Commit graph

389 commits

Author SHA1 Message Date
Benedikt Terhechte
72e38370fe
Add flag to disable hardware acceleration (#1681)
This is a fix for the behaviour on macOS platforms where any egui app would use the dedicated GPU and consume more power than needed. Not all apps might have dedicated GPU requirements.
2022-05-28 17:53:05 +02:00
Zicklag
1d9524cc59
Re-implement PaintCallbacks With Support for WGPU (#1684)
* Re-implement PaintCallbacks With Support for WGPU

This makes breaking changes to the PaintCallback system, but makes it
flexible enough to support both the WGPU and glow backends with custom
rendering.

Also adds a WGPU equivalent to the glow demo for custom painting.
2022-05-28 17:52:36 +02:00
Emil Ernerfeldt
cc148ca895 Add texture filters to changelogs and improve docs 2022-05-22 17:32:38 +02:00
Emil Ernerfeldt
d6fd5dec3b
Add single-threaded deadlock detection to RwMutex (#1619) 2022-05-21 14:08:19 +02:00
Emil Ernerfeldt
934fcd7e99 Add hex_color clipboard fixes to changelogs 2022-05-21 13:04:58 +02:00
Emil Ernerfeldt
2e4138d050
Add InputState::stable_dt (#1625)
This provides a better estimate of a typical frametime in reactive mode.

From the docstring of `stable_dt`:

Time since last frame (in seconds), but gracefully handles the first frame after sleeping in reactive mode.

In reactive mode (available in e.g. `eframe`), `egui` only updates when there is new input or something animating.
This can lead to large gaps of time (sleep), leading to large [`Self::unstable_dt`].

If `egui` requested a repaint the previous frame, then `egui` will use
`stable_dt = unstable_dt;`, but if `egui` did not not request a repaint last frame,
then `egui` will assume `unstable_dt` is too large, and will use
`stable_dt = predicted_dt;`.

This means that for the first frame after a sleep,
`stable_dt` will be a prediction of the delta-time until the next frame,
and in all other situations this will be an accurate measurement of time passed
since the previous frame.

Note that a frame can still stall for various reasons, so `stable_dt` can
still be unusually large in some situations.

When animating something, it is recommended that you use something like
`stable_dt.min(0.1)` - this will give you smooth animations when the framerate is good
(even in reactive mode), but will avoid large jumps when framerate is bad,
and will effectively slow down the animation when FPS drops below 10.
2022-05-12 11:23:53 +02:00
Emil Ernerfeldt
9624de6c41
Fix dead-lock when alt-tabbing while also showing a tooltip (#1618)
Closes https://github.com/emilk/egui/issues/1609
2022-05-11 20:56:57 +02:00
Luke Newcomb
e44c9b8e54
Fix image button padding on hover (#1595) 2022-05-11 11:58:15 +02:00
Emil Ernerfeldt
7b18fab7a4
Optimize tessellation of filled circles (#1616)
When painting a scatter plot we sometimes want to paint hundreds of thousands of points (filled circles) on screen every frame.

In this PR the font texture atlas is pre-populated with some filled circled of various radii. These are then used when painting (small) filled circled, which means A LOT less triangles and vertices are generated for them.

In a new benchmark we can see a 10x speedup in circle tessellation, but the the real benefit comes in the painting of these circles: since we generate a lot less vertices, the backend painter has less to do.

In a real-life scenario with a lot of things being painted (including around 100k points) I saw tessellation go from 35ms -> 7ms and painting go from 45ms -> 1ms. This means the total frame time went from 80ms to 8ms, or a 10x speedup.
2022-05-10 19:31:19 +02:00
Alejandro Perea
fe6e1ce28f
Add *_released & *_clicked PointerState methods (#1582) 2022-05-05 23:26:15 +02:00
Emil Ernerfeldt
b30224471c
Release 0.18.1 of egui & epaint - Change Shape::Callback to &mut dyn Any (#1552) 2022-05-01 11:35:29 +02:00
Emil Ernerfeldt
dc26890a80 Release 0.18.0 - Shape::Callback, Table, and better text contrast 2022-04-30 20:27:27 +02:00
Emil Ernerfeldt
45b0a071c8 Clean up changelogs and add contributors section 2022-04-30 19:21:40 +02:00
Emil Ernerfeldt
bb421c7e8a
Remove egui_web and epi (#1545)
* Remove integration name (it is always eframe)

* Remove egui_web crate

* Move egui_web/CHANGELOG.md into eframe/CHANGELOG.md

* Remove all mentions of egui_web

* Remove epi crate and absorb into eframe

* egui_glow: only use puffin on native

* Remove WASM doc from CI (we don't generate it anyways!)

* Remove eframe::epi and improve eframe docs
2022-04-30 10:44:35 +02:00
Emil Ernerfeldt
881f9b4161 Deprecate `CollapsingHeader::selectable/selected
Better to use the more powerful CollapsingState::show_header
2022-04-28 20:06:55 +02:00
Emil Ernerfeldt
39917bec26
Collapsing header with custom header (#1538)
* Returns openness in CollapsingResponse
* Make CollapsingState a building block for custom collapsing headers
* Add a demo of the custom collapsing header
* Revert to much simpler tree demo
* Add CollapsingState::is_open and CollapsingState::set_open
2022-04-28 11:09:44 +02:00
Emil Ernerfeldt
2fd20308e5 Add Ui::toggle_value 2022-04-26 21:36:22 +02:00
Emil Ernerfeldt
558891c146 eframe native: persist app state in background thread
Gives smoother frame rate
2022-04-19 21:26:35 +02:00
Emil Ernerfeldt
1dee439ab1 Added CursorIcons for resizing columns, rows and 8 cardinal directions 2022-04-19 16:56:27 +02:00
trevyn
2932c36238
Add triple-click support (#1512) 2022-04-19 15:14:55 +02:00
Jan Haller
e22f6d9a7e
Customize grid spacing in plots (#1180) 2022-04-19 11:35:05 +02:00
Emil Ernerfeldt
676ff047e9 Add Ui::scroll_with_delta, and improve scroll docs 2022-04-19 10:46:24 +02:00
Emil Ernerfeldt
5414e8a7fb Rename Painter::sub_region to Painter::with_clip_rect 2022-04-19 10:00:34 +02:00
Emil Ernerfeldt
2d2022fb72
Add Link widget (#1506)
This looks like a Hyperlink, but doesn't do anything when clicked.
Or rather: it lets the user decide what happens on click.

Closes https://github.com/emilk/egui/issues/1152
2022-04-16 22:55:15 +02:00
Emil Ernerfeldt
2ae93c40ab
Move examples out of eframe/examples into examples/ (#1486)
* Move examples out of eframe/examples into examples/

Give each example a `Cargo.toml` and `src/main.rs`.
This makes it easier for people to use as templates.

* Update README.md with more deps needed on vanilla Ubuntu
* Install libgtk-3-dev on CI, hoping that will fix something
2022-04-13 16:13:24 +02:00
Emil Ernerfeldt
038b3cf2e2 Add Painter::hline and Painter::vline 2022-04-12 10:54:38 +02:00
Emil Ernerfeldt
cf0338d48f
Rust 1.60.0 + refactor cargo features (#1467)
* Update to rust 1.60.0
* Rename the feature `convert_bytemuck` to `bytemuck`
* Rename the feature `serialize` to `serde`.
* Make use of the "weak dependency" cargo feature
* Set rust-version = "1.60" for all crates
* egui_glow: clipboard, links, persistence & winit are now opt-in features
2022-04-09 13:54:47 +02:00
Friz64
dd58d5175f
Replace top_most_layer with more flexible layer_ids (#1266) 2022-04-08 09:06:04 +02:00
Emil Ernerfeldt
a9ae8c3e2c
Smaller checkboxes and radiobutton without a label (#1456)
Co-authored-by: Michael Völkl <michaelvoelkl@zoho.com>
2022-04-05 09:16:58 +02:00
Emil Ernerfeldt
c3b6d1bab9
Warn about Id clashes for Grid, Plot, ScrollArea, Table (#1452)
Id clashes can cause subtle bugs.

egui already warns when the same Id is used to interact with different
parts of the screen.

This adds warnings about id clashes for some widgets that store state:
Grid, Plot, ScrollArea, Table.

The PR also adds `Context::check_for_id_clash` so users who create
their own widgets can add the same type of check.
2022-04-04 13:13:34 +02:00
Emil Ernerfeldt
d09fa63d9c Fix Ui::add_visible sometimes leaving the Ui in a disabled state
Closes https://github.com/emilk/egui/issues/1436
2022-04-03 19:38:34 +02:00
Emil Ernerfeldt
10f30a0c52
Fix tessellation of Shape::Vec of heterogenous TextureId:s (#1445)
Closes https://github.com/emilk/egui/issues/1443
2022-04-03 18:14:27 +02:00
Lucas Kent
c2039920de
Add Plot::allow_scroll (#1382) 2022-04-03 10:43:55 +02:00
Collin Kemper
a52bbade45
Place dark-light behind a feature gate in eframe and egui_glow (#1437) 2022-04-01 11:10:47 +02:00
Emil Ernerfeldt
8272b08742
Improve text contrast in bright mode (#1412)
* Rename AlphaImage to FontImage to discourage any other use for it
* Encode FontImage as f32 and postpone the alpha correction
* Interpret alpha coverage in a new, making dark text darker, improving contrast in bright mode
2022-03-23 16:49:49 +01:00
Emil Ernerfeldt
a9fd03709e Add new NativeOptions: vsync multisampling depth_buffer stencil_buffer
These are useful when embedding 3D into eframe.
2022-03-23 11:13:57 +01:00
Emil Ernerfeldt
15254f8235
Remove the single_threaded/multi_threaded feature flags (#1390)
Always use parking_lot for mutexes, i.e. always be multi-threaded.

Closes #1379
2022-03-21 22:20:37 +01:00
Emil Ernerfeldt
339b28b470 Add Frame::outer_margin, and rename Frame::margin to Frame::inner_margin 2022-03-21 21:44:52 +01:00
Zachary Kohnen
8bb381d50b
Fix code that could lead to a possible deadlock. (#1380)
* Fix code that could lead to a possible deadlock.

Drop implementations are not called until the end of a statement. The statement changed in this commit therefore took 4 read locks on a RwLock which can lead to problems if a write lock is requested between any of these read locks. The code looks like it would only hold one lock at a time but it does not drop any of the locks until after the arithmatic operations complete, which leads to this situation. See https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=996079046184329f3a9df1cd19c87da8 to see this in action. The fix is to just take one lock and share it between the three calls to num_presses, letting it drop at the end of the scope.

* Fix code that may cause a deadlock in `MenuRoot::stationary_interaction`

The issue here is related to that in 9673b8f2a08302c10ffcfd063f2dbdec4301d3e2 in that the lock is not dropped when it is expected.  Since the `RwLockReadGuard` produced by `ctx.input()` has a reference taken from it (one into `pointer`), the lock cannot be dropped until that reference is no longre valid, which is the end of the scope (in this case this function).  The following `ctx.input()` then attempts to aquire a second lock on the `RwLock`, creating the same situation that was found in the referenced commit.

This has been resolved by holding one lock on the input for the whole function.

* Reference this PR from comments in the code for future maintainers

* Add the change to the changelog

* Use full link to PR

* Use full link to PR

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-03-20 20:30:38 +01:00
Emil Ernerfeldt
12c31e980b
Add Ui::push_id (#1374) 2022-03-19 13:30:43 +01:00
Emil Ernerfeldt
c768d1d48e
Context::request_repaint will wake up the UI thread (#1366)
This adds a callback (set by `Context::set_request_repaint_callback`)
which integration can use to wake up the UI thread.

eframe (egui_web and egui_glow) will use this, replacing
`epi::Frame::request_repaint`.

Existing code calling `epi::Frame::request_repaint` should be changed
to instead call `egui::Context::request_repaint`.

This is the first callback added to the egui API, which otherwise is
completely driven by data.

The purpose of this is to remove the confusion between the two
`request_repaint` methods (by removing one). Furthermore, it makes
`epi::Frame` a lot simpler, allowing future simplifications to it
(perhaps no longer having it be `Send+Sync+Clone`).
2022-03-15 17:21:52 +01:00
Emil Ernerfeldt
6aee4997d4
Add Shape::Callback to do custom rendering inside of an egui UI (#1351)
* Add Shape::Callback to do custom rendering inside of an egui UI
* Use Rc<glow::Context> everywhere
* Remove trait WebPainter
* Add glow::Context to epi::App::setup
2022-03-14 13:25:11 +01:00
Emil Ernerfeldt
002158050b
Add Frame::canvas - bright in bright mode, dark in dark mode (#1362)
and use it in the demo app
2022-03-14 12:33:17 +01:00
Juan Campa
e3d1fa22d1
Fix combo box misalignment on rtl layout (#1304) 2022-03-07 10:48:12 +01:00
Emil Ernerfeldt
a05520b9d3 Release 0.17.0 - Improved font selection and image handling 2022-02-22 19:32:30 +01:00
Emil Ernerfeldt
31d324932c
Introduce egui::FullOutput, returned from Context::run (#1292)
* Introduce `egui::FullOutput`, returned from `Context::run`
* Rename `Output` to `PlatformOutput`
2022-02-22 17:13:53 +01:00
Emil Ernerfeldt
6d68838821 Clean up changelogs 2022-02-21 16:10:05 +01:00
Emil Ernerfeldt
aa53522179
Slider event fixes (#1270)
* Slider: return drag_started,dragged,drag_released if value was dragged

Closes https://github.com/emilk/egui/issues/1269

* Fix: DragValue correctly reports gained_focus

* Make `Slider` report gained_focus,has_focus,lost_focus from DragValue

Closes https://github.com/emilk/egui/issues/1268
2022-02-19 19:56:12 +01:00
Benedikt Terhechte
8e62b382fd
Add some macOS emacs keybindings (#1243)
Move cursor left: ^B
    Move cursor right: ^F
    Beginning of line: ^A
    End of line: ^E
    Line up: ^P
    Line down: ^N
2022-02-19 10:42:43 +01:00
Emil Ernerfeldt
3d754e3a16
Prevent ScrollArea:s from becoming tiny (#1255)
Closes https://github.com/emilk/egui/issues/1097
2022-02-17 17:08:05 +01:00
Emil Ernerfeldt
4af3cae26d
Scroll so that text cursor remains visible (#1252)
Closes https://github.com/emilk/egui/issues/165
2022-02-16 21:34:47 +01:00
cat-state
c1569ed0d7
Add Ui.input_mut & InputState.ignore_key (#1212) 2022-02-15 17:14:24 +01:00
Friz64
c8c871fcd1
Add move_to_top and top_most_layer (#1242) 2022-02-15 17:13:08 +01:00
Sven Niederberger
8f8eb5d4a9
Customize Plot label and cursor texts (#1235)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-02-15 17:12:29 +01:00
Juan Campa
635c65773d
Allow scroll into view without specifying an alignment (#1247)
* Allow scroll into view without specifying an alignment
* Handle case of UI being too big to fit in the scroll view
2022-02-15 16:52:29 +01:00
Alexander
62504fface
Slider: Add step parameter (#1225)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-02-13 21:55:51 +01:00
Juan Campa
c4528beb72
Make non interactable layers not interact (#1240)
* Make non interactable layers not interact
* Make menus interactable
* Fix area interactable not being updated each frame
2022-02-13 21:09:25 +01:00
Emil Ernerfeldt
69626296f1
Make v-align and scale of user fonts tweakable (#1241)
* Add ability to "tweak" the scale and y-offsets of individual fonts
* Change default font tweak

This help vertically center large text.
2022-02-12 18:22:42 +01:00
Emil Ernerfeldt
3f8ba3a542
Improve the contrast of the default light mode style (#1238)
Makes backgrounds brighter and foregrounds darker.
2022-02-11 13:58:50 +01:00
Emil Ernerfeldt
4cede42748 Add ui.weak(text) 2022-02-09 15:08:01 +01:00
Erlend Walstad
2802e03526
Per-side margins with new struct Margin (#1219) 2022-02-07 11:29:16 +01:00
Emil Ernerfeldt
5459ab29b7 Fix: allow calling set_pixels_per_point before first frame
Closes https://github.com/emilk/egui/issues/1153
2022-02-06 00:16:59 +01:00
Manuel Innerhofer
7d41551913
Fixed typos: wether -> whether (#1210)
Co-authored-by: mir <mir@wisdomtag.com>
2022-02-05 18:14:16 +01:00
Emil Ernerfeldt
9ed96155e9 Rename corner_radius to rounding
Also update changelogs and clean up other aspects of
https://github.com/emilk/egui/pull/1206
2022-02-05 18:13:46 +01:00
Juan Campa
32a9b4abcc
Add on_hover_text_at_pointer (#1179) 2022-02-05 10:51:16 +01:00
nongiach
869d556335
Plot boxed zoom with secondary mouse button (#1188) 2022-02-02 16:32:46 +01:00
Emil Ernerfeldt
c6ac1827f6
Use tracing crate for logging (#1192)
* egui_web: use tracing crate
* egui_glow: use tracing crate
* Log at the debug level
* egui_demo_app: enable tracing to log to stdout
* Use tracing in egui-winit
* Add opt-in tracing support to egui
2022-02-01 12:27:39 +01:00
Sven Niederberger
4e99d8f409
Plot: Linked axis support (#1184) 2022-01-31 20:18:10 +01:00
Emil Ernerfeldt
2183e9fdea Add early egui history to changelog 2022-01-31 19:17:26 +01:00
Emil Ernerfeldt
b618636425
Add ui.data(), ctx.data(), ctx.options() and ctx.tessellation_options() (#1175)
Helpful access deeper into Memory
2022-01-29 17:53:41 +01:00
Emil Ernerfeldt
3333d63b91
Return more info from ScrollArea::show (#1166) 2022-01-26 22:19:32 +01:00
AlexxxRu
0d00185d9f
Bugfix/drag window (#1108)
Call .drag_window() only after Left mouse btn clicked

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-01-26 22:04:24 +01:00
Jan Haller
366f544655
Formatter for plot axis labels (#1130)
* Fix Orientation not exposed, although there are public fields with its type

* Implement formatters for X/Y axis labels

* Use array instead of separate X/Y formatters

* Swap axis formatters if charts are horizontal

* Review suggestions
2022-01-24 22:34:00 +01:00
Sven Niederberger
3418eb5d35
Make Plot::highlight take a boolean (#1159) 2022-01-24 20:50:22 +01:00
Emil Ernerfeldt
fa43d16c41
Choose your own font and size (#1154)
* Refactor text layout: don't need &Fonts in all functions
* Replace indexing in Fonts with member function
* Wrap Fonts in a Mutex
* Remove mutex for Font::glyph_info_cache
* Remove RwLock around Font::characters
* Put FontsImpl and GalleyCache behind the same Mutex
* Round font sizes to whole pixels before deduplicating them
* Make TextStyle !Copy
* Implement user-named TextStyle:s
* round font size earlier
* Cache fonts based on family and size
* Move TextStyle into egui and Style
* Remove body_text_style
* Query graphics about max texture size and use that as font atlas size
* Recreate texture atlas when it is getting full
2022-01-24 14:32:36 +01:00
Emil Ernerfeldt
462f181db3
Partial font texture update (#1149) 2022-01-22 11:23:12 +01:00
Juan Campa
343f7da564
Add ability to override collapsing icons (#1147) 2022-01-22 10:32:02 +01:00
Emil Ernerfeldt
ad5418777d
Fix dead-lock in TextEdit on touch-screens (#1118)
Introduced in https://github.com/emilk/egui/pull/1035

Fixes https://github.com/emilk/egui/issues/1116
2022-01-15 22:40:53 +01:00
Emil Ernerfeldt
66d80e2519
Texture loading in egui (#1110)
* Move texture allocation into epaint/egui proper
* Add TextureHandle
* egui_glow: cast using bytemuck instead of unsafe code
* Optimize glium painter
* Optimize WebGL
* Add example of loading an image from file
2022-01-15 13:59:52 +01:00
Emil Ernerfeldt
d5673412dd
Put everything in Context behind the same Mutex (#1050)
* Move all interior mutability from Context to CtxRef and make it a handle
* Rename `CtxRef` to `Context`
* The old `Context` is now `ContextImpl` and is non-pub
* Add benchmark Painter::rect

Co-authored-by: Daniel Keller <dklr433@gmail.com>
2022-01-10 23:13:10 +01:00
Simon Werner
225d2b506d
Split Event::Text into Text and Paste (#1058)
* Split `Event::Text` into `Text` and `Paste`

* Added explicit Event::Paste change

See #1043

* Link to PR in changelog (not the issue)

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-01-10 23:12:30 +01:00
Lampsitter
611eaa52e8
Revert "Don't constrain immovable egui windows to native window (#1049)" (#1054)
This reverts commit 7b641be7b0.
It accidentally disabled constraining for all windows
2022-01-09 15:32:09 +01:00
Lampsitter
7b641be7b0
Don't constrain immovable egui windows to native window (#1049) 2022-01-08 10:07:02 +01:00
Lampsitter
b0ea4dc0b5
Fix context menu styling (#1043) 2022-01-06 12:17:12 +01:00
Emil Ernerfeldt
79cfdaa1f9 Better docs and spelling fixes 2022-01-03 23:58:06 +01:00
Emil Ernerfeldt
b5c119ef19
0.16.1 patch release: Add back CtxRef::begin_frame/end_frame (#1019)
`begin_frame`, `end_frame` is more convenient when using egui in a game engine. In particular, 0.16.0 was incompatible with https://github.com/mvlabat/bevy_egui>.
2021-12-31 11:45:57 +01:00
Emil Ernerfeldt
4ef21380a2 Add Ui::add_visible and Ui::add_visible_ui
Also rename `Ui::visible` to `Ui::is_visible`.
2021-12-30 22:39:41 +01:00
Emil Ernerfeldt
0146c7e7fc Release 0.16.0 - Context menus and rich text 2021-12-29 12:07:05 +01:00
Emil Ernerfeldt
369ce95bbd
Add CollapsingHeader::open to control if it is open or collapsed (#1006)
Closes https://github.com/emilk/egui/issues/978
2021-12-28 10:45:32 +01:00
Emil Ernerfeldt
c60d17b91b
Set MSRV to 1.56.0 and use rust edition 2021 (#998) 2021-12-25 19:32:25 +01:00
kud1ing
214d2b5d4f
Changlog: mention menu::menu(ui, ...) => ui.menu_button(...) (#956) 2021-12-19 21:17:02 +01:00
Emil Ernerfeldt
c85eca6eaa Update changelog 2021-11-29 18:43:52 +01:00
Jan Haller
1088d950e9
Add bar charts and box plots (#863)
Changes:
* New `BarChart` and `BoxPlot` diagrams
* New `FloatOrd` trait for total ordering of float types
* Refactoring of existing plot items

Co-authored-by: niladic <git@nil.choron.cc>
2021-11-29 18:39:58 +01:00
Sven Niederberger
9d56bce592
Improved plot interaction methods (#892)
ctx plot_bounds plot_hovered screen_from_plot plot_from_screen etc
2021-11-27 23:59:32 +01:00
Emil Ernerfeldt
a0b635dc21 Add Button::image_and_text to changelog
following https://github.com/emilk/egui/pull/832
2021-11-13 13:19:13 +01:00
Emil Ernerfeldt
b5cb2b2c0d Some code cleanup following https://github.com/emilk/egui/pull/888 2021-11-13 12:55:48 +01:00
Emil Ernerfeldt
4d4c75c6f1 Fix vertical slider up/down keys and add a line in the changelog
Follow-up to https://github.com/emilk/egui/pull/875
2021-11-13 12:30:13 +01:00
Sven Niederberger
0bad1d0c99
Plot interaction methods (#766)
* move to a basic plot builder with callback
* add some interaction methods
* move interaction demo to its own panel
2021-11-13 11:56:22 +01:00
Emil Ernerfeldt
951ee4e142
Improve color picker cache (#886)
* colorpicker: try to maintain hue even when saturation goes to zero
* More consistent arguments to color types
* implement `Hash` for `Rgba`.
2021-11-07 21:11:42 +01:00
Emil Ernerfeldt
19d24bbebe
Don't clip popups to the parent cliprect (#885)
Closes https://github.com/emilk/egui/issues/825
2021-11-07 19:48:38 +01:00