use crate::{color::*, label, math::*, widgets::*, Align, Outline, PaintCmd, Region}; /// Showcase some region code pub struct ExampleApp { checked: bool, count: usize, radio: usize, size: Vec2, corner_radius: f32, stroke_width: f32, num_boxes: usize, num_columns: usize, slider_value: usize, } impl Default for ExampleApp { fn default() -> ExampleApp { ExampleApp { checked: true, radio: 0, count: 0, size: vec2(100.0, 50.0), corner_radius: 5.0, stroke_width: 2.0, num_boxes: 1, num_columns: 2, slider_value: 100, } } } impl ExampleApp { pub fn ui(&mut self, region: &mut Region) { region.foldable("About Emigui", |region| { region.add(label!( "Emigui is an experimental immediate mode GUI written in Rust." )); }); region.foldable("Widgets", |region| { region.horizontal(Align::Min, |region| { region.add(label!("Text can have").text_color(srgba(110, 255, 110, 255))); region.add(label!("color").text_color(srgba(128, 140, 255, 255))); region.add(label!("and tooltips (hover me)")).tooltip_text( "This is a multiline tooltip that demonstrates that you can easily add tooltips to any element.\nThis is the second line.\nThis is the third.", ); }); region.add(Checkbox::new(&mut self.checked, "checkbox")); region.horizontal(Align::Min, |region| { if region.add(radio(self.radio == 0, "First")).clicked { self.radio = 0; } if region.add(radio(self.radio == 1, "Second")).clicked { self.radio = 1; } if region.add(radio(self.radio == 2, "Final")).clicked { self.radio = 2; } }); region.horizontal(Align::Min, |region| { if region .add(Button::new("Click me")) .tooltip_text("This will just increase a counter.") .clicked { self.count += 1; } region.add(label!( "The button have been clicked {} times", self.count )); }); }); region.foldable("Layouts", |region| { region.add(Slider::usize(&mut self.num_columns, 1, 10).text("Columns")); region.columns(self.num_columns, |cols| { for (i, col) in cols.iter_mut().enumerate() { col.add(label!("Column {} out of {}", i + 1, self.num_columns)); if i + 1 == self.num_columns { if col.add(Button::new("Delete this")).clicked { self.num_columns -= 1; } } } }); }); region.foldable("Test box rendering", |region| { region.add(Slider::f32(&mut self.size.x, 0.0, 500.0).text("width")); region.add(Slider::f32(&mut self.size.y, 0.0, 500.0).text("height")); region.add(Slider::f32(&mut self.corner_radius, 0.0, 50.0).text("corner_radius")); region.add(Slider::f32(&mut self.stroke_width, 0.0, 10.0).text("stroke_width")); region.add(Slider::usize(&mut self.num_boxes, 0, 5).text("num_boxes")); let pos = region .reserve_space( vec2(self.size.x * (self.num_boxes as f32), self.size.y), None, ) .rect .min(); let mut cmds = vec![]; for i in 0..self.num_boxes { cmds.push(PaintCmd::Rect { corner_radius: self.corner_radius, fill_color: Some(gray(136, 255)), rect: Rect::from_min_size( pos2(10.0 + pos.x + (i as f32) * (self.size.x * 1.1), pos.y), self.size, ), outline: Some(Outline::new(self.stroke_width, gray(255, 255))), }); } region.add_paint_cmds(cmds); }); region.foldable("Slider example", |region| { value_ui(&mut self.slider_value, region); }); region.foldable("Name clash example", |region| { region.add_label("\ Regions that store state require unique identifiers so we can track their state between frames. \ Identifiers are normally derived from the titles of the widget."); region.add_label("\ For instance, foldable regions needs to store wether or not they are open. \ If you fail to give them unique names then clicking one will open both. \ To help you debug this, an error message is printed on screen:"); region.foldable("Foldable", |region| { region.add_label("Contents of first folddable region"); }); region.foldable("Foldable", |region| { region.add_label("Contents of second folddable region"); }); region.add_label("\ Most widgets don't need unique names, but are tracked \ based on their position on screen. For instance, buttons:"); region.add(Button::new("Button")); region.add(Button::new("Button")); }); } } pub fn value_ui(value: &mut usize, region: &mut Region) { region.add(Slider::usize(value, 1, 1000)); if region.add(Button::new("Double it")).clicked { *value *= 2; } region.add(label!("Value: {}", value)); }