#![deny(warnings)] use std::time::{Duration, Instant}; use { emigui::{containers::*, example_app::ExampleWindow, widgets::*, *}, glium::glutin, }; fn main() { let mut events_loop = glutin::EventsLoop::new(); let window = glutin::WindowBuilder::new().with_title("Emigui example"); let context = glutin::ContextBuilder::new(); let display = glium::Display::new(window, context, &events_loop).unwrap(); display .gl_window() .set_inner_size(glutin::dpi::LogicalSize { width: 1024.0, height: 800.0, }); display.gl_window().set_position((0, 24).into()); // Useful when ddeveloping and constantly restarting it let pixels_per_point = display.gl_window().get_hidpi_factor() as f32; let mut ctx = Context::new(pixels_per_point); let mut painter = emigui_glium::Painter::new(&display); let mut raw_input = emigui::RawInput { screen_size: { let (width, height) = display.get_framebuffer_dimensions(); vec2(width as f32, height as f32) / pixels_per_point }, pixels_per_point, ..Default::default() }; // used to keep track of time for animations let start_time = Instant::now(); let mut running = true; let mut frame_start = Instant::now(); let mut frame_times = emigui::MovementTracker::new(1000, 1.0); let mut example_app = ExampleWindow::default(); let mut clipboard = emigui_glium::init_clipboard(); let memory_path = "emigui.json"; emigui_glium::read_memory(&ctx, memory_path); while running { { // Keep smooth frame rate. TODO: proper vsync let frame_duration = frame_start.elapsed(); if frame_duration < Duration::from_millis(16) { std::thread::sleep(Duration::from_millis(16) - frame_duration); } frame_start = Instant::now(); } { raw_input.time = start_time.elapsed().as_nanos() as f64 * 1e-9; raw_input.scroll_delta = vec2(0.0, 0.0); raw_input.dropped_files.clear(); raw_input.hovered_files.clear(); raw_input.events.clear(); events_loop.poll_events(|event| { emigui_glium::input_event(event, clipboard.as_mut(), &mut raw_input, &mut running) }); } let emigui_start = Instant::now(); ctx.begin_frame(raw_input.clone()); // TODO: avoid clone let mut ui = ctx.fullscreen_ui(); let mut ui = ui.centered_column(ui.available_width().min(480.0)); ui.set_align(Align::Min); ui.add(label!("Emigui running inside of Glium").text_style(emigui::TextStyle::Heading)); if ui.add(Button::new("Quit")).clicked { running = false; } ui.add( label!( "CPU usage: {:.2} ms (excludes painting)", 1e3 * frame_times.average().unwrap_or_default() ) .text_style(TextStyle::Monospace), ); ui.add( label!( "FPS: {:.1}", 1.0 / frame_times.mean_time_interval().unwrap_or_default() ) .text_style(TextStyle::Monospace), ); // TODO: Make it even simpler to show a window Window::new("Examples") .default_pos(pos2(50.0, 100.0)) .default_size(vec2(300.0, 600.0)) // .mutate(|w| w.resize = w.resize.auto_expand_width(true)) // .resize(|r| r.auto_expand_width(true)) .show(ui.ctx(), |ui| { example_app.ui(ui); }); Window::new("Emigui settings") .default_pos(pos2(450.0, 100.0)) .default_size(vec2(450.0, 500.0)) .show(ui.ctx(), |ui| { ctx.ui(ui); }); let (output, paint_batches) = ctx.end_frame(); frame_times.add( raw_input.time, (Instant::now() - emigui_start).as_secs_f64() as f32, ); painter.paint_batches(&display, paint_batches, ctx.texture()); emigui_glium::handle_output(output, &display, clipboard.as_mut()); } if let Err(err) = emigui_glium::write_memory(&ctx, memory_path) { eprintln!("ERROR: Failed to save emigui state: {}", err); } }