use std::{ collections::HashMap, path::{Path, PathBuf}, }; // ---------------------------------------------------------------------------- /// A key-value store backed by a JSON file on disk. /// Used to restore egui state, glium window position/size and app state. pub struct FileStorage { path: PathBuf, kv: HashMap, dirty: bool, } impl FileStorage { pub fn from_path(path: impl Into) -> Self { let path: PathBuf = path.into(); Self { kv: read_json(&path).unwrap_or_default(), path, dirty: false, } } } impl egui::app::Storage for FileStorage { fn get_string(&self, key: &str) -> Option<&str> { self.kv.get(key).map(String::as_str) } fn set_string(&mut self, key: &str, value: String) { if self.kv.get(key) != Some(&value) { self.kv.insert(key.to_owned(), value); self.dirty = true; } } fn flush(&mut self) { if self.dirty { serde_json::to_writer(std::fs::File::create(&self.path).unwrap(), &self.kv).unwrap(); self.dirty = false; } } } // ---------------------------------------------------------------------------- pub fn read_json(memory_json_path: impl AsRef) -> Option where T: serde::de::DeserializeOwned, { match std::fs::File::open(memory_json_path) { Ok(file) => { let reader = std::io::BufReader::new(file); match serde_json::from_reader(reader) { Ok(value) => Some(value), Err(err) => { eprintln!("ERROR: Failed to parse json: {}", err); None } } } Err(_err) => { // File probably doesn't exist. That's fine. None } } } // ---------------------------------------------------------------------------- /// Alternative to `FileStorage` pub fn read_memory(ctx: &egui::Context, memory_json_path: impl AsRef) { let memory: Option = read_json(memory_json_path); if let Some(memory) = memory { *ctx.memory() = memory; } } /// Alternative to `FileStorage` pub fn write_memory( ctx: &egui::Context, memory_json_path: impl AsRef, ) -> Result<(), Box> { serde_json::to_writer_pretty(std::fs::File::create(memory_json_path)?, &*ctx.memory())?; Ok(()) } // ---------------------------------------------------------------------------- use glium::glutin; #[derive(Default, serde::Deserialize, serde::Serialize)] pub struct WindowSettings { /// outer position of window in physical pixels pos: Option, /// inner size of window in physical pixels size: Option, } impl WindowSettings { pub fn from_json_file( settings_json_path: impl AsRef, ) -> Option { read_json(settings_json_path) } pub fn from_display(display: &glium::Display) -> Self { Self { pos: display .gl_window() .window() .outer_position() .ok() .map(|p| egui::pos2(p.x as f32, p.y as f32)), size: Some(egui::vec2( display.gl_window().window().inner_size().width as f32, display.gl_window().window().inner_size().height as f32, )), } } pub fn initialize_size( &self, window: glutin::window::WindowBuilder, ) -> glutin::window::WindowBuilder { if let Some(size) = self.size { window.with_inner_size(glutin::dpi::PhysicalSize { width: size.x as f64, height: size.y as f64, }) } else { window } // Not yet available in winit: https://github.com/rust-windowing/winit/issues/1190 // if let Some(pos) = self.pos { // *window = window.with_outer_pos(glutin::dpi::PhysicalPosition { // x: pos.x as f64, // y: pos.y as f64, // }); // } } pub fn restore_positions(&self, display: &glium::Display) { // not needed, done by `initialize_size` // let size = self.size.unwrap_or_else(|| vec2(1024.0, 800.0)); // display // .gl_window() // .window() // .set_inner_size(glutin::dpi::PhysicalSize { // width: size.x as f64, // height: size.y as f64, // }); if let Some(pos) = self.pos { display .gl_window() .window() .set_outer_position(glutin::dpi::PhysicalPosition::new( pos.x as f64, pos.y as f64, )); } } }