Emil Ernerfeldt
75fa77e040
Rename Triangles to Mesh
2021-01-25 21:23:24 +01:00
Emil Ernerfeldt
31b7eda51e
Rename Egui to egui
...
Also update iamges in README.md
2021-01-17 14:48:59 +01:00
Emil Ernerfeldt
2854a84728
Improve documentation about how to write a painter for egui
2021-01-17 02:12:29 +01:00
walterpie
b08870dcee
Make egui_glium::painter::Painter::paint_job
pub ( #100 )
...
* Make `egui_glium::painter::Painter::paint_job` pub
The background is: I'm working on an engine where I would like to draw the gui and the game to the same `glium::Frame`. Haven't found any other obvious, trivial solution. I could of course write my own integration, but I just think this makes sense to be public.
* Make two other necessary functions public
2021-01-11 09:35:47 +01:00
Emil Ernerfeldt
fe491c3b75
[egui_glium] Explicitly use bilinear texture sampling
...
This is the reference renderer, so it is good to be explicit.
2021-01-09 10:27:32 +01:00
Emil Ernerfeldt
10a23d18e1
Support additive colors in color picker
2021-01-03 18:16:12 +01:00
Emil Ernerfeldt
73f3d8cf46
Rename Srgba to Color32
2021-01-02 17:02:18 +01:00
Emil Ernerfeldt
c3c4f28a9d
Added App::clear_color() that apps can use to specify background color
2020-12-18 22:44:26 +01:00
Emil Ernerfeldt
99a2a52510
Code cleanup
2020-11-20 20:32:38 +01:00
Emil Ernerfeldt
c6ce0b9e8c
[example_web] show loading of an image
...
Required some redesign of `TextureAllocator` as well as
some improvements to the fetch API.
2020-11-18 22:16:01 +01:00
Emil Ernerfeldt
a4e19d7207
[app] Add demo app slider to change scale of all of Egui
2020-10-17 23:54:46 +02:00
Emil Ernerfeldt
6e7507373a
[egui_glium] clean up the code for the glium OpenGL painter
2020-09-21 19:19:24 +02:00
Emil Ernerfeldt
d49aec4079
Add user texture support to egui_glium and egui_web backends
2020-09-11 18:54:57 +02:00
Emil Ernerfeldt
13060d495b
[user texture] change uv to normalized texture coords in 0-1 range
2020-09-09 17:14:42 +02:00
Emil Ernerfeldt
8984302122
[user textures] switch WHITE_UV to (0,0) and require clamped sampling
2020-09-09 15:24:09 +02:00
Emil Ernerfeldt
bb367752cf
[text] support non-latin characters by dynamically adding them to atlas
2020-09-09 14:33:30 +02:00
Emil Ernerfeldt
0e870dae3e
[refactor] rename Texture::id to version
2020-09-09 13:32:40 +02:00
Emil Ernerfeldt
dc40a5d31d
[refactor] represent colors with arrays
2020-09-02 22:04:10 +02:00
Emil Ernerfeldt
1f8d3a699f
[egui_glium] sRGBA: blend vertex colors in linear space
2020-08-29 12:04:41 +02:00
Emil Ernerfeldt
73cea29f7d
[docs] Improve README.md and documentation
2020-08-21 18:53:43 +02:00
Emil Ernerfeldt
9b9cd01c5c
[glium] update to latest glium with EventLoop and vsync
2020-07-22 00:36:17 +02:00
Emil Ernerfeldt
fccd135254
[refactor] rename 'PaintBatches' to 'PaintJobs'
2020-07-19 00:01:13 +02:00
Emil Ernerfeldt
520e42c11c
[backend] use hardware scissor rect in WebGL and glium
2020-07-17 10:29:21 +02:00
Emil Ernerfeldt
fd5ab736bb
Rename from "Emigui" to "Egui"
...
Shorter to type (especially in code).
2020-05-30 10:22:35 +02:00