web page."); if !ui.ctx().is_using_pointer() { self.max_size_points_active = self.max_size_points_ui; } } { let mut debug_on_hover = ui.ctx().debug_on_hover(); ui.checkbox(&mut debug_on_hover, "🐛 Debug on hover") .on_hover_text("Show structure of the ui when you hover with the mouse"); ui.ctx().set_debug_on_hover(debug_on_hover); } ui.separator(); { let mut screen_reader = ui.ctx().memory().options.screen_reader; ui.checkbox(&mut screen_reader, "Screen reader").on_hover_text("Experimental feature: checking this will turn on the screen reader on supported platforms"); ui.ctx().memory().options.screen_reader = screen_reader; } ui.collapsing("Output events", |ui| { ui.set_max_width(450.0); ui.label( "Recent output events from egui. \ These are emitted when you switch selected widget with tab, \ and can be hooked up to a screen reader on supported platforms.", ); ui.add_space(8.0); for event in &self.output_event_history { ui.label(format!("{:?}", event)); } }); if !frame.is_web() { ui.separator(); if ui.button("Quit").clicked() { frame.quit(); } } } fn pixels_per_point_ui( &mut self, ui: &mut egui::Ui, info: &epi::IntegrationInfo, ) -> Option { self.pixels_per_point = self .pixels_per_point .or(info.native_pixels_per_point) .or_else(|| Some(ui.ctx().pixels_per_point())); let pixels_per_point = self.pixels_per_point.as_mut()?; ui.horizontal(|ui| { ui.spacing_mut().slider_width = 90.0; ui.add( egui::Slider::new(pixels_per_point, 0.5..=5.0) .logarithmic(true) .clamp_to_range(true) .text("Scale"), ) .on_hover_text("Physical pixels per point."); if let Some(native_pixels_per_point) = info.native_pixels_per_point { let button = egui::Button::new("Reset") .enabled(*pixels_per_point != native_pixels_per_point); if ui .add(button) .on_hover_text(format!( "Reset scale to native value ({:.1})", native_pixels_per_point )) .clicked() { *pixels_per_point = native_pixels_per_point; } } }); // We wait until mouse release to activate: if ui.ctx().is_using_pointer() { None } else { Some(*pixels_per_point) } } fn run_mode_ui(&mut self, ui: &mut egui::Ui) { ui.horizontal(|ui| { let run_mode = &mut self.run_mode; ui.label("Mode:"); ui.radio_value(run_mode, RunMode::Continuous, "Continuous") .on_hover_text("Repaint everything each frame"); ui.radio_value(run_mode, RunMode::Reactive, "Reactive") .on_hover_text("Repaint when there are animations or input (e.g. mouse movement)"); }); if self.run_mode == RunMode::Continuous { ui.label(format!( "Repainting the UI each frame. FPS: {:.1}", self.frame_history.fps() )); } else { ui.label("Only running UI code when there are animations or input"); } } }