use egui::{CtxRef, ScrollArea, Ui, Window}; use std::collections::BTreeSet; // ---------------------------------------------------------------------------- #[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))] #[cfg_attr(feature = "persistence", serde(default))] struct Demos { #[cfg_attr(feature = "persistence", serde(skip))] demos: Vec>, open: BTreeSet, } impl Default for Demos { fn default() -> Self { let demos: Vec> = vec![ Box::new(super::dancing_strings::DancingStrings::default()), Box::new(super::drag_and_drop::DragAndDropDemo::default()), Box::new(super::font_book::FontBook::default()), Box::new(super::DemoWindow::default()), Box::new(super::painting::Painting::default()), Box::new(super::plot_demo::PlotDemo::default()), Box::new(super::scrolling::Scrolling::default()), Box::new(super::sliders::Sliders::default()), Box::new(super::widget_gallery::WidgetGallery::default()), Box::new(super::window_options::WindowOptions::default()), Box::new(super::tests::WindowResizeTest::default()), // Tests: Box::new(super::tests::CursorTest::default()), Box::new(super::tests::IdTest::default()), Box::new(super::tests::InputTest::default()), Box::new(super::layout_test::LayoutTest::default()), Box::new(super::tests::ManualLayoutTest::default()), Box::new(super::tests::TableTest::default()), ]; use crate::apps::demo::Demo; let mut open = BTreeSet::new(); open.insert( super::widget_gallery::WidgetGallery::default() .name() .to_owned(), ); Self { open, demos } } } impl Demos { pub fn checkboxes(&mut self, ui: &mut Ui) { let Self { open, demos } = self; for demo in demos { let mut is_open = open.contains(demo.name()); ui.checkbox(&mut is_open, demo.name()); set_open(open, demo.name(), is_open); } } pub fn show(&mut self, ctx: &CtxRef) { let Self { open, demos } = self; for demo in demos { let mut is_open = open.contains(demo.name()); demo.show(ctx, &mut is_open); set_open(open, demo.name(), is_open); } } } fn set_open(open: &mut BTreeSet, key: &'static str, is_open: bool) { if is_open { if !open.contains(key) { open.insert(key.to_owned()); } } else { open.remove(key); } } // ---------------------------------------------------------------------------- /// A menu bar in which you can select different demo windows to show. #[derive(Default)] #[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))] #[cfg_attr(feature = "persistence", serde(default))] pub struct DemoWindows { open_windows: OpenWindows, /// open, title, view demos: Demos, } impl DemoWindows { /// Show the app ui (menu bar and windows). /// `sidebar_ui` can be used to optionally show some things in the sidebar pub fn ui(&mut self, ctx: &CtxRef) { egui::SidePanel::left("side_panel", 190.0).show(ctx, |ui| { ui.heading("✒ egui demos"); ui.separator(); ScrollArea::auto_sized().show(ui, |ui| { use egui::special_emojis::{GITHUB, OS_APPLE, OS_LINUX, OS_WINDOWS}; ui.label("egui is an immediate mode GUI library written in Rust."); ui.hyperlink_to( format!("{} egui home page", GITHUB), "https://github.com/emilk/egui", ); ui.label(format!( "egui can be run on the web, or natively on {}{}{}", OS_APPLE, OS_LINUX, OS_WINDOWS, )); ui.separator(); ui.heading("Windows:"); self.demos.checkboxes(ui); self.open_windows.checkboxes(ui); ui.separator(); if ui.button("Organize windows").clicked() { ui.ctx().memory().reset_areas(); } }); }); egui::TopPanel::top("menu_bar").show(ctx, |ui| { show_menu_bar(ui); }); { let mut fill = ctx.style().visuals.extreme_bg_color; if !cfg!(target_arch = "wasm32") { // Native: WrapApp uses a transparent window, so let's show that off: // NOTE: the OS compositor assumes "normal" blending, so we need to hack it: let [r, g, b, _] = fill.to_array(); fill = egui::Color32::from_rgba_premultiplied(r, g, b, 180); } let frame = egui::Frame::none().fill(fill); egui::CentralPanel::default().frame(frame).show(ctx, |_| {}); } self.windows(ctx); } /// Show the open windows. fn windows(&mut self, ctx: &CtxRef) { let Self { open_windows, demos, .. } = self; Window::new("🔧 Settings") .open(&mut open_windows.settings) .scroll(true) .show(ctx, |ui| { ctx.settings_ui(ui); }); Window::new("🔍 Inspection") .open(&mut open_windows.inspection) .scroll(true) .show(ctx, |ui| { ctx.inspection_ui(ui); }); Window::new("📝 Memory") .open(&mut open_windows.memory) .resizable(false) .show(ctx, |ui| { ctx.memory_ui(ui); }); demos.show(ctx); } } // ---------------------------------------------------------------------------- #[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))] struct OpenWindows { // egui stuff: settings: bool, inspection: bool, memory: bool, } impl Default for OpenWindows { fn default() -> Self { OpenWindows::none() } } impl OpenWindows { fn none() -> Self { Self { settings: false, inspection: false, memory: false, } } fn checkboxes(&mut self, ui: &mut Ui) { let Self { settings, inspection, memory, } = self; ui.separator(); ui.label("egui:"); ui.checkbox(settings, "🔧 Settings"); ui.checkbox(inspection, "🔍 Inspection"); ui.checkbox(memory, "📝 Memory"); } } fn show_menu_bar(ui: &mut Ui) { use egui::*; menu::bar(ui, |ui| { menu::menu(ui, "File", |ui| { if ui.button("Organize windows").clicked() { ui.ctx().memory().reset_areas(); } if ui .button("Clear egui memory") .on_hover_text("Forget scroll, collapsing headers etc") .clicked() { *ui.ctx().memory() = Default::default(); } }); }); }