use emgui::{math::*, types::*, widgets::*, Region}; pub trait GuiSettings { fn show_gui(&mut self, gui: &mut Region); } pub struct App { checked: bool, count: i32, selected_alternative: i32, size: Vec2, corner_radius: f32, stroke_width: f32, } impl Default for App { fn default() -> App { App { checked: true, selected_alternative: 0, count: 0, size: vec2(100.0, 50.0), corner_radius: 5.0, stroke_width: 2.0, } } } impl GuiSettings for App { fn show_gui(&mut self, gui: &mut Region) { gui.add(label(format!( "Screen size: {} x {}", gui.input().screen_size.x, gui.input().screen_size.y, ))); gui.add(label("Hover me")).tooltip_text( "This is a multiline tooltip that demonstrates that you can easily add tooltips to any element.\nThis is the second line.\nThis is the third.", ); gui.add(Checkbox::new(&mut self.checked, "checkbox")); gui.horizontal(|gui| { if gui .add(radio(self.selected_alternative == 0, "First")) .clicked { self.selected_alternative = 0; } if gui .add(radio(self.selected_alternative == 1, "Second")) .clicked { self.selected_alternative = 1; } if gui .add(radio(self.selected_alternative == 2, "Final")) .clicked { self.selected_alternative = 2; } }); if gui .add(Button::new("Click me")) .tooltip_text("This will just increase a counter.") .clicked { self.count += 1; } gui.add(label(format!("This is a multiline label.\nThe button have been clicked {} times.\nBelow are more options.", self.count))); gui.foldable("Test box rendering", |gui| { gui.add(Slider::new(&mut self.size.x, 0.0, 500.0).text("width")); gui.add(Slider::new(&mut self.size.y, 0.0, 500.0).text("height")); gui.add(Slider::new(&mut self.corner_radius, 0.0, 50.0).text("corner_radius")); gui.add(Slider::new(&mut self.stroke_width, 0.0, 10.0).text("stroke_width")); let pos = gui.cursor(); gui.add_graphic(GuiCmd::PaintCommands(vec![PaintCmd::Rect { corner_radius: self.corner_radius, fill_color: Some(srgba(136, 136, 136, 255)), pos, size: self.size, outline: Some(Outline { width: self.stroke_width, color: srgba(255, 255, 255, 255), }), }])); gui.reserve_space(self.size, None); }); } } impl GuiSettings for emgui::LayoutOptions { fn show_gui(&mut self, gui: &mut Region) { if gui.add(Button::new("Reset LayoutOptions")).clicked { *self = Default::default(); } gui.add(Slider::new(&mut self.item_spacing.x, 0.0, 10.0).text("item_spacing.x")); gui.add(Slider::new(&mut self.item_spacing.y, 0.0, 10.0).text("item_spacing.y")); gui.add(Slider::new(&mut self.window_padding.x, 0.0, 10.0).text("window_padding.x")); gui.add(Slider::new(&mut self.window_padding.y, 0.0, 10.0).text("window_padding.y")); gui.add(Slider::new(&mut self.indent, 0.0, 100.0).text("indent")); gui.add(Slider::new(&mut self.button_padding.x, 0.0, 20.0).text("button_padding.x")); gui.add(Slider::new(&mut self.button_padding.y, 0.0, 20.0).text("button_padding.y")); gui.add(Slider::new(&mut self.start_icon_width, 0.0, 60.0).text("start_icon_width")); } } impl GuiSettings for emgui::Style { fn show_gui(&mut self, gui: &mut Region) { if gui.add(Button::new("Reset Style")).clicked { *self = Default::default(); } gui.add(Checkbox::new(&mut self.debug_rects, "debug_rects")); gui.add(Slider::new(&mut self.line_width, 0.0, 10.0).text("line_width")); } }