Commit graph

142 commits

Author SHA1 Message Date
Emil Ernerfeldt
462f181db3
Partial font texture update (#1149) 2022-01-22 11:23:12 +01:00
Emil Ernerfeldt
199bbef77b Add misc documentation 2022-01-22 09:07:41 +01:00
Mingun
87ae77aab0
Add some improvements in the documentation (#1056)
* Better documentation for align.rs
* Document some painting methods
* Fix broken intra-doc links
* Add some internal documentation for Window TitleBar
2022-01-16 22:06:28 +01:00
Emil Ernerfeldt
66d80e2519
Texture loading in egui (#1110)
* Move texture allocation into epaint/egui proper
* Add TextureHandle
* egui_glow: cast using bytemuck instead of unsafe code
* Optimize glium painter
* Optimize WebGL
* Add example of loading an image from file
2022-01-15 13:59:52 +01:00
Emil Ernerfeldt
d5673412dd
Put everything in Context behind the same Mutex (#1050)
* Move all interior mutability from Context to CtxRef and make it a handle
* Rename `CtxRef` to `Context`
* The old `Context` is now `ContextImpl` and is non-pub
* Add benchmark Painter::rect

Co-authored-by: Daniel Keller <dklr433@gmail.com>
2022-01-10 23:13:10 +01:00
Emil Ernerfeldt
342737e2f0 Improve a couple of docstrings 2022-01-08 11:15:15 +01:00
Lampsitter
d31f7d6522
Faster dashed line generation (#1027)
* Faster dashed lines generation

* Add dashed_line benchmark
2022-01-06 10:44:53 +01:00
Emil Ernerfeldt
0960f38552 Add inter-linking between different forms of documentations and examples 2021-12-29 21:44:48 +01:00
Emil Ernerfeldt
0146c7e7fc Release 0.16.0 - Context menus and rich text 2021-12-29 12:07:05 +01:00
Emil Ernerfeldt
190c85a40f Rename Texture to FontImage 2021-12-28 21:19:24 +01:00
Emil Ernerfeldt
d5efa4bbca 1.56 fix: missing_crate_level_docs -> rusdoc::missing_crate_level_docs 2021-12-26 09:56:14 +01:00
Emil Ernerfeldt
c60d17b91b
Set MSRV to 1.56.0 and use rust edition 2021 (#998) 2021-12-25 19:32:25 +01:00
Jan Haller
5ec14867c8
OrderedFloat refactor (#918)
* Move egui/util/float_ord.rs -> epaint/util/ordered_float.rs

* Implement Hash on OrderedFloat

* Generic OrderedFloat<T>; impl Hash; documentation
2021-12-11 13:52:23 +01:00
Emil Ernerfeldt
5fee6b7bc5
Anti-alias path ends (#893)
Closes https://github.com/emilk/egui/issues/876
2021-11-14 17:23:51 +01:00
Emil Ernerfeldt
951ee4e142
Improve color picker cache (#886)
* colorpicker: try to maintain hue even when saturation goes to zero
* More consistent arguments to color types
* implement `Hash` for `Rgba`.
2021-11-07 21:11:42 +01:00
Emil Ernerfeldt
878eddd546
When using a custom font you can now specify a font index (#873)
When using a custom font you can now specify a font index

Closes https://github.com/emilk/egui/issues/853
2021-11-07 19:47:52 +01:00
Emil Ernerfeldt
09b8269326
Rich text for all widgets (#855)
Introduce `RichText` and `WidgetText`
2021-11-01 21:30:10 +01:00
Emil Ernerfeldt
78dfde40b2 Remove deprecated functions 2021-10-30 09:46:06 +02:00
Emil Ernerfeldt
ddd52f47c5 Add tessellation option to toggle rounding text to pixel coordinates
On by default and only there for testing
2021-10-27 08:56:06 +02:00
Emil Ernerfeldt
8e4fd942a9
Refactor memory data (#836)
This refactors the widget state storage introduced by @optozorax in https://github.com/emilk/egui/pull/257

* Unify the four buckets (`data`, `data_temp`, `id_data` and `id_data_temp`) into a single `data`.
  * Less complexity, and also less chance of error (storing in one bucket, reading from another).
* Store data by `Id` and `TypeId`.
  * Users can thus reuse the same `Id` to store many types.
  * Uses a simple xor of id and typeid, which is fast and good since both id and typeid are already high-entropy hashes.
* Use different suffixes on the functions to pick if you want the data persisted or not (`get_temp`, `insert_persisted`, etc).
  * Writing with one suffix and reading with the other works.
* To store state not bound to a specific `Id` (i.e. only based on type), use the new `Id::null` as the key.
2021-10-27 08:51:34 +02:00
Emil Ernerfeldt
08cc07bb2d Release 0.15.0 - Syntax highlighting, hscroll, egui-winit and egui_glow 2021-10-24 16:15:07 +02:00
Emil Ernerfeldt
4ace85b780 Fix: '\t' always take up the width of four spaces 2021-10-23 14:38:26 +02:00
Emil Ernerfeldt
2a9037cd90 Clean up epaint mutex code 2021-10-20 22:24:34 +02:00
Emil Ernerfeldt
dd50cba9a7 Optimize debug builds 2021-10-20 21:58:35 +02:00
Emil Ernerfeldt
d97a369c44 End statements with semicolon (clippy::semicolon_if_nothing_returned) 2021-10-20 16:46:57 +02:00
Emil Ernerfeldt
a0cd41755e Add more clippy lints 2021-10-20 16:30:39 +02:00
Emil Ernerfeldt
087c6695bb Handle having no fonts (missing "default_fonts" feature) without a crash 2021-10-20 15:40:06 +02:00
Emil Ernerfeldt
1f5cd482f6
Replace ProggyClean.ttf with Hack-Regular.ttf as default monospace font (#802)
https://github.com/source-foundry/Hack, MIT license
2021-10-17 20:49:28 +02:00
Emil Ernerfeldt
6f699b3391 Replace every ... with … like some sort of crazy person
Also fix some small typos

Closes https://github.com/emilk/egui/pull/736
2021-10-13 11:52:34 +02:00
Emil Ernerfeldt
1ab61ce9bb Implement bytemuck for epaint::Rgba
Closes https://github.com/emilk/egui/pull/784
2021-10-13 08:56:34 +02:00
Emil Ernerfeldt
e547b149ca Improve docs, especially of epaint, and add epaint/CHANGELOG.md 2021-10-10 15:35:13 +02:00
Emil Ernerfeldt
22a3a75eb5 Optimization: replace HashSet uses with AHashSet 2021-10-09 14:15:45 +02:00
Stock84
cd2227814f
Implement bytemuck behind a feature (#775) 2021-10-07 22:30:15 +02:00
Emil Ernerfeldt
a1bf5aff47 Add Memory::caches for caching things from one frame to the next 2021-10-06 17:54:45 +02:00
Emil Ernerfeldt
f59abd9684 Clean up some macro syntax 2021-10-02 21:08:00 +02:00
Emil Ernerfeldt
5539dbe620
Add separate serialize feature and better persitence control (#753)
* Rename epaint feature "persistence" to "serialize"

* Add separate "serialize" feature to egui

* egui_demo_lib: separate serialize and persistence features

* Add App::persist_native_window and App::persist_egui_memory

Controls what gets persisted
2021-09-29 08:45:13 +02:00
Emil Ernerfeldt
d9db768180 Optimize tessellator: pass options by reference 2021-09-28 18:00:01 +02:00
Emil Ernerfeldt
2e83e36146 Use ahash for Id and other things that need hashing 2021-09-28 17:56:24 +02:00
Emil Ernerfeldt
1b36863248
Split out new crate egui-winit from egui_glium (#735) 2021-09-28 17:33:28 +02:00
Emil Ernerfeldt
ba0e3780a1 Add epaint::util::hash function for hashing a value 2021-09-26 03:16:12 +02:00
Emil Ernerfeldt
976260c2bd Better error if neither single_threaded or multi_threaded features is on 2021-09-25 05:26:45 +02:00
Emil Ernerfeldt
e7cfda4941
Shape refactor (#705)
* More introspection stats about vertices/indices etc

* more serde derive

* #[inline] to Shape constructors

* Introduce RectShape

* Introduce CircleShape

* Introduce PathShape

* More serde derive

* impl Copy for RectShape and CircleShape

* Simplify some code

* More serde derive

* Add helpers for appending more input or output

* Serde derives for RawInput

* Rename Fonts::from_definitions to Fonts::new

* Add Output::take

* refactor EguiGlium slightly

* Derive PartialEq for RawInput

* Improve egui::util::History interface

* tweaks

* Improve History filter: add minimum length

* Calculate galley bounding rect

* tessellator: cull line segments and paths

* tessellator: cull meshes

* Fix bug in History bandwidth estimator
2021-09-20 21:36:56 +02:00
Emil Ernerfeldt
f37180f7dc
Bump MSRV (Minimum Supported Rust Version) to 1.54.0 (#703)
1.51.0 clippy has been giving me trouble (not reporting all problems),
and so I take the easy way out and just bump MSRV.

We will upgrade to 1.56.0 once it comes around anyway
to get access to that sweet disjoint capture in closures
(https://doc.rust-lang.org/nightly/edition-guide/rust-2021/disjoint-capture-in-closures.html)
2021-09-09 00:16:06 +02:00
Emil Ernerfeldt
acb5501fe4 Add justified and/or center- and right-aligned text
Label text will now be centered, right-aligned and/or
justified based on the layout.

Galleys are no longer always pivoted in the left top corner,
so now have a Rect rather than just a size.
2021-09-07 20:37:50 +02:00
Emil Ernerfeldt
92503ea9e1 clippy fix 2021-09-05 10:11:52 +02:00
Emil Ernerfeldt
14c989fdfa Implement rotating text
Closes https://github.com/emilk/egui/issues/428
2021-09-05 09:06:53 +02:00
Emil Ernerfeldt
5f88d89f74
Faster galley cache (#699)
* Speed up galley cache by only using the hash as key

This hashes the job but doesn't compare them with Eq,
which speeds up demo_with_tessellate__realistic by 5-6%,
winning back all the performance lost in
https://github.com/emilk/egui/pull/682

* Remove custom Eq/PartialEq code for LayoutJob and friends

* Silence clippy

* Unrelated clippy fixes
2021-09-04 10:19:58 +02:00
Emil Ernerfeldt
3b75a84d3b Point crate repository & homepage urls to their subfolders 2021-09-03 21:12:44 +02:00
Emil Ernerfeldt
9598596bdc
Replace all http code in epi/eframe/egui_glium/egui_web with ehttp (#697)
I've extracted all the http request code and turned it
into its own crate at <https://github.com/emilk/ehttp>.

There was never a reason for the HTTP request library to be part of
`eframe`. Much better to have it as its own crate!
2021-09-03 21:04:43 +02:00
Emil Ernerfeldt
de1a1ba9b2
New text layout (#682)
This PR introduces a completely rewritten text layout engine which is simpler and more powerful. It allows mixing different text styles (heading, body, etc) and formats (color, underlining, strikethrough, …) in the same layout pass, and baked into the same `Galley`.

This opens up the door to having a syntax-highlighed code editor, or a WYSIWYG markdown editor.

One major change is the color is now baked in at layout time. However, many widgets changes text color on hovered. But we need to do the text layout before we know if it is hovered. Therefor the painter has an option to override the text color of a galley.


## Performance
Text layout alone is about 20% slower, but a lot of that is because more tessellation is done upfront. Text tessellation is now a lot faster, but text layout + tessellation still lands at a net loss of 5-10% in performance. There are however a few tricks to speed it up (like using `smallvec`) which I am saving for later. Text layout is also cached, meaning that in most cases (when all text isn't changing each frame) text tessellation is actually more important (and that's more than 2x faster!).

Sadly, the actual text cache lookup is significantly slower (300ns -> 600ns). That's because the `TextLayoutJob` is a lot bigger (it has more options, like underlining, fonts etc), so it is slower to hash and compare. I have an idea how to speed this up, but I need to do some other work before I can implement that.

All in all, the performance impact on `demo_with_tesselate__realistic` is about 5-6% in the red. Not great; not terrible. The benefits are worth it, but I also think with some work I can get that down significantly, hopefully down to the old levels.
2021-09-03 18:18:00 +02:00