Commit graph

17 commits

Author SHA1 Message Date
Emil Ernerfeldt
1134258441 Documentation improvements 2022-01-26 22:09:19 +01:00
Emil Ernerfeldt
fa43d16c41
Choose your own font and size (#1154)
* Refactor text layout: don't need &Fonts in all functions
* Replace indexing in Fonts with member function
* Wrap Fonts in a Mutex
* Remove mutex for Font::glyph_info_cache
* Remove RwLock around Font::characters
* Put FontsImpl and GalleyCache behind the same Mutex
* Round font sizes to whole pixels before deduplicating them
* Make TextStyle !Copy
* Implement user-named TextStyle:s
* round font size earlier
* Cache fonts based on family and size
* Move TextStyle into egui and Style
* Remove body_text_style
* Query graphics about max texture size and use that as font atlas size
* Recreate texture atlas when it is getting full
2022-01-24 14:32:36 +01:00
Emil Ernerfeldt
d5673412dd
Put everything in Context behind the same Mutex (#1050)
* Move all interior mutability from Context to CtxRef and make it a handle
* Rename `CtxRef` to `Context`
* The old `Context` is now `ContextImpl` and is non-pub
* Add benchmark Painter::rect

Co-authored-by: Daniel Keller <dklr433@gmail.com>
2022-01-10 23:13:10 +01:00
Emil Ernerfeldt
b7441eeee7
Make epi::Frame cloneable so you can allocate textures in other threads (#999)
Closes https://github.com/emilk/egui/issues/673

Also adds `epi::Image`
2021-12-26 21:21:28 +01:00
Emil Ernerfeldt
09b8269326
Rich text for all widgets (#855)
Introduce `RichText` and `WidgetText`
2021-11-01 21:30:10 +01:00
Emil Ernerfeldt
c7638ca7f5
Add read/write of TextEdit cursor state (#848)
* Rename `CursorPair` to `CursorRange`
* Easymark editor: add keyboard shortcuts to toggle bold, italics etc
* Split up TextEdit into separate files
* Add TextEdit::show that returns a rich TextEditOutput object with response, galley and cursor
* Rename text_edit::State to TextEditState
2021-10-27 16:30:14 +02:00
Emil Ernerfeldt
39c6c7e5c9 Small code cleanup 2021-10-23 06:03:45 +02:00
Emil Ernerfeldt
d97a369c44 End statements with semicolon (clippy::semicolon_if_nothing_returned) 2021-10-20 16:46:57 +02:00
Emil Ernerfeldt
40445c450c use map_or and map_or_else 2021-10-20 16:46:57 +02:00
Emil Ernerfeldt
5539dbe620
Add separate serialize feature and better persitence control (#753)
* Rename epaint feature "persistence" to "serialize"

* Add separate "serialize" feature to egui

* egui_demo_lib: separate serialize and persistence features

* Add App::persist_native_window and App::persist_egui_memory

Controls what gets persisted
2021-09-29 08:45:13 +02:00
Emil Ernerfeldt
5e3c522b6c clippy fixes 2021-09-06 21:23:57 +02:00
Emil Ernerfeldt
7a9805dfb3 demo: highlight easymark editor field with different fonts and colors 2021-09-06 08:14:47 +02:00
Emil Ernerfeldt
de1a1ba9b2
New text layout (#682)
This PR introduces a completely rewritten text layout engine which is simpler and more powerful. It allows mixing different text styles (heading, body, etc) and formats (color, underlining, strikethrough, …) in the same layout pass, and baked into the same `Galley`.

This opens up the door to having a syntax-highlighed code editor, or a WYSIWYG markdown editor.

One major change is the color is now baked in at layout time. However, many widgets changes text color on hovered. But we need to do the text layout before we know if it is hovered. Therefor the painter has an option to override the text color of a galley.


## Performance
Text layout alone is about 20% slower, but a lot of that is because more tessellation is done upfront. Text tessellation is now a lot faster, but text layout + tessellation still lands at a net loss of 5-10% in performance. There are however a few tricks to speed it up (like using `smallvec`) which I am saving for later. Text layout is also cached, meaning that in most cases (when all text isn't changing each frame) text tessellation is actually more important (and that's more than 2x faster!).

Sadly, the actual text cache lookup is significantly slower (300ns -> 600ns). That's because the `TextLayoutJob` is a lot bigger (it has more options, like underlining, fonts etc), so it is slower to hash and compare. I have an idea how to speed this up, but I need to do some other work before I can implement that.

All in all, the performance impact on `demo_with_tesselate__realistic` is about 5-6% in the red. Not great; not terrible. The benefits are worth it, but I also think with some work I can get that down significantly, hopefully down to the old levels.
2021-09-03 18:18:00 +02:00
Emil Ernerfeldt
9def6ef6df All Ui:s must now have a finite max_rect
Deprecated `max_rect_finite`, `available_size_before_wrap_finite`
and `available_rect_before_wrap_finite`.
2021-08-28 16:02:16 +02:00
Emil Ernerfeldt
105b999cb6
Horizontal scrolling (#663)
* First pass (missing rendering the bar)

* Render horizontal bars, and change Window scroll API

* emath: add impl Index + IndexMut for Align2

* Scrolling: fix subtle sizing bugs

* Add horizontal scrolling to color test

* try to wrap content before showing scrollbars, + add auto-shrink option

* Add hscroll to the misc demo window

* Fix for putting wrapping labels in an infinitely wide layout

* Add a egui_asserts to protect against nans in the layout engine

* Add line about horizontal scrolling to changelog

* Add example to docs of ScrollArea

* code cleanup
2021-08-28 13:18:21 +02:00
Emil Ernerfeldt
778bcc1ef7
Style tweaks (#450)
* Tweak style

More compact, less round, less noisy

* Button text is now same size as body text
* The rounder corners are now less rounded
* Collapsing headers no longer have a frame around them
* Combo-boxes looks better when opened
* Slightly more muted colors
* Remove extra line spacing after `\n` (i.e. between paragraphs)

* Thinner scrollbars

* Tweak light mode

* Tweak shadows

* Fix broken doc link

* Add style tweak to CHANGELOG
2021-06-12 15:53:56 +02:00
Emil Ernerfeldt
6b24dbc997 Move easy_mark from egui deo egui_demo_lib 2021-04-24 01:18:08 +02:00