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7 commits
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10 changed files with 193 additions and 91 deletions
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@ -19,6 +19,15 @@ use epaint::{stats::*, text::Fonts, *};
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// ----------------------------------------------------------------------------
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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pub enum PassState {
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SinglePass,
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SizePass,
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LayoutPass,
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}
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// ----------------------------------------------------------------------------
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/// A wrapper around [`Arc`](std::sync::Arc)`<`[`Context`]`>`.
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/// This is how you will normally create and access a [`Context`].
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///
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@ -102,18 +111,101 @@ impl CtxRef {
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#[must_use]
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pub fn run(
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&mut self,
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new_input: RawInput,
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run_ui: impl FnOnce(&CtxRef),
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new_raw_input: RawInput,
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run_ui: impl Fn(&CtxRef),
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) -> (Output, Vec<ClippedShape>) {
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let mut self_: Context = (*self.0).clone();
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self_.begin_frame_mut(new_input);
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*self = Self(Arc::new(self_));
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self.memory().begin_frame(&self.input, &new_raw_input);
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self.mutate(|context| {
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if let Some(new_pixels_per_point) = context.memory.lock().new_pixels_per_point.take() {
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context.input.pixels_per_point = new_pixels_per_point;
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}
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context.input.begin_frame(&new_raw_input);
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context.update_fonts(context.input.pixels_per_point());
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});
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// Ensure we register the background area so panels and background ui can catch clicks:
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let screen_rect = self.input.screen_rect();
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self.memory().areas.set_state(
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LayerId::background(),
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containers::area::State {
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pos: screen_rect.min,
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size: screen_rect.size(),
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interactable: true,
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},
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);
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if self.memory().options.multi_pass {
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self.frame_state.lock().begin_pass(&self.input);
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self.mutate(|context| {
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context.pass_state = Some(PassState::SizePass);
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});
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run_ui(self);
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self.drain_paint_lists();
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self.mutate(|context| {
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context.input.on_events(new_raw_input);
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context.pass_state = Some(PassState::LayoutPass);
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});
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self.frame_state.lock().begin_pass(&self.input);
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run_ui(self);
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} else {
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self.mutate(|context| {
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context.input.on_events(new_raw_input);
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context.pass_state = Some(PassState::SinglePass);
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});
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}
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self.mutate(|context| {
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if let Some(new_pixels_per_point) = context.memory.lock().new_pixels_per_point.take() {
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context.input.pixels_per_point = new_pixels_per_point;
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}
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context.input.begin_frame(&new_raw_input);
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context.update_fonts(context.input.pixels_per_point());
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});
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// Ensure we register the background area so panels and background ui can catch clicks:
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let screen_rect = self.input.screen_rect();
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self.memory().areas.set_state(
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LayerId::background(),
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containers::area::State {
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pos: screen_rect.min,
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size: screen_rect.size(),
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interactable: true,
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},
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);
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if self.memory().options.multi_pass {
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self.frame_state.lock().begin_pass(&self.input);
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run_ui(self);
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self.drain_paint_lists();
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self.mutate(|context| context.input.on_events(new_raw_input));
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self.frame_state.lock().begin_pass(&self.input);
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run_ui(self);
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} else {
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self.mutate(|context| context.input.on_events(new_raw_input));
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self.frame_state.lock().begin_pass(&self.input);
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run_ui(self);
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}
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self.mutate(|context| {
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context.pass_state = None;
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});
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self.end_frame()
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}
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fn mutate(&mut self, mutate: impl FnOnce(&mut Context)) {
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let mut self_: Context = (*self.0).clone();
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mutate(&mut self_);
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*self = Self(Arc::new(self_));
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}
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// ---------------------------------------------------------------------
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/// If the given [`Id`] is not unique, an error will be printed at the given position.
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@ -355,6 +447,8 @@ pub struct Context {
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/// While positive, keep requesting repaints. Decrement at the end of each frame.
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repaint_requests: AtomicU32,
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pub(crate) pass_state: Option<PassState>,
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}
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impl Clone for Context {
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@ -363,13 +457,14 @@ impl Clone for Context {
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fonts: self.fonts.clone(),
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memory: self.memory.clone(),
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animation_manager: self.animation_manager.clone(),
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context_menu_system: self.context_menu_system.clone(),
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input: self.input.clone(),
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frame_state: self.frame_state.clone(),
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graphics: self.graphics.clone(),
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output: self.output.clone(),
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paint_stats: self.paint_stats.clone(),
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repaint_requests: self.repaint_requests.load(SeqCst).into(),
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context_menu_system: self.context_menu_system.clone(),
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pass_state: None,
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}
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}
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}
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@ -566,31 +661,6 @@ impl Context {
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// ---------------------------------------------------------------------
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fn begin_frame_mut(&mut self, new_raw_input: RawInput) {
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self.memory().begin_frame(&self.input, &new_raw_input);
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let mut input = std::mem::take(&mut self.input);
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if let Some(new_pixels_per_point) = self.memory().new_pixels_per_point.take() {
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input.pixels_per_point = new_pixels_per_point;
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}
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self.input = input.begin_frame(new_raw_input);
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self.frame_state.lock().begin_frame(&self.input);
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self.update_fonts(self.input.pixels_per_point());
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// Ensure we register the background area so panels and background ui can catch clicks:
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let screen_rect = self.input.screen_rect();
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self.memory().areas.set_state(
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LayerId::background(),
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containers::area::State {
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pos: screen_rect.min,
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size: screen_rect.size(),
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interactable: true,
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},
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);
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}
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/// Load fonts unless already loaded.
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fn update_fonts(&mut self, pixels_per_point: f32) {
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let new_font_definitions = self.memory().new_font_definitions.take();
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@ -627,7 +697,7 @@ impl Context {
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self.memory()
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.end_frame(&self.input, &self.frame_state().used_ids);
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self.fonts().end_frame();
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self.fonts().prune_cache();
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let mut output: Output = std::mem::take(&mut self.output());
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if self.repaint_requests.load(SeqCst) > 0 {
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@ -1,10 +1,12 @@
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use crate::*;
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/// State that is collected during a frame and then cleared.
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/// Short-term (single frame) memory.
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// TODO: rename `FrameState` -> `PassState` ?
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/// State that is collected during a pass and then cleared.
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///
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/// One frame consists of either one or two passes.
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#[derive(Clone)]
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pub(crate) struct FrameState {
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/// All `Id`s that were used this frame.
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/// All `Id`s that were used this pass.
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/// Used to debug `Id` clashes of widgets.
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pub(crate) used_ids: IdMap<Rect>,
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@ -20,9 +22,9 @@ pub(crate) struct FrameState {
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/// How much space is used by panels.
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pub(crate) used_by_panels: Rect,
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/// If a tooltip has been shown this frame, where was it?
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/// If a tooltip has been shown this pass, where was it?
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/// This is used to prevent multiple tooltips to cover each other.
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/// Initialized to `None` at the start of each frame.
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/// Initialized to `None` at the start of each pass.
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pub(crate) tooltip_rect: Option<(Id, Rect, usize)>,
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/// Cleared by the first `ScrollArea` that makes use of it.
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@ -46,7 +48,7 @@ impl Default for FrameState {
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}
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impl FrameState {
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pub(crate) fn begin_frame(&mut self, input: &InputState) {
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pub(crate) fn begin_pass(&mut self, input: &InputState) {
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let Self {
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used_ids,
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available_rect,
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@ -93,55 +93,59 @@ impl Default for InputState {
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}
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impl InputState {
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#[must_use]
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pub fn begin_frame(mut self, new: RawInput) -> InputState {
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let time = new
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/// Only update the basics (time, screen_rect, dt, …)
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pub(crate) fn begin_frame(&mut self, new: &RawInput) {
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let old_time = self.time;
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let new_time = new
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.time
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.unwrap_or_else(|| self.time + new.predicted_dt as f64);
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let unstable_dt = (time - self.time) as f32;
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let screen_rect = new.screen_rect.unwrap_or(self.screen_rect);
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self.create_touch_states_for_new_devices(&new.events);
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for touch_state in self.touch_states.values_mut() {
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touch_state.begin_frame(time, &new, self.pointer.interact_pos);
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}
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let pointer = self.pointer.begin_frame(time, &new);
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let mut keys_down = self.keys_down;
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let mut scroll_delta = Vec2::ZERO;
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let mut zoom_factor_delta = 1.0;
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self.pixels_per_point = new.pixels_per_point.unwrap_or(self.pixels_per_point);
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self.screen_rect = new.screen_rect.unwrap_or(self.screen_rect);
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self.time = new_time;
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self.pointer.time = new_time;
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self.pointer.delta = Vec2::ZERO;
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self.pointer.pointer_events.clear();
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self.unstable_dt = (new_time - old_time) as f32;
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self.predicted_dt = new.predicted_dt;
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self.modifiers = new.modifiers;
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self.scroll_delta = Vec2::ZERO;
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self.zoom_factor_delta = 1.0;
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self.events.clear();
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}
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/// Take all events
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pub(crate) fn on_events(&mut self, new: RawInput) {
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self.create_touch_states_for_new_devices(&new.events);
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self.pointer.on_events(&new.events);
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for touch_state in self.touch_states.values_mut() {
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touch_state.on_events(self.time, &new.events, self.pointer.interact_pos);
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}
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self.scroll_delta = Vec2::ZERO;
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self.zoom_factor_delta = 1.0;
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for event in &new.events {
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match event {
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Event::Key { key, pressed, .. } => {
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if *pressed {
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keys_down.insert(*key);
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self.keys_down.insert(*key);
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} else {
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keys_down.remove(key);
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self.keys_down.remove(key);
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}
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}
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Event::Scroll(delta) => {
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scroll_delta += *delta;
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self.scroll_delta += *delta;
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}
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Event::Zoom(factor) => {
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zoom_factor_delta *= *factor;
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self.zoom_factor_delta *= *factor;
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}
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_ => {}
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}
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}
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InputState {
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pointer,
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touch_states: self.touch_states,
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scroll_delta,
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zoom_factor_delta,
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screen_rect,
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pixels_per_point: new.pixels_per_point.unwrap_or(self.pixels_per_point),
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time,
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unstable_dt,
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predicted_dt: new.predicted_dt,
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modifiers: new.modifiers,
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keys_down,
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events: new.events.clone(), // TODO: remove clone() and use raw.events
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raw: new,
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}
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self.events = new.events.clone(); // TODO: remove clone() and use raw.events, or remove [`Self::raw].
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self.raw = new;
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}
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#[inline(always)]
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@ -417,16 +421,13 @@ impl Default for PointerState {
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}
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impl PointerState {
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#[must_use]
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pub(crate) fn begin_frame(mut self, time: f64, new: &RawInput) -> PointerState {
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self.time = time;
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pub(crate) fn on_events(&mut self, events: &[Event]) {
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self.pointer_events.clear();
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let old_pos = self.latest_pos;
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self.interact_pos = self.latest_pos;
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for event in &new.events {
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for event in events {
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match event {
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Event::PointerMoved(pos) => {
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let pos = *pos;
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@ -463,7 +464,7 @@ impl PointerState {
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if pressed {
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self.press_origin = Some(pos);
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self.press_start_time = Some(time);
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self.press_start_time = Some(self.time);
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self.has_moved_too_much_for_a_click = false;
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self.pointer_events.push(PointerEvent::Pressed(pos));
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} else {
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|
@ -471,10 +472,10 @@ impl PointerState {
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let click = if clicked {
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let double_click =
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(time - self.last_click_time) < MAX_DOUBLE_CLICK_DELAY;
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(self.time - self.last_click_time) < MAX_DOUBLE_CLICK_DELAY;
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let count = if double_click { 2 } else { 1 };
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self.last_click_time = time;
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self.last_click_time = self.time;
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Some(Click {
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pos,
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|
@ -509,22 +510,20 @@ impl PointerState {
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};
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if let Some(pos) = self.latest_pos {
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self.pos_history.add(time, pos);
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self.pos_history.add(self.time, pos);
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} else {
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// we do not clear the `pos_history` here, because it is exactly when a finger has
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// released from the touch screen that we may want to assign a velocity to whatever
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// the user tried to throw.
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}
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self.pos_history.flush(time);
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self.pos_history.flush(self.time);
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self.velocity = if self.pos_history.len() >= 3 && self.pos_history.duration() > 0.01 {
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self.pos_history.velocity().unwrap_or_default()
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} else {
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Vec2::default()
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};
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self
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}
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fn wants_repaint(&self) -> bool {
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|
|
|
@ -3,7 +3,7 @@ use std::{collections::BTreeMap, fmt::Debug};
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use crate::{
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data::input::TouchDeviceId,
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emath::{normalized_angle, Pos2, Vec2},
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Event, RawInput, TouchId, TouchPhase,
|
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Event, TouchId, TouchPhase,
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};
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/// All you probably need to know about a multi-touch gesture.
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|
@ -122,9 +122,9 @@ impl TouchState {
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}
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}
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pub fn begin_frame(&mut self, time: f64, new: &RawInput, pointer_pos: Option<Pos2>) {
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pub(crate) fn on_events(&mut self, time: f64, events: &[Event], pointer_pos: Option<Pos2>) {
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let mut added_or_removed_touches = false;
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for event in &new.events {
|
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for event in events {
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match *event {
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Event::Touch {
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device_id,
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|
|
|
@ -230,6 +230,18 @@ impl Layout {
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|||
}
|
||||
}
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||||
|
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/// change layout to one suitable for size pass
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pub(crate) fn for_size_pass(self) -> Self {
|
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Self {
|
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main_dir: self.main_dir,
|
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main_wrap: self.main_wrap,
|
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main_align: Align::Min,
|
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main_justify: false,
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cross_align: Align::Min,
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cross_justify: false,
|
||||
}
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn with_main_wrap(self, main_wrap: bool) -> Self {
|
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Self { main_wrap, ..self }
|
||||
|
|
|
@ -396,6 +396,8 @@ pub mod text {
|
|||
};
|
||||
}
|
||||
|
||||
pub(crate) use context::PassState;
|
||||
|
||||
pub use {
|
||||
containers::*,
|
||||
context::{Context, CtxRef},
|
||||
|
|
|
@ -100,6 +100,11 @@ pub struct Options {
|
|||
/// but is a signal to any backend that we want the [`crate::Output::events`] read out loud.
|
||||
/// Screen readers is an experimental feature of egui, and not supported on all platforms.
|
||||
pub screen_reader: bool,
|
||||
|
||||
/// Enable experimental two-pass layout.
|
||||
///
|
||||
/// See https://github.com/emilk/egui/issues/843
|
||||
pub multi_pass: bool,
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
|
|
@ -92,10 +92,15 @@ impl Ui {
|
|||
pub fn child_ui_with_id_source(
|
||||
&mut self,
|
||||
max_rect: Rect,
|
||||
layout: Layout,
|
||||
mut layout: Layout,
|
||||
id_source: impl Hash,
|
||||
) -> Self {
|
||||
crate::egui_assert!(!max_rect.any_nan());
|
||||
|
||||
if self.ctx().pass_state == Some(PassState::SizePass) {
|
||||
layout = layout.for_size_pass();
|
||||
}
|
||||
|
||||
let next_auto_id_source = Id::new(self.next_auto_id_source).with("child").value();
|
||||
self.next_auto_id_source = self.next_auto_id_source.wrapping_add(1);
|
||||
let menu_state = self.get_menu_state();
|
||||
|
|
|
@ -132,6 +132,13 @@ impl BackendPanel {
|
|||
ui.ctx().memory().options.screen_reader = screen_reader;
|
||||
}
|
||||
|
||||
{
|
||||
let mut multi_pass = ui.ctx().memory().options.multi_pass;
|
||||
ui.checkbox(&mut multi_pass, "☯ Multipass (experimental)")
|
||||
.on_hover_text("Experimental two-pass layout");
|
||||
ui.ctx().memory().options.multi_pass = multi_pass;
|
||||
}
|
||||
|
||||
if !frame.is_web() {
|
||||
ui.separator();
|
||||
if ui.button("Quit").clicked() {
|
||||
|
|
|
@ -398,8 +398,8 @@ impl Fonts {
|
|||
}
|
||||
|
||||
/// Must be called once per frame to clear the [`Galley`] cache.
|
||||
pub fn end_frame(&self) {
|
||||
self.galley_cache.lock().end_frame();
|
||||
pub fn prune_cache(&self) {
|
||||
self.galley_cache.lock().prune();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -453,8 +453,8 @@ impl GalleyCache {
|
|||
self.cache.len()
|
||||
}
|
||||
|
||||
/// Must be called once per frame to clear the [`Galley`] cache.
|
||||
pub fn end_frame(&mut self) {
|
||||
/// Must be called once per frame to prune the [`Galley`] cache.
|
||||
pub fn prune(&mut self) {
|
||||
let current_generation = self.generation;
|
||||
self.cache.retain(|_key, cached| {
|
||||
cached.last_used == current_generation // only keep those that were used this frame
|
||||
|
|
Loading…
Reference in a new issue