Commit graph

18 commits

Author SHA1 Message Date
Emil Ernerfeldt
5f88d89f74
Faster galley cache (#699)
* Speed up galley cache by only using the hash as key

This hashes the job but doesn't compare them with Eq,
which speeds up demo_with_tessellate__realistic by 5-6%,
winning back all the performance lost in
https://github.com/emilk/egui/pull/682

* Remove custom Eq/PartialEq code for LayoutJob and friends

* Silence clippy

* Unrelated clippy fixes
2021-09-04 10:19:58 +02:00
Emil Ernerfeldt
de1a1ba9b2
New text layout (#682)
This PR introduces a completely rewritten text layout engine which is simpler and more powerful. It allows mixing different text styles (heading, body, etc) and formats (color, underlining, strikethrough, …) in the same layout pass, and baked into the same `Galley`.

This opens up the door to having a syntax-highlighed code editor, or a WYSIWYG markdown editor.

One major change is the color is now baked in at layout time. However, many widgets changes text color on hovered. But we need to do the text layout before we know if it is hovered. Therefor the painter has an option to override the text color of a galley.


## Performance
Text layout alone is about 20% slower, but a lot of that is because more tessellation is done upfront. Text tessellation is now a lot faster, but text layout + tessellation still lands at a net loss of 5-10% in performance. There are however a few tricks to speed it up (like using `smallvec`) which I am saving for later. Text layout is also cached, meaning that in most cases (when all text isn't changing each frame) text tessellation is actually more important (and that's more than 2x faster!).

Sadly, the actual text cache lookup is significantly slower (300ns -> 600ns). That's because the `TextLayoutJob` is a lot bigger (it has more options, like underlining, fonts etc), so it is slower to hash and compare. I have an idea how to speed this up, but I need to do some other work before I can implement that.

All in all, the performance impact on `demo_with_tesselate__realistic` is about 5-6% in the red. Not great; not terrible. The benefits are worth it, but I also think with some work I can get that down significantly, hopefully down to the old levels.
2021-09-03 18:18:00 +02:00
Benjamin Bouvier
e22c242d17
Use ab_glyph instead of rusttype for font rendering (#490)
* Use ab_glyph instead of rusttype for font rendering

* address review feedback
2021-06-24 12:13:57 +02:00
Emil Ernerfeldt
778bcc1ef7
Style tweaks (#450)
* Tweak style

More compact, less round, less noisy

* Button text is now same size as body text
* The rounder corners are now less rounded
* Collapsing headers no longer have a frame around them
* Combo-boxes looks better when opened
* Slightly more muted colors
* Remove extra line spacing after `\n` (i.e. between paragraphs)

* Thinner scrollbars

* Tweak light mode

* Tweak shadows

* Fix broken doc link

* Add style tweak to CHANGELOG
2021-06-12 15:53:56 +02:00
Emil Ernerfeldt
085233f907 Improve various documentation 2021-05-20 22:12:17 +02:00
Emil Ernerfeldt
7b0f991b20 Improve docs concerning custom fonts, themes and accessibility
Closes https://github.com/emilk/egui/pull/370
Closes https://github.com/emilk/egui/issues/372
2021-05-11 14:56:27 +02:00
Emil Ernerfeldt
d7f9e2246c Add a bunch on inline annotations 2021-04-01 23:07:15 +02:00
Emil Ernerfeldt
4808da44a2 Optimize: more inlining and more use of AHashMap
No real gains, but it didn't hurt either
2021-03-31 17:06:12 +02:00
Emil Ernerfeldt
0802a9d9c0 Optimize: get glyph uv rects during layouts instead of in tesselation
This allows them to be cached, saving around 20% total CPU.

It also makes the code more nicely structured
2021-03-30 21:07:19 +02:00
Emil Ernerfeldt
1c60dc8d66 Pass around Arc<Galley> to avoid copying a lot of data 2021-03-29 22:49:54 +02:00
Emil Ernerfeldt
94baf98eab Add a galley cache to Fonts to avoid doing the same layout each frame 2021-03-29 22:49:48 +02:00
Emil Ernerfeldt
d4e5133da2 refactor fonts: put TextStyle in Galley instead of in Shape::Text 2021-03-29 21:24:09 +02:00
Emil Ernerfeldt
ade41403b5 refactor fonts: do all text layout via the Fonts struct 2021-03-29 21:12:11 +02:00
Emil Ernerfeldt
36d9f8a7c7 Add sanity check on pixels_per_point range 2021-03-17 08:44:00 +01:00
Emil Ernerfeldt
fc0bec44ba Remove Fonts::default() implementation 2021-02-08 23:05:48 +01:00
Emil Ernerfeldt
1f2aebc25a Improve documentation 2021-01-17 12:24:13 +01:00
Emil Ernerfeldt
b10dcf5012 [style] Tweak vertical text alignment 2021-01-13 22:08:35 +01:00
Emil Ernerfeldt
26d576f510 Break out mod paint into new crate epaint 2021-01-10 15:42:46 +01:00
Renamed from egui/src/paint/text/fonts.rs (Browse further)