Commit graph

18 commits

Author SHA1 Message Date
Emil Ernerfeldt
de1a1ba9b2
New text layout (#682)
This PR introduces a completely rewritten text layout engine which is simpler and more powerful. It allows mixing different text styles (heading, body, etc) and formats (color, underlining, strikethrough, …) in the same layout pass, and baked into the same `Galley`.

This opens up the door to having a syntax-highlighed code editor, or a WYSIWYG markdown editor.

One major change is the color is now baked in at layout time. However, many widgets changes text color on hovered. But we need to do the text layout before we know if it is hovered. Therefor the painter has an option to override the text color of a galley.


## Performance
Text layout alone is about 20% slower, but a lot of that is because more tessellation is done upfront. Text tessellation is now a lot faster, but text layout + tessellation still lands at a net loss of 5-10% in performance. There are however a few tricks to speed it up (like using `smallvec`) which I am saving for later. Text layout is also cached, meaning that in most cases (when all text isn't changing each frame) text tessellation is actually more important (and that's more than 2x faster!).

Sadly, the actual text cache lookup is significantly slower (300ns -> 600ns). That's because the `TextLayoutJob` is a lot bigger (it has more options, like underlining, fonts etc), so it is slower to hash and compare. I have an idea how to speed this up, but I need to do some other work before I can implement that.

All in all, the performance impact on `demo_with_tesselate__realistic` is about 5-6% in the red. Not great; not terrible. The benefits are worth it, but I also think with some work I can get that down significantly, hopefully down to the old levels.
2021-09-03 18:18:00 +02:00
Emil Ernerfeldt
cb566fc295 Release 0.14.0 - Ui panels and bug fixes 2021-08-24 16:47:10 +02:00
Emil Ernerfeldt
d807451348 Release 0.13.0 - Better panels, plots and new visual style 2021-06-24 20:00:06 +02:00
Benjamin Bouvier
e22c242d17
Use ab_glyph instead of rusttype for font rendering (#490)
* Use ab_glyph instead of rusttype for font rendering

* address review feedback
2021-06-24 12:13:57 +02:00
Emil Ernerfeldt
6e7e88ba80
Use old 1.51 toolchain instead of bleeding edge (#505)
* Use old 1.51 toolchain instead of bleeding edge

1.52 and 1.53 has problems with incremental compilation,
so some people chose to stay on 1.51 for now.

So let's make sure egui supports 1.51 for a while!

* Update to cint 0.2.2 to get rust 1.51.0 compatability
2021-06-23 09:16:39 +02:00
Violeta Hernández
66095b69a7
Disable default features of ord-float (#440)
* Might fix #439

* `cargo update`

If the page builds, then this did fix it.
2021-05-27 20:25:30 +02:00
Gray Olson
c0929014bf
Add support for cint (conversions to and from color types) (#393)
* implement cint for color types under feature flag

* upgrade to cint 0.2, remove from default features

* upgrade to cint 0.2.1, add a couple more from/into implementations

* changelog entry

* fix typo in changelog

* sort dependency

* fmt
2021-05-20 20:09:52 +02:00
Emil Ernerfeldt
6e5b52e3bc Add features extra_asserts and extra_debug_asserts for more asserts
This replaces all debug_asserts with these opt-in asserts

Related: https://github.com/emilk/egui/issues/395
2021-05-17 22:38:39 +02:00
Emil Ernerfeldt
8f8ba16696 Release 0.12.0 - Multitouch, user memory, window pivots, and improved plots 2021-05-10 18:27:39 +02:00
Luis Wirth
87bc26fb5a
implement mint conversions (#352)
* Implement mint conversions

Implement conversions for [mint](https://docs.rs/mint) (math interoperability standard types).

- `impl {From, Into}<mint::Point2> for Pos2`
- `impl {From, Into}<mint::Vector2> for Vec2`

* Forward `mint` feature: egui -> epaint -> emath
2021-05-08 08:17:01 +02:00
Emil Ernerfeldt
d544c3dd8b Release 0.11.0 - Optimization, screen reader & new layout logic 2021-04-05 14:49:06 +02:00
Emil Ernerfeldt
94baf98eab Add a galley cache to Fonts to avoid doing the same layout each frame 2021-03-29 22:49:48 +02:00
Emil Ernerfeldt
4c45ca113e Make sure to include license files in the next release 2021-03-09 18:35:13 +01:00
Emil Ernerfeldt
fb2db4940e Release 0.10.0 - Plot and polish 2021-02-28 20:11:37 +01:00
Emil Ernerfeldt
b61db038f2 Release 0.9.0 - light mode, right clicks and more 2021-02-07 17:06:51 +01:00
Emil Ernerfeldt
d9472035d7 Update ahash 0.6.3 -> 0.7.0 2021-02-07 17:04:03 +01:00
Emil Ernerfeldt
37a3fe7f76 Release 0.8.0 - Grid layout & new visual style 2021-01-17 15:28:52 +01:00
Emil Ernerfeldt
26d576f510 Break out mod paint into new crate epaint 2021-01-10 15:42:46 +01:00