use std::time::Instant; use crate::{storage::WindowSettings, *}; pub use egui::Srgba; const EGUI_MEMORY_KEY: &str = "egui"; const WINDOW_KEY: &str = "window"; impl epi::TextureAllocator for Painter { fn alloc(&mut self) -> egui::TextureId { self.alloc_user_texture() } fn set_srgba_premultiplied( &mut self, id: egui::TextureId, size: (usize, usize), srgba_pixels: &[Srgba], ) { self.set_user_texture(id, size, srgba_pixels); } fn free(&mut self, id: egui::TextureId) { self.free_user_texture(id) } } struct RequestRepaintEvent; struct GliumRepaintSignal( std::sync::Mutex>, ); impl epi::RepaintSignal for GliumRepaintSignal { fn request_repaint(&self) { self.0.lock().unwrap().send_event(RequestRepaintEvent).ok(); } } fn create_display( title: &str, window_settings: Option, is_resizable: bool, event_loop: &glutin::event_loop::EventLoop, ) -> glium::Display { let mut window_builder = glutin::window::WindowBuilder::new() .with_decorations(true) .with_resizable(is_resizable) .with_title(title) .with_transparent(false); if let Some(window_settings) = &window_settings { window_builder = window_settings.initialize_size(window_builder); } let context_builder = glutin::ContextBuilder::new() .with_depth_buffer(0) .with_srgb(true) .with_stencil_buffer(0) .with_vsync(true); let display = glium::Display::new(window_builder, context_builder, &event_loop).unwrap(); if let Some(window_settings) = &window_settings { window_settings.restore_positions(&display); } display } fn create_storage(app_name: &str) -> Option> { if let Some(proj_dirs) = directories_next::ProjectDirs::from("", "", app_name) { let data_dir = proj_dirs.data_dir().to_path_buf(); if let Err(err) = std::fs::create_dir_all(&data_dir) { eprintln!( "Saving disabled: Failed to create app path at {:?}: {}", data_dir, err ); None } else { let mut config_dir = data_dir; config_dir.push("app.json"); let storage = crate::storage::FileStorage::from_path(config_dir); Some(Box::new(storage)) } } else { eprintln!("Saving disabled: Failed to find path to data_dir."); None } } fn integration_info( display: &glium::Display, previous_frame_time: Option, ) -> epi::IntegrationInfo { epi::IntegrationInfo { web_info: None, cpu_usage: previous_frame_time, seconds_since_midnight: Some(seconds_since_midnight()), native_pixels_per_point: Some(native_pixels_per_point(&display)), } } /// Run an egui app pub fn run(mut app: Box) -> ! { let mut storage = create_storage(app.name()); if let Some(storage) = &mut storage { app.load(storage.as_ref()); } let window_settings: Option = storage .as_mut() .and_then(|storage| epi::get_value(storage.as_ref(), WINDOW_KEY)); let event_loop = glutin::event_loop::EventLoop::with_user_event(); let display = create_display(app.name(), window_settings, app.is_resizable(), &event_loop); let repaint_signal = std::sync::Arc::new(GliumRepaintSignal(std::sync::Mutex::new( event_loop.create_proxy(), ))); let mut ctx = egui::CtxRef::default(); *ctx.memory() = storage .as_mut() .and_then(|storage| epi::get_value(storage.as_ref(), EGUI_MEMORY_KEY)) .unwrap_or_default(); app.setup(&ctx); let mut input_state = GliumInputState::from_pixels_per_point(native_pixels_per_point(&display)); let start_time = Instant::now(); let mut previous_frame_time = None; let mut painter = Painter::new(&display); let mut clipboard = init_clipboard(); let mut last_auto_save = Instant::now(); let http = std::sync::Arc::new(crate::http::GliumHttp {}); if app.warm_up_enabled() { // let warm_up_start = Instant::now(); input_state.raw.time = Some(0.0); input_state.raw.screen_rect = Some(Rect::from_min_size( Default::default(), screen_size_in_pixels(&display) / input_state.raw.pixels_per_point.unwrap(), )); ctx.begin_frame(input_state.raw.take()); let mut app_output = epi::backend::AppOutput::default(); let mut frame = epi::backend::FrameBuilder { info: integration_info(&display, None), tex_allocator: Some(&mut painter), http: http.clone(), output: &mut app_output, repaint_signal: repaint_signal.clone(), } .build(); let saved_memory = ctx.memory().clone(); ctx.memory().set_everything_is_visible(true); app.update(&ctx, &mut frame); *ctx.memory() = saved_memory; // We don't want to remember that windows were huge. ctx.clear_animations(); let (egui_output, _paint_commands) = ctx.end_frame(); handle_output(egui_output, &display, clipboard.as_mut()); // TODO: handle app_output // eprintln!("Warmed up in {} ms", warm_up_start.elapsed().as_millis()) } event_loop.run(move |event, _, control_flow| { let mut redraw = || { let frame_start = Instant::now(); input_state.raw.time = Some(start_time.elapsed().as_nanos() as f64 * 1e-9); input_state.raw.screen_rect = Some(Rect::from_min_size( Default::default(), screen_size_in_pixels(&display) / input_state.raw.pixels_per_point.unwrap(), )); ctx.begin_frame(input_state.raw.take()); let mut app_output = epi::backend::AppOutput::default(); let mut frame = epi::backend::FrameBuilder { info: integration_info(&display, previous_frame_time), tex_allocator: Some(&mut painter), http: http.clone(), output: &mut app_output, repaint_signal: repaint_signal.clone(), } .build(); app.update(&ctx, &mut frame); let (egui_output, paint_commands) = ctx.end_frame(); let paint_jobs = ctx.tessellate(paint_commands); let frame_time = (Instant::now() - frame_start).as_secs_f64() as f32; previous_frame_time = Some(frame_time); painter.paint_jobs( &display, ctx.pixels_per_point(), app.clear_color(), paint_jobs, &ctx.texture(), ); { let epi::backend::AppOutput { quit, window_size, pixels_per_point, } = app_output; if let Some(pixels_per_point) = pixels_per_point { // User changed GUI scale input_state.raw.pixels_per_point = Some(pixels_per_point); } if let Some(window_size) = window_size { display .gl_window() .window() .set_inner_size(glutin::dpi::LogicalSize { width: window_size.x, height: window_size.y, }); } *control_flow = if quit { glutin::event_loop::ControlFlow::Exit } else if egui_output.needs_repaint { display.gl_window().window().request_redraw(); glutin::event_loop::ControlFlow::Poll } else { glutin::event_loop::ControlFlow::Wait }; } handle_output(egui_output, &display, clipboard.as_mut()); if let Some(storage) = &mut storage { let now = Instant::now(); if now - last_auto_save > app.auto_save_interval() { epi::set_value( storage.as_mut(), WINDOW_KEY, &WindowSettings::from_display(&display), ); epi::set_value(storage.as_mut(), EGUI_MEMORY_KEY, &*ctx.memory()); app.save(storage.as_mut()); storage.flush(); last_auto_save = now; } } }; match event { // Platform-dependent event handlers to workaround a winit bug // See: https://github.com/rust-windowing/winit/issues/987 // See: https://github.com/rust-windowing/winit/issues/1619 glutin::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(), glutin::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(), glutin::event::Event::WindowEvent { event, .. } => { input_to_egui(event, clipboard.as_mut(), &mut input_state, control_flow); display.gl_window().window().request_redraw(); // TODO: ask Egui if the events warrants a repaint instead } glutin::event::Event::LoopDestroyed => { app.on_exit(); if let Some(storage) = &mut storage { epi::set_value( storage.as_mut(), WINDOW_KEY, &WindowSettings::from_display(&display), ); epi::set_value(storage.as_mut(), EGUI_MEMORY_KEY, &*ctx.memory()); app.save(storage.as_mut()); storage.flush(); } } glutin::event::Event::UserEvent(RequestRepaintEvent) => { display.gl_window().window().request_redraw(); } _ => (), } }); }