Emil Ernerfeldt
b5cb2b2c0d
Some code cleanup following https://github.com/emilk/egui/pull/888
2021-11-13 12:55:48 +01:00
triangle drawer
008a971e73
Fix wrong gamma in WebkitGTK ( #888 )
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Closes https://github.com/emilk/egui/issues/794
Also refactor and improve VAO support detection
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2021-11-13 12:32:01 +01:00
Emil Ernerfeldt
f37180f7dc
Bump MSRV (Minimum Supported Rust Version) to 1.54.0 ( #703 )
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1.51.0 clippy has been giving me trouble (not reporting all problems),
and so I take the easy way out and just bump MSRV.
We will upgrade to 1.56.0 once it comes around anyway
to get access to that sweet disjoint capture in closures
(https://doc.rust-lang.org/nightly/edition-guide/rust-2021/disjoint-capture-in-closures.html )
2021-09-09 00:16:06 +02:00
AsmPrgmC3
3a634ff46e
Reintroduce color fixes to WebGL1 backend, but only if sRGB textures are supported ( #652 )
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Also removed the 300es shaders, as they'd be identical to the 100es ones.
2021-08-26 18:40:35 +02:00
AsmPrgmC3
31a1882997
Fix alpha blending in WebGL2 backend ( #650 )
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Add a render-to-texture step with an sRGBA8 texture
2021-08-25 21:28:42 +02:00
Emil Ernerfeldt
effd3c7440
egui_web: Vastly improve WebGL alpha blending
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This finally fixes the rough edges on text, especially in light mode
2021-06-04 23:03:48 +02:00
Emil Ernerfeldt
e417fac52e
Fix web shaders
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Got broken in https://github.com/emilk/egui/pull/187
2021-02-28 19:47:01 +01:00
Kayo Phoenix
c9919daa11
Added shaders on GLSL 1.2 ( #187 )
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* Added shaders on GLSL 1.2
- Used `glium::program` to create shaders
- Moved shaders code to its own sources and include it as str
- Added shaders implementation on GLSL which allows run egui on old hardware
(Raspberry Pi 1/zero in game again)
* Moved webgl shaders code to sources in `shader` subdir
* Added GLSL ES shaders to glium backend to support OpenGL ES
* Described changes related to GLSL versions support
2021-02-20 19:48:02 +01:00