Commit graph

14 commits

Author SHA1 Message Date
Emil Ernerfeldt
fa43d16c41
Choose your own font and size (#1154)
* Refactor text layout: don't need &Fonts in all functions
* Replace indexing in Fonts with member function
* Wrap Fonts in a Mutex
* Remove mutex for Font::glyph_info_cache
* Remove RwLock around Font::characters
* Put FontsImpl and GalleyCache behind the same Mutex
* Round font sizes to whole pixels before deduplicating them
* Make TextStyle !Copy
* Implement user-named TextStyle:s
* round font size earlier
* Cache fonts based on family and size
* Move TextStyle into egui and Style
* Remove body_text_style
* Query graphics about max texture size and use that as font atlas size
* Recreate texture atlas when it is getting full
2022-01-24 14:32:36 +01:00
Mingun
87ae77aab0
Add some improvements in the documentation (#1056)
* Better documentation for align.rs
* Document some painting methods
* Fix broken intra-doc links
* Add some internal documentation for Window TitleBar
2022-01-16 22:06:28 +01:00
Emil Ernerfeldt
66d80e2519
Texture loading in egui (#1110)
* Move texture allocation into epaint/egui proper
* Add TextureHandle
* egui_glow: cast using bytemuck instead of unsafe code
* Optimize glium painter
* Optimize WebGL
* Add example of loading an image from file
2022-01-15 13:59:52 +01:00
Emil Ernerfeldt
de1a1ba9b2
New text layout (#682)
This PR introduces a completely rewritten text layout engine which is simpler and more powerful. It allows mixing different text styles (heading, body, etc) and formats (color, underlining, strikethrough, …) in the same layout pass, and baked into the same `Galley`.

This opens up the door to having a syntax-highlighed code editor, or a WYSIWYG markdown editor.

One major change is the color is now baked in at layout time. However, many widgets changes text color on hovered. But we need to do the text layout before we know if it is hovered. Therefor the painter has an option to override the text color of a galley.


## Performance
Text layout alone is about 20% slower, but a lot of that is because more tessellation is done upfront. Text tessellation is now a lot faster, but text layout + tessellation still lands at a net loss of 5-10% in performance. There are however a few tricks to speed it up (like using `smallvec`) which I am saving for later. Text layout is also cached, meaning that in most cases (when all text isn't changing each frame) text tessellation is actually more important (and that's more than 2x faster!).

Sadly, the actual text cache lookup is significantly slower (300ns -> 600ns). That's because the `TextLayoutJob` is a lot bigger (it has more options, like underlining, fonts etc), so it is slower to hash and compare. I have an idea how to speed this up, but I need to do some other work before I can implement that.

All in all, the performance impact on `demo_with_tesselate__realistic` is about 5-6% in the red. Not great; not terrible. The benefits are worth it, but I also think with some work I can get that down significantly, hopefully down to the old levels.
2021-09-03 18:18:00 +02:00
Emil Ernerfeldt
105b999cb6
Horizontal scrolling (#663)
* First pass (missing rendering the bar)

* Render horizontal bars, and change Window scroll API

* emath: add impl Index + IndexMut for Align2

* Scrolling: fix subtle sizing bugs

* Add horizontal scrolling to color test

* try to wrap content before showing scrollbars, + add auto-shrink option

* Add hscroll to the misc demo window

* Fix for putting wrapping labels in an infinitely wide layout

* Add a egui_asserts to protect against nans in the layout engine

* Add line about horizontal scrolling to changelog

* Add example to docs of ScrollArea

* code cleanup
2021-08-28 13:18:21 +02:00
Emil Ernerfeldt
1fbce6b2c3 Remove everything marked deprecated 2021-08-28 11:46:30 +02:00
Emil Ernerfeldt
f940ae9edf Fix alignment corner case (infinite size in infinite range) 2021-08-24 15:58:57 +02:00
Emil Ernerfeldt
3e2746a288
Make it easy to panels inside of Ui:s (#629)
* Allow using the layout cursor to restrict available area

* Avoid id clashes when putting panels inside a Ui

* Panels: Propagate height/width range to inner Ui

* Allow easy placement of panels inside of Ui:s

* demo: simplify Windows with Panels demo
2021-08-20 00:10:06 +02:00
Emil Ernerfeldt
269a4538d9 clippy fixes for rust 1.53 2021-06-22 23:38:34 +02:00
Emil Ernerfeldt
0f112db550 Reduce binary size with more inlining and less monomorphization
5%=150kB savings on egui_demo_app wasm
2021-04-24 09:54:11 +02:00
Emil Ernerfeldt
580d27e0d3
Add anchors to windows and areas (#310)
This is so that you can put a window in e.g. the top right corner
or the center of the screen.
2021-04-18 10:01:41 +02:00
Emil Ernerfeldt
2d9d06dbff [emath] Use const values for Vec2::ZERO, Rect::EVERYTHING etc 2021-02-05 10:11:39 +01:00
Emil Ernerfeldt
1f2aebc25a Improve documentation 2021-01-17 12:24:13 +01:00
Emil Ernerfeldt
a0b0f36d29 Move egui/math into new crate emath 2021-01-10 11:37:47 +01:00
Renamed from egui/src/math/align.rs (Browse further)