Commit graph

27 commits

Author SHA1 Message Date
Emil Ernerfeldt
d9db768180 Optimize tessellator: pass options by reference 2021-09-28 18:00:01 +02:00
Emil Ernerfeldt
e7cfda4941
Shape refactor (#705)
* More introspection stats about vertices/indices etc

* more serde derive

* #[inline] to Shape constructors

* Introduce RectShape

* Introduce CircleShape

* Introduce PathShape

* More serde derive

* impl Copy for RectShape and CircleShape

* Simplify some code

* More serde derive

* Add helpers for appending more input or output

* Serde derives for RawInput

* Rename Fonts::from_definitions to Fonts::new

* Add Output::take

* refactor EguiGlium slightly

* Derive PartialEq for RawInput

* Improve egui::util::History interface

* tweaks

* Improve History filter: add minimum length

* Calculate galley bounding rect

* tessellator: cull line segments and paths

* tessellator: cull meshes

* Fix bug in History bandwidth estimator
2021-09-20 21:36:56 +02:00
Emil Ernerfeldt
acb5501fe4 Add justified and/or center- and right-aligned text
Label text will now be centered, right-aligned and/or
justified based on the layout.

Galleys are no longer always pivoted in the left top corner,
so now have a Rect rather than just a size.
2021-09-07 20:37:50 +02:00
Emil Ernerfeldt
14c989fdfa Implement rotating text
Closes https://github.com/emilk/egui/issues/428
2021-09-05 09:06:53 +02:00
Emil Ernerfeldt
de1a1ba9b2
New text layout (#682)
This PR introduces a completely rewritten text layout engine which is simpler and more powerful. It allows mixing different text styles (heading, body, etc) and formats (color, underlining, strikethrough, …) in the same layout pass, and baked into the same `Galley`.

This opens up the door to having a syntax-highlighed code editor, or a WYSIWYG markdown editor.

One major change is the color is now baked in at layout time. However, many widgets changes text color on hovered. But we need to do the text layout before we know if it is hovered. Therefor the painter has an option to override the text color of a galley.


## Performance
Text layout alone is about 20% slower, but a lot of that is because more tessellation is done upfront. Text tessellation is now a lot faster, but text layout + tessellation still lands at a net loss of 5-10% in performance. There are however a few tricks to speed it up (like using `smallvec`) which I am saving for later. Text layout is also cached, meaning that in most cases (when all text isn't changing each frame) text tessellation is actually more important (and that's more than 2x faster!).

Sadly, the actual text cache lookup is significantly slower (300ns -> 600ns). That's because the `TextLayoutJob` is a lot bigger (it has more options, like underlining, fonts etc), so it is slower to hash and compare. I have an idea how to speed this up, but I need to do some other work before I can implement that.

All in all, the performance impact on `demo_with_tesselate__realistic` is about 5-6% in the red. Not great; not terrible. The benefits are worth it, but I also think with some work I can get that down significantly, hopefully down to the old levels.
2021-09-03 18:18:00 +02:00
Emil Ernerfeldt
c2d1034af3 Make Options::tessellation_options public
Closes https://github.com/emilk/egui/issues/644
2021-08-25 21:39:00 +02:00
Emil Ernerfeldt
3b807e1ad6 Add Context::set_debug_on_hover and egui::trace!(ui) 2021-05-27 19:30:08 +02:00
Emil Ernerfeldt
6e5b52e3bc Add features extra_asserts and extra_debug_asserts for more asserts
This replaces all debug_asserts with these opt-in asserts

Related: https://github.com/emilk/egui/issues/395
2021-05-17 22:38:39 +02:00
Emil Ernerfeldt
9c475204da Fix uneven text kerning for non-integral dpi scales
Closes https://github.com/emilk/egui/issues/382
2021-05-12 19:41:45 +02:00
Emil Ernerfeldt
58ebb217dc Tesselator: ignore zero-sized clip rects
Improves https://github.com/emilk/egui/issues/328
2021-04-20 10:05:47 +02:00
Emil Ernerfeldt
0f1df90d90 Tesselator: ignore non-positive clip rectangles
Closes https://github.com/emilk/egui/issues/328
2021-04-19 23:00:30 +02:00
Emil Ernerfeldt
fe0d31204e Small optimization of tesselate_text 2021-04-01 23:07:15 +02:00
Emil Ernerfeldt
17983e1bbc Optimize tessellator by around 9% 2021-03-30 22:36:45 +02:00
Emil Ernerfeldt
8c4bb0d1d9 refactor: no need to pass Fonts structure to tessellator
This makes the tesselator take only data as argument,
which is a lot nicer.
2021-03-30 21:41:39 +02:00
Emil Ernerfeldt
0802a9d9c0 Optimize: get glyph uv rects during layouts instead of in tesselation
This allows them to be cached, saving around 20% total CPU.

It also makes the code more nicely structured
2021-03-30 21:07:19 +02:00
Emil Ernerfeldt
d4e5133da2 refactor fonts: put TextStyle in Galley instead of in Shape::Text 2021-03-29 21:24:09 +02:00
Emil Ernerfeldt
46425f1e38 Optimize: add #[inline(always)] to various low-level things
saves up to 20% (text tesselation), and at least 5% overall
2021-03-28 23:16:19 +02:00
Emil Ernerfeldt
f5c372910c Replace emath::clamp with f32::clamp (new in rustc 1.50) 2021-03-21 17:47:03 +01:00
Emil Ernerfeldt
ec9f374d8c Fix: centered horizontal layouts should never overflow upwards 2021-03-21 10:31:18 +01:00
Emil Ernerfeldt
2d9d06dbff [emath] Use const values for Vec2::ZERO, Rect::EVERYTHING etc 2021-02-05 10:11:39 +01:00
Emil Ernerfeldt
0942a2aa3b [epaint] Tessellator: handle sharp path corners better
Switch to bevel joints instead of miter joints for > 90° corners
2021-02-04 18:46:36 +01:00
Emil Ernerfeldt
c50190a7e8 Add fake italics (tilt text) 2021-01-30 15:55:40 +01:00
Emil Ernerfeldt
b493bc6efc Wrap tesselated output in struct ClippedMesh(Rect, Mesh) 2021-01-25 21:43:17 +01:00
Emil Ernerfeldt
75fa77e040 Rename Triangles to Mesh 2021-01-25 21:23:24 +01:00
Emil Ernerfeldt
e2217ff63a [style] Fade out windows on close 2021-01-20 00:31:43 +01:00
Emil Ernerfeldt
8598c365a1 [epaint] Replace tuple (Rect, Shape) with tuple-struct ClippedShape 2021-01-17 01:40:14 +01:00
Emil Ernerfeldt
26d576f510 Break out mod paint into new crate epaint 2021-01-10 15:42:46 +01:00
Renamed from egui/src/paint/tessellator.rs (Browse further)