#![deny(warnings)] extern crate serde_json; extern crate wasm_bindgen; extern crate emigui; extern crate emigui_wasm; use { emigui::{ color::srgba, example_app::ExampleApp, label, widgets::{Label, Separator}, Align, Emigui, RawInput, TextStyle, Window, *, }, emigui_wasm::now_sec, }; use wasm_bindgen::prelude::*; #[wasm_bindgen] pub struct State { example_app: ExampleApp, emigui: Emigui, webgl_painter: emigui_wasm::webgl::Painter, frame_times: std::collections::VecDeque, } impl State { fn new(canvas_id: &str, pixels_per_point: f32) -> Result { Ok(State { example_app: Default::default(), emigui: Emigui::new(pixels_per_point), webgl_painter: emigui_wasm::webgl::Painter::new(canvas_id)?, frame_times: Default::default(), }) } fn run(&mut self, raw_input: RawInput) -> Result { let everything_start = now_sec(); self.emigui.begin_frame(raw_input); let mut region = self.emigui.background_region(); let mut region = region.centered_column(region.available_width().min(480.0)); region.set_align(Align::Min); region.add(label!("Emigui!").text_style(TextStyle::Heading)); region.add_label("Emigui is an immediate mode GUI written in Rust, compiled to WebAssembly, rendered with WebGL."); region.add_label( "Everything you see is rendered as textured triangles. There is no DOM. There are no HTML elements." ); region.add_label("This is not JavaScript. This is Rust, running at 60 FPS. This is the web page, reinvented with game tech."); region.add_label("This is also work in progress, and not ready for production... yet :)"); region.horizontal(Align::Min, |region| { region.add_label("Project home page:"); region.add_hyperlink("https://github.com/emilk/emigui/"); }); region.add(Separator::new()); region.set_align(Align::Min); region.add_label("WebGl painter info:"); region.indent("webgl region", |region| { region.add_label(self.webgl_painter.debug_info()); }); let mean_frame_time = if self.frame_times.is_empty() { 0.0 } else { self.frame_times.iter().sum::() / (self.frame_times.len() as f64) }; region.add( label!("Total CPU usage: {:.1} ms", 1e3 * mean_frame_time) .text_style(TextStyle::Monospace), ); // TODO: Make it even simpler to show a window Window::new("Examples") .default_pos(pos2(32.0, 300.0)) .default_size(vec2(300.0, 400.0)) .show(region.ctx(), |region| { self.example_app.ui(region); }); Window::new("Emigui settings") .default_pos(pos2(400.0, 300.0)) .default_size(vec2(400.0, 400.0)) .show(region.ctx(), |region| { self.emigui.ui(region); }); let bg_color = srgba(0, 0, 0, 0); // Use background css color. let (output, batches) = self.emigui.end_frame(); self.webgl_painter.paint_batches( bg_color, batches, self.emigui.texture(), raw_input.pixels_per_point, )?; self.frame_times.push_back(now_sec() - everything_start); while self.frame_times.len() > 30 { self.frame_times.pop_front(); } Ok(output) } } #[wasm_bindgen] pub fn new_webgl_gui(canvas_id: &str, pixels_per_point: f32) -> Result { State::new(canvas_id, pixels_per_point) } #[wasm_bindgen] pub fn run_gui(state: &mut State, raw_input_json: &str) -> Result { // TODO: nicer interface than JSON let raw_input: RawInput = serde_json::from_str(raw_input_json).unwrap(); let output = state.run(raw_input)?; Ok(serde_json::to_string(&output).unwrap()) }