Commit graph

6 commits

Author SHA1 Message Date
Justin Jaffray
4fe5fa6c59
egui_glow: Add function to set the texture filter (#1041)
* Allow setting the scale filter for `glow` backend

This commit adds a `set_scale_filter` method to the `glow` painter so that
textures can be set to scale using nearest-neighbour scaling rather than
linear. This is useful for pixel art.

I wasn't entirely sure what kind of API you want for this kind of change so I
went with what seemed least intrusive, I don't mind doing something more
holistic if this isn't what you had in mind.

* Rename scale_filter -> texture_filter

* Store the TextureFilter directly

* PR link in changelog

* Use inter-doc links

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-01-06 17:09:53 +01:00
Emil Ernerfeldt
cda4c8ba13 Minor cleanup following https://github.com/emilk/egui/pull/999 2021-12-28 13:22:01 +01:00
Emil Ernerfeldt
89700dfbbb Improve egui_glow debug prints 2021-11-13 13:14:10 +01:00
Emil Ernerfeldt
b5cb2b2c0d Some code cleanup following https://github.com/emilk/egui/pull/888 2021-11-13 12:55:48 +01:00
triangle drawer
008a971e73
Fix wrong gamma in WebkitGTK (#888)
Closes https://github.com/emilk/egui/issues/794

Also refactor and improve VAO support detection

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2021-11-13 12:32:01 +01:00
triangle drawer
804722a1ba
Make egui_glow painter to work on web (#868)
Add WebGL1 and WebGL2 support to glow painter.
Add "glow" feature to egui_web to use the glow painter there.
Make winit an optional part of egui_glow
2021-11-03 19:17:07 +01:00