Commit graph

11 commits

Author SHA1 Message Date
Emil Ernerfeldt
923b67ef9c
Update to winit 0.27.2, glutin 0.29.0, glium 0.32 (#1914) 2022-08-14 16:23:46 +02:00
Red Artist
935913b1ec
Add Context::request_repaint_after (#1694) 2022-06-22 13:19:13 +02:00
Robert Bragg
a5076d4cc4
egui_winit/wgpu: enable Android support (#1634)
* egui-winit: don't assume window available at init

On Android in particular we can only initialize render state once we
have a native window, after a 'Resumed' lifecycle event. It's still
practical to be able to initialize an egui_winit::State early on
so this adds setters for the max_texture_side and pixels_per_point
that can be called once we have a valid Window and have initialized
a graphics context.

On Wayland, where we need to access the Display for clipboard handling
we now get the Display from the event loop instead of a window.

* egui-wgpu: lazily initialize render + surface state

Enable the renderer and surface state initialization to be deferred
until we know that any winit window we created has a valid native window
and enable the surface state to be updated in case the native window
changes.

In particular these changes help with running on Android where winit
windows will only have a valid native window associated with them
between Resumed and Paused lifecycle events, and so surface creation
(and render state initialization) needs to wait until the first
Resumed event, and the surface needs to be dropped/recreated based on
Paused/Resumed events.
2022-05-22 20:24:41 +02:00
Emil Ernerfeldt
f3e305a646 Replace TODO: with TODO(emilk): and update code guidelines 2022-05-21 16:53:25 +02:00
Emil Ernerfeldt
ed002acc68
Refactor: move things into eframe (#1542)
* Move all epi-related code from egui_glow into eframe

* Move epi stuff from egui-winit into eframe

* Remove mention of epi in egui

* Remove mention of epi in egui_glium

* Remove trait epi::NativeTexture

* Remove confusing mentions of epi

* Refactor egui_web: break up into smaller files

* Clean up feature flags further, and update changelogs

* Clean up check.sh

* Small cleanup of egui_web/Cargo.toml

* Fix dependencies for pure_glow example

* Fix clippy false positive
2022-04-29 08:17:49 +02:00
Emil Ernerfeldt
c8f6cae362
eframe app creation refactor (#1363)
* Change how eframe apps are created
* eframe: re-export epi::* so users don't need to care about what epi is
2022-03-16 15:39:48 +01:00
Emil Ernerfeldt
66d80e2519
Texture loading in egui (#1110)
* Move texture allocation into epaint/egui proper
* Add TextureHandle
* egui_glow: cast using bytemuck instead of unsafe code
* Optimize glium painter
* Optimize WebGL
* Add example of loading an image from file
2022-01-15 13:59:52 +01:00
Emil Ernerfeldt
753d709d3d
Hide console on windows for all examples in release builds (#1008) 2021-12-30 22:43:53 +01:00
Emil Ernerfeldt
ddd5f6f4f6
winit: don't explicitly handle Cmd-Q and Alt-F4 (#881)
Closes https://github.com/emilk/egui/issues/877

Still a problem: https://github.com/rust-windowing/winit/issues/1998
2021-11-07 20:58:02 +01:00
Emil Ernerfeldt
1dbe608e73
Refactor integrations (#871)
* Unify code in egui_glium and egui_glow into egui_winit::EpiIntegration
* Simplify `EguiGlium` interface
* Simplify `EguiGlow` interface
* egui_web refactor: merge `WebBackend` into `AppRunner`
2021-11-03 13:45:51 +01:00
Emil Ernerfeldt
19a2a57f80 Rename and clean-up the "pure" glium and glow examples 2021-10-20 15:05:41 +02:00
Renamed from egui_glium/examples/pure.rs (Browse further)