* use glutin-winit for glow context creation
* added some tracing for easier debugging of glutin problems
* fmt
* add more debug logs
* more tracing
* fallback egl instead of prefer egl
* update pure glow example to use glutin_winit
* add more logging. ignore vsync option if not supported
* cranky lint
* add some logging for easier debugging
* drop window after glutin surface
* small changes based on pr review
* build fix
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Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Clear color values are not explicitely sent to the rendering backend as-is.
Previously, converting from Color32 to Rgba caused an srgb->linear conversion. This conversion is incorrect if the backbuffer doesn't perform automatic conversion from linear->srgb (lack of this conversion is generally what egui assumes!).
* fill in pr numbers in changelog
* Epi comment fix
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Color32 comment fix
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* move changelog line
* rename fix
* use backticks in doc
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Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
The Vivante GPU on many STM32MP1 based boards does not support sRGB
as an internal format.
Introduce a check for sRGB support and default to `RGBA8` internal format
if not supported.
Additionally the STM32MP1 needs to be checked for `GL_ARB_vertex_array_object`
Closes#1991
* Bug fix: reset repaint countdown when we pass it
* eframe: debug-print what winit event caused a repaint
* egui-winit: don't repaint when only moving window
* fix docstring