#![deny(warnings)] #![warn(clippy::all)] use std::time::Instant; use { egui::examples::ExampleApp, egui_glium::{make_raw_input, read_json, WindowSettings}, glium::glutin, }; fn main() { // TODO: combine into one json file? let memory_path = "egui.json"; let settings_json_path: &str = "window.json"; let app_json_path: &str = "egui_example_app.json"; let mut egui_example_app: ExampleApp = read_json(app_json_path).unwrap_or_default(); let event_loop = glutin::event_loop::EventLoop::new(); let mut window = glutin::window::WindowBuilder::new() .with_decorations(true) .with_resizable(true) .with_title("Egui glium example") .with_transparent(false); let window_settings = WindowSettings::from_json_file(settings_json_path); if let Some(window_settings) = &window_settings { window = window_settings.initialize_size(window); } let context = glutin::ContextBuilder::new() .with_depth_buffer(0) .with_srgb(true) .with_stencil_buffer(0) .with_vsync(true); let display = glium::Display::new(window, context, &event_loop).unwrap(); if let Some(window_settings) = &window_settings { window_settings.restore_positions(&display); } let mut ctx = egui::Context::new(); let mut painter = egui_glium::Painter::new(&display); let mut raw_input = make_raw_input(&display); // used to keep track of time for animations let start_time = Instant::now(); let mut frame_times = egui::MovementTracker::new(1000, 1.0); let mut clipboard = egui_glium::init_clipboard(); egui_glium::read_memory(&ctx, memory_path); event_loop.run(move |event, _, control_flow| { *control_flow = glutin::event_loop::ControlFlow::Wait; match event { glutin::event::Event::RedrawRequested(_) => { let egui_start = Instant::now(); raw_input.time = start_time.elapsed().as_nanos() as f64 * 1e-9; raw_input.seconds_since_midnight = Some(egui_glium::local_time_of_day()); let mut ui = ctx.begin_frame(raw_input.take()); egui_example_app.ui(&mut ui, ""); { use egui::*; let mut ui = ui.centered_column(ui.available().width().min(480.0)); ui.set_layout(Layout::vertical(Align::Min)); ui.add(label!("Egui running inside of Glium").text_style(TextStyle::Heading)); if ui.add(Button::new("Quit")).clicked { *control_flow = glutin::event_loop::ControlFlow::Exit; } ui.add( label!( "CPU usage: {:.2} ms (excludes painting)", 1e3 * frame_times.average().unwrap_or_default() ) .text_style(TextStyle::Monospace), ); ui.add( label!( "FPS: {:.1}", 1.0 / frame_times.mean_time_interval().unwrap_or_default() ) .text_style(TextStyle::Monospace), ); } let (output, paint_jobs) = ctx.end_frame(); frame_times.add( raw_input.time, (Instant::now() - egui_start).as_secs_f64() as f32, ); painter.paint_jobs(&display, paint_jobs, ctx.texture()); egui_glium::handle_output(output, &display, clipboard.as_mut()); display.gl_window().window().request_redraw(); // TODO: only if needed (new events etc) } glutin::event::Event::WindowEvent { event, .. } => { egui_glium::input_to_egui(event, clipboard.as_mut(), &mut raw_input, control_flow); } glutin::event::Event::LoopDestroyed => { // Save state to disk: if let Err(err) = egui_glium::write_memory(&ctx, memory_path) { eprintln!("ERROR: Failed to save egui state: {}", err); } serde_json::to_writer_pretty( std::fs::File::create(app_json_path).unwrap(), &egui_example_app, ) .unwrap(); serde_json::to_writer_pretty( std::fs::File::create(settings_json_path).unwrap(), &WindowSettings::from_display(&display), ) .unwrap(); } _ => (), } }); }