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eframe-ref
Author | SHA1 | Date | |
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a26f43dfe9 | ||
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9028ce7a98 | ||
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3ff55be4be | ||
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4922b1912b |
15 changed files with 328 additions and 116 deletions
3
Cargo.lock
generated
3
Cargo.lock
generated
|
@ -986,6 +986,7 @@ dependencies = [
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"ehttp",
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"epi",
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"glow",
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"glutin",
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"image",
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"parking_lot 0.12.0",
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"poll-promise",
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@ -1040,10 +1041,12 @@ dependencies = [
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"criterion",
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"egui",
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"egui_extras",
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"egui_glow",
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"ehttp",
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"enum-map",
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"epi",
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"image",
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"parking_lot 0.12.0",
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"poll-promise",
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"serde",
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"syntect",
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@ -46,16 +46,18 @@ screen_reader = [
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[dependencies]
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egui = { version = "0.17.0", path = "../egui", default-features = false }
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epi = { version = "0.17.0", path = "../epi" }
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glow = "0.11"
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parking_lot = "0.12"
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# native:
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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egui_glow = { version = "0.17.0", path = "../egui_glow", default-features = false, features = [
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"clipboard",
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"epi",
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"links",
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"winit",
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] }
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egui-winit = { version = "0.17.0", path = "../egui-winit", default-features = false }
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glutin = "0.28.0"
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# web:
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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@ -98,43 +98,8 @@ pub fn start_web(canvas_id: &str, app_creator: AppCreator) -> Result<(), wasm_bi
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// ----------------------------------------------------------------------------
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// When compiling natively
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/// This is how you start a native (desktop) app.
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///
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/// The first argument is name of your app, used for the title bar of the native window
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/// and the save location of persistence (see [`epi::App::save`]).
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///
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/// Call from `fn main` like this:
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/// ``` no_run
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/// use eframe::egui;
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///
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/// fn main() {
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/// let native_options = eframe::NativeOptions::default();
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/// eframe::run_native("MyApp", native_options, Box::new(|cc| Box::new(MyEguiApp::new(cc))));
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/// }
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///
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/// #[derive(Default)]
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/// struct MyEguiApp {}
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///
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/// impl MyEguiApp {
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/// fn new(cc: &eframe::CreationContext<'_>) -> Self {
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/// // Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_visuals.
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/// // Restore app state using cc.storage (requires the "persistence" feature).
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/// // Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use
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/// // for e.g. egui::PaintCallback.
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/// Self::default()
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/// }
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/// }
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///
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/// impl eframe::App for MyEguiApp {
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/// fn update(&mut self, ctx: &egui::Context, frame: &eframe::Frame) {
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/// egui::CentralPanel::default().show(ctx, |ui| {
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/// ui.heading("Hello World!");
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/// });
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/// }
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/// }
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/// ```
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#[cfg(not(target_arch = "wasm32"))]
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#[allow(clippy::needless_pass_by_value)]
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pub fn run_native(app_name: &str, native_options: NativeOptions, app_creator: AppCreator) -> ! {
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egui_glow::run(app_name, &native_options, app_creator)
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}
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mod native;
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#[cfg(not(target_arch = "wasm32"))]
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pub use native::run_native;
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@ -32,18 +32,56 @@ fn create_display(
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pub use epi::NativeOptions;
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/// Run an egui app
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/// This is how you start a native (desktop) app.
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///
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/// The first argument is name of your app, used for the title bar of the native window
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/// and the save location of persistence (see [`epi::App::save`]).
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///
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/// Call from `fn main` like this:
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/// ``` no_run
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/// use eframe::egui;
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///
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/// fn main() {
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/// let native_options = eframe::NativeOptions::default();
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/// eframe::run_native("MyApp", native_options, |cc| Box::new(MyEguiApp::new(cc)));
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/// }
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///
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/// #[derive(Default)]
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/// struct MyEguiApp {}
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///
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/// impl MyEguiApp {
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/// fn new(cc: &eframe::CreationContext<'_>) -> Self {
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/// // Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_visuals.
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/// // Restore app state using cc.storage (requires the "persistence" feature).
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/// // Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use
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/// // for e.g. egui::PaintCallback.
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/// Self::default()
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/// }
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/// }
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///
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/// impl eframe::App for MyEguiApp {
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/// fn update(&mut self, ctx: &egui::Context, frame: &eframe::Frame) {
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/// egui::CentralPanel::default().show(ctx, |ui| {
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/// ui.heading("Hello World!");
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/// });
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/// }
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/// }
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/// ```
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#[allow(unsafe_code)]
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pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi::AppCreator) -> ! {
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pub fn run_native(
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app_name: &str,
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native_options: epi::NativeOptions,
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app_creator: epi::AppCreator,
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) -> ! {
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let persistence = egui_winit::epi::Persistence::from_app_name(app_name);
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let window_settings = persistence.load_window_settings();
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let window_builder =
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egui_winit::epi::window_builder(native_options, &window_settings).with_title(app_name);
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egui_winit::epi::window_builder(&native_options, &window_settings).with_title(app_name);
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let event_loop = winit::event_loop::EventLoop::with_user_event();
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let (gl_window, gl) = create_display(window_builder, &event_loop);
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let gl = std::rc::Rc::new(gl);
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let mut painter = crate::Painter::new(gl.clone(), None, "")
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let mut painter = egui_glow::Painter::new(gl.clone(), None, "")
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.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
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let mut integration = egui_winit::epi::EpiIntegration::new(
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@ -36,10 +36,12 @@ syntax_highlighting = ["syntect"]
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[dependencies]
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egui = { version = "0.17.0", path = "../egui", default-features = false }
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epi = { version = "0.17.0", path = "../epi" }
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egui_glow = { version = "0.17.0", path = "../egui_glow" } # for custom_3d app
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chrono = { version = "0.4", optional = true, features = ["js-sys", "wasmbind"] }
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enum-map = { version = "2", features = ["serde"] }
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tracing = "0.1"
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parking_lot = "0.12"
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unicode_names2 = { version = "0.5.0", default-features = false }
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# feature "http":
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193
egui_demo_lib/src/apps/custom_3d.rs
Normal file
193
egui_demo_lib/src/apps/custom_3d.rs
Normal file
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@ -0,0 +1,193 @@
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//! This demo shows how to embed 3D rendering using [`glow`](https://github.com/grovesNL/glow) in `epi`.
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//!
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//! This is very advanced usage, and you need to be careful.
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//!
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//! If you want an easier way to show 3D graphics with egui, take a look at:
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//! * [`bevy_egui`](https://github.com/mvlabat/bevy_egui)
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//! * [`three-d`](https://github.com/asny/three-d)
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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
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#![allow(unsafe_code)]
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use epi::{glow, Renderer as _};
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use parking_lot::Mutex;
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use std::sync::Arc;
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#[derive(Default)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "serde", serde(default))]
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pub struct Custom3dApp {
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angle: f32,
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/// Behind an `Arc<Mutex<…>>` so we can pass it to [`egui::PaintCallback`] and paint later.
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/// Behind an `Option` so we can implement `serde::Deserialize.
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#[cfg_attr(feature = "serde", serde(skip))]
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rotating_triangle: Arc<Mutex<Option<RotatingTriangle>>>,
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}
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impl epi::App for Custom3dApp {
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fn update(&mut self, ctx: &egui::Context, _frame: &epi::Frame) {
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egui::CentralPanel::default().show(ctx, |ui| {
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ui.vertical_centered(|ui| {
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ui.add(crate::__egui_github_link_file!());
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});
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ui.horizontal(|ui| {
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ui.spacing_mut().item_spacing.x = 0.0;
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ui.label("The triangle is being painted using ");
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ui.hyperlink_to("glow", "https://github.com/grovesNL/glow");
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ui.label(" (OpenGL).");
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});
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egui::ScrollArea::both().show(ui, |ui| {
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egui::Frame::canvas(ui.style()).show(ui, |ui| {
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self.custom_painting(ui);
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});
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ui.label("Drag to rotate!");
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});
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});
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}
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fn on_exit(&mut self, gl: &glow::Context) {
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self.rotating_triangle.lock().destroy(gl);
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}
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}
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impl Custom3dApp {
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fn custom_painting(&mut self, ui: &mut egui::Ui) {
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let (rect, response) =
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ui.allocate_exact_size(egui::Vec2::splat(256.0), egui::Sense::drag());
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self.angle += response.drag_delta().x * 0.01;
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let angle = self.angle;
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let rotating_triangle = self.rotating_triangle.clone();
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let callback = egui::epaint::PaintCallback {
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rect,
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callback: std::sync::Arc::new(move |render_ctx| {
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if let Some(painter) = render_ctx.downcast_ref::<egui_glow::Painter>() {
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let mut rotating_triangle = rotating_triangle.lock();
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let rotating_triangle = rotating_triangle
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.get_or_insert_with(|| RotatingTriangle::new(painter.gl()));
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rotating_triangle.paint(painter.gl(), angle);
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} else {
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eprintln!("Can't do custom painting because we are not using a glow context");
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}
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}),
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};
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ui.painter().add(callback);
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}
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}
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struct RotatingTriangle {
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program: glow::Program,
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vertex_array: glow::VertexArray,
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}
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impl RotatingTriangle {
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fn new(gl: &glow::Context) -> Self {
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use glow::HasContext as _;
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let shader_version = if cfg!(target_arch = "wasm32") {
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"#version 300 es"
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} else {
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"#version 410"
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};
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unsafe {
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let program = gl.create_program().expect("Cannot create program");
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let (vertex_shader_source, fragment_shader_source) = (
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r#"
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const vec2 verts[3] = vec2[3](
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vec2(0.0, 1.0),
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vec2(-1.0, -1.0),
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vec2(1.0, -1.0)
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);
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const vec4 colors[3] = vec4[3](
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vec4(1.0, 0.0, 0.0, 1.0),
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vec4(0.0, 1.0, 0.0, 1.0),
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vec4(0.0, 0.0, 1.0, 1.0)
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);
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out vec4 v_color;
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uniform float u_angle;
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void main() {
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v_color = colors[gl_VertexID];
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gl_Position = vec4(verts[gl_VertexID], 0.0, 1.0);
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gl_Position.x *= cos(u_angle);
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}
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"#,
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r#"
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precision mediump float;
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in vec4 v_color;
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out vec4 out_color;
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void main() {
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out_color = v_color;
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}
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"#,
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);
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let shader_sources = [
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(glow::VERTEX_SHADER, vertex_shader_source),
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(glow::FRAGMENT_SHADER, fragment_shader_source),
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];
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let shaders: Vec<_> = shader_sources
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.iter()
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.map(|(shader_type, shader_source)| {
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let shader = gl
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.create_shader(*shader_type)
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.expect("Cannot create shader");
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gl.shader_source(shader, &format!("{}\n{}", shader_version, shader_source));
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gl.compile_shader(shader);
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if !gl.get_shader_compile_status(shader) {
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panic!("{}", gl.get_shader_info_log(shader));
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}
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gl.attach_shader(program, shader);
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shader
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})
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.collect();
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gl.link_program(program);
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if !gl.get_program_link_status(program) {
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panic!("{}", gl.get_program_info_log(program));
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}
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for shader in shaders {
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gl.detach_shader(program, shader);
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gl.delete_shader(shader);
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}
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let vertex_array = gl
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.create_vertex_array()
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.expect("Cannot create vertex array");
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Self {
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program,
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vertex_array,
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}
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}
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}
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fn destroy(self, gl: &glow::Context) {
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use glow::HasContext as _;
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unsafe {
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gl.delete_program(self.program);
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gl.delete_vertex_array(self.vertex_array);
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}
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}
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fn paint(&self, gl: &glow::Context, angle: f32) {
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use glow::HasContext as _;
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unsafe {
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gl.use_program(Some(self.program));
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gl.uniform_1_f32(
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gl.get_uniform_location(self.program, "u_angle").as_ref(),
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angle,
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);
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gl.bind_vertex_array(Some(self.vertex_array));
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gl.draw_arrays(glow::TRIANGLES, 0, 3);
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}
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}
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}
|
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@ -1,10 +1,12 @@
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mod color_test;
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mod custom_3d;
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mod demo;
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mod fractal_clock;
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#[cfg(feature = "http")]
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mod http_app;
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pub use color_test::ColorTest;
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pub use custom_3d::Custom3dApp;
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pub use demo::DemoApp;
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pub use fractal_clock::FractalClock;
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#[cfg(feature = "http")]
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|
|
|
@ -1,7 +1,6 @@
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/// All the different demo apps.
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#[derive(Default)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "serde", serde(default))]
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pub struct Apps {
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demo: crate::apps::DemoApp,
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easy_mark_editor: crate::easy_mark::EasyMarkEditor,
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|
@ -9,6 +8,7 @@ pub struct Apps {
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http: crate::apps::HttpApp,
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clock: crate::apps::FractalClock,
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color_test: crate::apps::ColorTest,
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custom_3d: crate::apps::Custom3dApp,
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}
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impl Apps {
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|
@ -32,6 +32,11 @@ impl Apps {
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"colors",
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&mut self.color_test as &mut dyn epi::App,
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),
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(
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"🔺 3D painting",
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"custom_3d",
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&mut self.custom_3d as &mut dyn epi::App,
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),
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]
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.into_iter()
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}
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|
@ -127,6 +132,15 @@ impl epi::App for WrapApp {
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|||
|
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self.ui_file_drag_and_drop(ctx);
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}
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|
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fn on_exit(&mut self, gl: &glow::Context) {
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self.apps.demo.on_exit(gl);
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self.apps.easy_mark_editor.on_exit(gl);
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self.apps.http.on_exit(gl);
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self.apps.clock.on_exit(gl);
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self.apps.color_test.on_exit(gl);
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self.apps.custom_3d.on_exit(gl);
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}
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}
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|
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impl WrapApp {
|
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|
|
|
@ -1,4 +1,4 @@
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//! Example how to use [`epi::NativeTexture`] with glium.
|
||||
//! Example how to use native textures with glium painter.
|
||||
|
||||
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
|
||||
|
||||
|
|
|
@ -38,13 +38,7 @@ default_fonts = ["egui/default_fonts"]
|
|||
links = ["egui-winit/links"]
|
||||
|
||||
# enable persisting native window options and egui memory
|
||||
persistence = [
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"egui-winit/persistence",
|
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"egui/persistence",
|
||||
"epi", # also implied by the lines below, see https://github.com/rust-lang/cargo/issues/8832
|
||||
"epi/file_storage",
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"epi/persistence",
|
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]
|
||||
persistence = ["egui-winit/persistence", "egui/persistence"]
|
||||
|
||||
# experimental support for a screen reader
|
||||
screen_reader = ["egui-winit/screen_reader"]
|
||||
|
@ -58,7 +52,7 @@ winit = ["egui-winit", "glutin"]
|
|||
egui = { version = "0.17.0", path = "../egui", default-features = false, features = [
|
||||
"convert_bytemuck",
|
||||
] }
|
||||
epi = { version = "0.17.0", path = "../epi", optional = true }
|
||||
epi = { version = "0.17.0", path = "../epi" }
|
||||
|
||||
bytemuck = "1.7"
|
||||
glow = "0.11"
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
//!
|
||||
//! The main type you want to use is [`EguiGlow`].
|
||||
//!
|
||||
//! This library is an [`epi`] backend.
|
||||
//! If you are writing an app, you may want to look at [`eframe`](https://docs.rs/eframe) instead.
|
||||
|
||||
// Forbid warnings in release builds:
|
||||
|
@ -99,9 +98,3 @@ mod vao_emulate;
|
|||
pub mod winit;
|
||||
#[cfg(all(not(target_arch = "wasm32"), feature = "winit"))]
|
||||
pub use winit::*;
|
||||
|
||||
#[cfg(all(not(target_arch = "wasm32"), feature = "winit"))]
|
||||
mod epi_backend;
|
||||
|
||||
#[cfg(all(not(target_arch = "wasm32"), feature = "winit"))]
|
||||
pub use epi_backend::{run, NativeOptions};
|
||||
|
|
|
@ -6,6 +6,7 @@ use egui::{
|
|||
emath::Rect,
|
||||
epaint::{Color32, Mesh, Primitive, Vertex},
|
||||
};
|
||||
use epi::Renderer as _;
|
||||
use glow::HasContext;
|
||||
use memoffset::offset_of;
|
||||
|
||||
|
@ -19,6 +20,31 @@ pub use glow::Context;
|
|||
const VERT_SRC: &str = include_str!("shader/vertex.glsl");
|
||||
const FRAG_SRC: &str = include_str!("shader/fragment.glsl");
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
pub enum TextureFilter {
|
||||
Linear,
|
||||
Nearest,
|
||||
}
|
||||
|
||||
impl Default for TextureFilter {
|
||||
fn default() -> Self {
|
||||
TextureFilter::Linear
|
||||
}
|
||||
}
|
||||
|
||||
impl TextureFilter {
|
||||
pub(crate) fn glow_code(&self) -> u32 {
|
||||
match self {
|
||||
TextureFilter::Linear => glow::LINEAR,
|
||||
TextureFilter::Nearest => glow::NEAREST,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
/// An OpenGL painter using [`glow`].
|
||||
///
|
||||
/// This is responsible for painting egui and managing egui textures.
|
||||
|
@ -46,7 +72,6 @@ pub struct Painter {
|
|||
|
||||
textures: HashMap<egui::TextureId, glow::Texture>,
|
||||
|
||||
#[cfg(feature = "epi")]
|
||||
next_native_tex_id: u64, // TODO: 128-bit texture space?
|
||||
|
||||
/// Stores outdated OpenGL textures that are yet to be deleted
|
||||
|
@ -56,23 +81,28 @@ pub struct Painter {
|
|||
destroyed: bool,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
pub enum TextureFilter {
|
||||
Linear,
|
||||
Nearest,
|
||||
impl epi::Renderer for Painter {
|
||||
/// Access the shared glow context.
|
||||
fn gl(&self) -> &std::rc::Rc<glow::Context> {
|
||||
&self.gl
|
||||
}
|
||||
|
||||
impl Default for TextureFilter {
|
||||
fn default() -> Self {
|
||||
TextureFilter::Linear
|
||||
}
|
||||
/// Get the [`glow::Texture`] bound to a [`egui::TextureId`].
|
||||
fn texture(&self, texture_id: egui::TextureId) -> Option<glow::Texture> {
|
||||
self.textures.get(&texture_id).copied()
|
||||
}
|
||||
|
||||
impl TextureFilter {
|
||||
pub(crate) fn glow_code(&self) -> u32 {
|
||||
match self {
|
||||
TextureFilter::Linear => glow::LINEAR,
|
||||
TextureFilter::Nearest => glow::NEAREST,
|
||||
fn register_native_texture(&mut self, native: glow::Texture) -> egui::TextureId {
|
||||
self.assert_not_destroyed();
|
||||
let id = egui::TextureId::User(self.next_native_tex_id);
|
||||
self.next_native_tex_id += 1;
|
||||
self.textures.insert(id, native);
|
||||
id
|
||||
}
|
||||
|
||||
fn replace_native_texture(&mut self, id: egui::TextureId, replacing: glow::Texture) {
|
||||
if let Some(old_tex) = self.textures.insert(id, replacing) {
|
||||
self.textures_to_destroy.push(old_tex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -226,7 +256,6 @@ impl Painter {
|
|||
vertex_buffer,
|
||||
element_array_buffer,
|
||||
textures: Default::default(),
|
||||
#[cfg(feature = "epi")]
|
||||
next_native_tex_id: 1 << 32,
|
||||
textures_to_destroy: Vec::new(),
|
||||
destroyed: false,
|
||||
|
@ -234,11 +263,6 @@ impl Painter {
|
|||
}
|
||||
}
|
||||
|
||||
/// Access the shared glow context.
|
||||
pub fn gl(&self) -> &std::rc::Rc<glow::Context> {
|
||||
&self.gl
|
||||
}
|
||||
|
||||
pub fn max_texture_side(&self) -> usize {
|
||||
self.max_texture_side
|
||||
}
|
||||
|
@ -403,7 +427,7 @@ impl Painter {
|
|||
#[inline(never)] // Easier profiling
|
||||
fn paint_mesh(&mut self, mesh: &Mesh) {
|
||||
debug_assert!(mesh.is_valid());
|
||||
if let Some(texture) = self.get_texture(mesh.texture_id) {
|
||||
if let Some(texture) = self.texture(mesh.texture_id) {
|
||||
unsafe {
|
||||
self.gl
|
||||
.bind_buffer(glow::ARRAY_BUFFER, Some(self.vertex_buffer));
|
||||
|
@ -579,11 +603,6 @@ impl Painter {
|
|||
}
|
||||
}
|
||||
|
||||
/// Get the [`glow::Texture`] bound to a [`egui::TextureId`].
|
||||
pub fn get_texture(&self, texture_id: egui::TextureId) -> Option<glow::Texture> {
|
||||
self.textures.get(&texture_id).copied()
|
||||
}
|
||||
|
||||
unsafe fn destroy_gl(&self) {
|
||||
self.gl.delete_program(self.program);
|
||||
for tex in self.textures.values() {
|
||||
|
@ -642,25 +661,6 @@ impl Drop for Painter {
|
|||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "epi")]
|
||||
impl epi::NativeTexture for Painter {
|
||||
type Texture = glow::Texture;
|
||||
|
||||
fn register_native_texture(&mut self, native: Self::Texture) -> egui::TextureId {
|
||||
self.assert_not_destroyed();
|
||||
let id = egui::TextureId::User(self.next_native_tex_id);
|
||||
self.next_native_tex_id += 1;
|
||||
self.textures.insert(id, native);
|
||||
id
|
||||
}
|
||||
|
||||
fn replace_native_texture(&mut self, id: egui::TextureId, replacing: Self::Texture) {
|
||||
if let Some(old_tex) = self.textures.insert(id, replacing) {
|
||||
self.textures_to_destroy.push(old_tex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn set_clip_rect(
|
||||
gl: &glow::Context,
|
||||
size_in_pixels: (u32, u32),
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
use crate::{glow_wrapping::WrappedGlowPainter, *};
|
||||
|
||||
use egui::TexturesDelta;
|
||||
pub use egui::{pos2, Color32};
|
||||
use epi::Renderer as _;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
use egui::{ClippedPrimitive, Rgba};
|
||||
use egui_glow::glow;
|
||||
use epi::Renderer as _;
|
||||
use wasm_bindgen::JsCast;
|
||||
use wasm_bindgen::JsValue;
|
||||
use web_sys::HtmlCanvasElement;
|
||||
|
|
|
@ -374,16 +374,22 @@ pub struct IntegrationInfo {
|
|||
pub native_pixels_per_point: Option<f32>,
|
||||
}
|
||||
|
||||
/// Abstraction for platform dependent texture reference
|
||||
pub trait NativeTexture {
|
||||
/// The native texture type.
|
||||
type Texture;
|
||||
/// The rendering backend of `eframe`.
|
||||
///
|
||||
/// This is a wrapper around [`glow`](https://github.com/grovesNL/glow)
|
||||
/// that also handles texture allocations.
|
||||
pub trait Renderer {
|
||||
/// Access the shared glow context.
|
||||
fn gl(&self) -> &std::rc::Rc<glow::Context>;
|
||||
|
||||
/// Get the [`glow::Texture`] bound to a [`egui::TextureId`].
|
||||
fn texture(&self, texture_id: egui::TextureId) -> Option<glow::Texture>;
|
||||
|
||||
/// Bind native texture to an egui texture id.
|
||||
fn register_native_texture(&mut self, native: Self::Texture) -> egui::TextureId;
|
||||
fn register_native_texture(&mut self, native: glow::Texture) -> egui::TextureId;
|
||||
|
||||
/// Change what texture the given id refers to.
|
||||
fn replace_native_texture(&mut self, id: egui::TextureId, replacing: Self::Texture);
|
||||
fn replace_native_texture(&mut self, id: egui::TextureId, replacing: glow::Texture);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
|
Loading…
Reference in a new issue