* Update the wgsl syntax used in egui-wgpu
* Updates for the latest version of wgpu
* Update the wgpu version
* get_preffered_format -> get_supported_formats
* Just use an array access for compatible formats
* Use the naga cli to validate the egui demo app custom wgpu shader
* Run cargo check on the custom3d wgpu app
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Use dark-light on Mac and Windows
dark-light has a nasty problem on Linux: https://github.com/frewsxcv/rust-dark-light/issues/17
So we made dark-light opt-in in https://github.com/emilk/egui/pull/1437
This PR makes dark-light a default dependency again,
but only use it on Max and Windows.
This is controlled with the new NativeOptions::follow_system_theme.
If this isn't enabled, then NativeOptions::default_theme is used.
* Add eframe::WebOptions
* Re-implement PaintCallbacks With Support for WGPU
This makes breaking changes to the PaintCallback system, but makes it
flexible enough to support both the WGPU and glow backends with custom
rendering.
Also adds a WGPU equivalent to the glow demo for custom painting.
Based on https://github.com/hasenbanck/egui_wgpu_backend
`egui-wgpu` is now an official backend for `eframe` (opt-in).
Use the `wgpu` feature flag on `eframe` and the `NativeOptions::renderer` settings to pick it.
Co-authored-by: Nils Hasenbanck <nils@hasenbanck.de>
Co-authored-by: Sven Niederberger <niederberger@embotech.com>
Co-authored-by: Sven Niederberger <73159570+s-nie@users.noreply.github.com>
`egui_demo_app/lib`: add "About egui" window, and improve mobile layout
This makes the app responsive, removing the side bars on mobile and turning them into drop-down menus instead.
* Remove integration name (it is always eframe)
* Remove egui_web crate
* Move egui_web/CHANGELOG.md into eframe/CHANGELOG.md
* Remove all mentions of egui_web
* Remove epi crate and absorb into eframe
* egui_glow: only use puffin on native
* Remove WASM doc from CI (we don't generate it anyways!)
* Remove eframe::epi and improve eframe docs
* Update to rust 1.60.0
* Rename the feature `convert_bytemuck` to `bytemuck`
* Rename the feature `serialize` to `serde`.
* Make use of the "weak dependency" cargo feature
* Set rust-version = "1.60" for all crates
* egui_glow: clipboard, links, persistence & winit are now opt-in features
* egui_web: use tracing crate
* egui_glow: use tracing crate
* Log at the debug level
* egui_demo_app: enable tracing to log to stdout
* Use tracing in egui-winit
* Add opt-in tracing support to egui
* Switch to using glow as the default renderer both on native and the web
* Simplify code to find WebGL context for glow
* egui_web: make webgl an opt-in feature
* Stop using deprecated WEBGL_debug_renderer_info
* Move window building to egui-winit
* Move icon loading to egui-winit
* `use glow::HasContext;` -> `use glow::HasContext as _;`
* Move FileStorage into epi behind a feature flag
* De-duplicate screen_size_in_pixels and native_pixels_per_point
* Move creation of FileStorage to epi
* Handle epi app output (window size changes etc) in egui-winit
* Move app and memory persistence and autosave logic to egui-winit
* fix check.sh
* Make the epi backend opt-in for egui_glium and egui_glow
* Fix persistence
* Add integration name to epi::IntegrationInfo and the demo
* Clean up Cargo.toml files and fix making egui_glium optional
* fix typo
* Make egui_glium compile without the `epi` feature
I've extracted all the http request code and turned it
into its own crate at <https://github.com/emilk/ehttp>.
There was never a reason for the HTTP request library to be part of
`eframe`. Much better to have it as its own crate!
* Use old 1.51 toolchain instead of bleeding edge
1.52 and 1.53 has problems with incremental compilation,
so some people chose to stay on 1.51 for now.
So let's make sure egui supports 1.51 for a while!
* Update to cint 0.2.2 to get rust 1.51.0 compatability