Commit graph

264 commits

Author SHA1 Message Date
Emil Ernerfeldt
462f181db3
Partial font texture update (#1149) 2022-01-22 11:23:12 +01:00
Juan Campa
343f7da564
Add ability to override collapsing icons (#1147) 2022-01-22 10:32:02 +01:00
Emil Ernerfeldt
ad5418777d
Fix dead-lock in TextEdit on touch-screens (#1118)
Introduced in https://github.com/emilk/egui/pull/1035

Fixes https://github.com/emilk/egui/issues/1116
2022-01-15 22:40:53 +01:00
Emil Ernerfeldt
66d80e2519
Texture loading in egui (#1110)
* Move texture allocation into epaint/egui proper
* Add TextureHandle
* egui_glow: cast using bytemuck instead of unsafe code
* Optimize glium painter
* Optimize WebGL
* Add example of loading an image from file
2022-01-15 13:59:52 +01:00
Emil Ernerfeldt
d5673412dd
Put everything in Context behind the same Mutex (#1050)
* Move all interior mutability from Context to CtxRef and make it a handle
* Rename `CtxRef` to `Context`
* The old `Context` is now `ContextImpl` and is non-pub
* Add benchmark Painter::rect

Co-authored-by: Daniel Keller <dklr433@gmail.com>
2022-01-10 23:13:10 +01:00
Simon Werner
225d2b506d
Split Event::Text into Text and Paste (#1058)
* Split `Event::Text` into `Text` and `Paste`

* Added explicit Event::Paste change

See #1043

* Link to PR in changelog (not the issue)

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-01-10 23:12:30 +01:00
Lampsitter
611eaa52e8
Revert "Don't constrain immovable egui windows to native window (#1049)" (#1054)
This reverts commit 7b641be7b0.
It accidentally disabled constraining for all windows
2022-01-09 15:32:09 +01:00
Lampsitter
7b641be7b0
Don't constrain immovable egui windows to native window (#1049) 2022-01-08 10:07:02 +01:00
Lampsitter
b0ea4dc0b5
Fix context menu styling (#1043) 2022-01-06 12:17:12 +01:00
Emil Ernerfeldt
79cfdaa1f9 Better docs and spelling fixes 2022-01-03 23:58:06 +01:00
Emil Ernerfeldt
b5c119ef19
0.16.1 patch release: Add back CtxRef::begin_frame/end_frame (#1019)
`begin_frame`, `end_frame` is more convenient when using egui in a game engine. In particular, 0.16.0 was incompatible with https://github.com/mvlabat/bevy_egui>.
2021-12-31 11:45:57 +01:00
Emil Ernerfeldt
4ef21380a2 Add Ui::add_visible and Ui::add_visible_ui
Also rename `Ui::visible` to `Ui::is_visible`.
2021-12-30 22:39:41 +01:00
Emil Ernerfeldt
0146c7e7fc Release 0.16.0 - Context menus and rich text 2021-12-29 12:07:05 +01:00
Emil Ernerfeldt
369ce95bbd
Add CollapsingHeader::open to control if it is open or collapsed (#1006)
Closes https://github.com/emilk/egui/issues/978
2021-12-28 10:45:32 +01:00
Emil Ernerfeldt
c60d17b91b
Set MSRV to 1.56.0 and use rust edition 2021 (#998) 2021-12-25 19:32:25 +01:00
kud1ing
214d2b5d4f
Changlog: mention menu::menu(ui, ...) => ui.menu_button(...) (#956) 2021-12-19 21:17:02 +01:00
Emil Ernerfeldt
c85eca6eaa Update changelog 2021-11-29 18:43:52 +01:00
Jan Haller
1088d950e9
Add bar charts and box plots (#863)
Changes:
* New `BarChart` and `BoxPlot` diagrams
* New `FloatOrd` trait for total ordering of float types
* Refactoring of existing plot items

Co-authored-by: niladic <git@nil.choron.cc>
2021-11-29 18:39:58 +01:00
Sven Niederberger
9d56bce592
Improved plot interaction methods (#892)
ctx plot_bounds plot_hovered screen_from_plot plot_from_screen etc
2021-11-27 23:59:32 +01:00
Emil Ernerfeldt
a0b635dc21 Add Button::image_and_text to changelog
following https://github.com/emilk/egui/pull/832
2021-11-13 13:19:13 +01:00
Emil Ernerfeldt
b5cb2b2c0d Some code cleanup following https://github.com/emilk/egui/pull/888 2021-11-13 12:55:48 +01:00
Emil Ernerfeldt
4d4c75c6f1 Fix vertical slider up/down keys and add a line in the changelog
Follow-up to https://github.com/emilk/egui/pull/875
2021-11-13 12:30:13 +01:00
Sven Niederberger
0bad1d0c99
Plot interaction methods (#766)
* move to a basic plot builder with callback
* add some interaction methods
* move interaction demo to its own panel
2021-11-13 11:56:22 +01:00
Emil Ernerfeldt
951ee4e142
Improve color picker cache (#886)
* colorpicker: try to maintain hue even when saturation goes to zero
* More consistent arguments to color types
* implement `Hash` for `Rgba`.
2021-11-07 21:11:42 +01:00
Emil Ernerfeldt
19d24bbebe
Don't clip popups to the parent cliprect (#885)
Closes https://github.com/emilk/egui/issues/825
2021-11-07 19:48:38 +01:00
Emil Ernerfeldt
878eddd546
When using a custom font you can now specify a font index (#873)
When using a custom font you can now specify a font index

Closes https://github.com/emilk/egui/issues/853
2021-11-07 19:47:52 +01:00
Emil Ernerfeldt
83e490fb6a Remove egui::math & egui::paint, replace with egui::emath & egui::epaint 2021-11-06 09:47:23 +01:00
Emil Ernerfeldt
6d33beabb1 Replace scroll_delta and zoom_delta in RawInput with events
Part of https://github.com/emilk/egui/issues/843
2021-11-03 22:57:13 +01:00
Emil Ernerfeldt
49e43885ff
Replace Context::begin_frame/end_frame with fn run taking a closure (#872)
* Replace Context begin_frame/end_frame with `fn run` taking a closure
* Create `egui::__run_test_ui` to replace `Ui::__test`
* Add helper `egui::__run_test_ctx` for doctests
2021-11-03 20:11:25 +01:00
Emil Ernerfeldt
e54106e950 Extend contributor list 2021-11-03 19:37:38 +01:00
Emil Ernerfeldt
09b8269326
Rich text for all widgets (#855)
Introduce `RichText` and `WidgetText`
2021-11-01 21:30:10 +01:00
Emil Ernerfeldt
c7638ca7f5
Add read/write of TextEdit cursor state (#848)
* Rename `CursorPair` to `CursorRange`
* Easymark editor: add keyboard shortcuts to toggle bold, italics etc
* Split up TextEdit into separate files
* Add TextEdit::show that returns a rich TextEditOutput object with response, galley and cursor
* Rename text_edit::State to TextEditState
2021-10-27 16:30:14 +02:00
Emil Ernerfeldt
8e4fd942a9
Refactor memory data (#836)
This refactors the widget state storage introduced by @optozorax in https://github.com/emilk/egui/pull/257

* Unify the four buckets (`data`, `data_temp`, `id_data` and `id_data_temp`) into a single `data`.
  * Less complexity, and also less chance of error (storing in one bucket, reading from another).
* Store data by `Id` and `TypeId`.
  * Users can thus reuse the same `Id` to store many types.
  * Uses a simple xor of id and typeid, which is fast and good since both id and typeid are already high-entropy hashes.
* Use different suffixes on the functions to pick if you want the data persisted or not (`get_temp`, `insert_persisted`, etc).
  * Writing with one suffix and reading with the other works.
* To store state not bound to a specific `Id` (i.e. only based on type), use the new `Id::null` as the key.
2021-10-27 08:51:34 +02:00
Emil Ernerfeldt
41f77ba7d7 Clean up some of the new context menus
Follow-up to https://github.com/emilk/egui/pull/543

* Add entry to CHANGELOG.md
* Add entry to contributors in README.md
* Improve documentation
* Simplify demo
2021-10-26 20:16:46 +02:00
Emil Ernerfeldt
08cc07bb2d Release 0.15.0 - Syntax highlighting, hscroll, egui-winit and egui_glow 2021-10-24 16:15:07 +02:00
Emil Ernerfeldt
7c82111234 Update changelog with credits
Thanks to:

* [AlexApps99](https://github.com/AlexApps99)
* [baysmith](https://github.com/baysmith)
* [bpostlethwaite](https://github.com/bpostlethwaite)
* [cwfitzgerald](https://github.com/cwfitzgerald)
* [DrOptix](https://github.com/DrOptix)
* [JerzySpendel](https://github.com/JerzySpendel)
* [NiceneNerd](https://github.com/NiceneNerd)
* [parasyte](https://github.com/parasyte)
* [spersson](https://github.com/spersson)
* [Stock84-dev](https://github.com/Stock84-dev)
* [sumibi-yakitori](https://github.com/sumibi-yakitori)
* [t18b219k](https://github.com/t18b219k)
* [TobTobXX](https://github.com/TobTobXX)
* [zu1k](https://github.com/zu1k)
2021-10-23 06:14:08 +02:00
Emil Ernerfeldt
cdd4dccf5f
Add egui_glow as an opt-in backend to eframe (#817)
* Make egui_glow and opt-in backend for eframe

* Add egui_glow to Cargo.toml and to CI

* Reference egui_glow where egui_glium is mentioned

* Remove path-patches from root Cargo.toml

* Add instructions on how to enable the glow backend of eframe
2021-10-19 15:32:23 +02:00
Emil Ernerfeldt
9f1a5dcb33 ui.label now take impl ToString as argument, not impl Into<Label> 2021-10-18 21:09:44 +02:00
Emil Ernerfeldt
2af2e8bad5 Add ui.add_enabled and ui.add_enabled_ui, and remove Button::enabled 2021-10-17 22:17:50 +02:00
Emil Ernerfeldt
8a47019c1a Rename TextEdit::enabled to TextEdit::interactive. 2021-10-17 22:13:15 +02:00
Emil Ernerfeldt
6f699b3391 Replace every ... with … like some sort of crazy person
Also fix some small typos

Closes https://github.com/emilk/egui/pull/736
2021-10-13 11:52:34 +02:00
Cristian Dinu
1c4237097f
Slider, by default clamp to range (#789)
* Slider, by default clamp to range

* Update change log.
2021-10-12 21:15:32 +02:00
Emil Ernerfeldt
e547b149ca Improve docs, especially of epaint, and add epaint/CHANGELOG.md 2021-10-10 15:35:13 +02:00
Emil Ernerfeldt
ce8d863249 auto-shrink ScrollArea to content size
Unless the user disables it with `ScollArea::auto_shrink([false; 2])`.
2021-10-06 23:51:03 +02:00
Emil Ernerfeldt
a1bf5aff47 Add Memory::caches for caching things from one frame to the next 2021-10-06 17:54:45 +02:00
Emil Ernerfeldt
8d854391df TextEdit can now show immutable text 2021-10-02 21:43:17 +02:00
Emil Ernerfeldt
96557a4fa6 Add egui::widgets::global_dark_light_mode_buttons 2021-10-01 21:28:12 +02:00
Emil Ernerfeldt
981b812f68 Smaller and nicer color picker 2021-10-01 19:24:36 +02:00
Emil Ernerfeldt
5539dbe620
Add separate serialize feature and better persitence control (#753)
* Rename epaint feature "persistence" to "serialize"

* Add separate "serialize" feature to egui

* egui_demo_lib: separate serialize and persistence features

* Add App::persist_native_window and App::persist_egui_memory

Controls what gets persisted
2021-09-29 08:45:13 +02:00
Emil Ernerfeldt
f2dd3dfdd9 Fix popups sometimes getting clipped by panels 2021-09-28 22:19:03 +02:00