Commit graph

12 commits

Author SHA1 Message Date
Emil Ernerfeldt
b7ebe16cfb
Storage and frame refactor (#1418)
The purpose of this is to expose `frame.storage()` and `frame.storage_mut()` so users can save/load app state from the `App::update` function, without having to add another parameter to that function.

Changes:
* Added `Frame::storage()` and `Frame::storage_mut()`
* `App::update` now takes a `&mut Frame` rather than just `&Frame`
* `Frame` is no longer `Clone` or `Sync` (doesn't have to be since https://github.com/emilk/egui/pull/1366)
2022-03-25 21:19:31 +01:00
Hunter522
0a400a5bcc
Add Image::rotate and Mesh::rotate (#1371)
Co-authored-by: Hunter Morgan <hmorgan@bellflight.com>
2022-03-22 08:44:23 +01:00
Emil Ernerfeldt
c69f39e869
Box the app creator (#1373) 2022-03-18 14:23:07 +01:00
Emil Ernerfeldt
c8f6cae362
eframe app creation refactor (#1363)
* Change how eframe apps are created
* eframe: re-export epi::* so users don't need to care about what epi is
2022-03-16 15:39:48 +01:00
Emil Ernerfeldt
c3fc8997d6
Introduce egui_extras with RetainedImage for loading svg,png,jpeg,… (#1282) 2022-02-21 15:26:26 +01:00
Emil Ernerfeldt
47038c631e Update image 0.23 -> 0.24 2022-02-04 13:31:06 +01:00
Emil Ernerfeldt
66d80e2519
Texture loading in egui (#1110)
* Move texture allocation into epaint/egui proper
* Add TextureHandle
* egui_glow: cast using bytemuck instead of unsafe code
* Optimize glium painter
* Optimize WebGL
* Add example of loading an image from file
2022-01-15 13:59:52 +01:00
Emil Ernerfeldt
d5673412dd
Put everything in Context behind the same Mutex (#1050)
* Move all interior mutability from Context to CtxRef and make it a handle
* Rename `CtxRef` to `Context`
* The old `Context` is now `ContextImpl` and is non-pub
* Add benchmark Painter::rect

Co-authored-by: Daniel Keller <dklr433@gmail.com>
2022-01-10 23:13:10 +01:00
Emil Ernerfeldt
753d709d3d
Hide console on windows for all examples in release builds (#1008) 2021-12-30 22:43:53 +01:00
Emil Ernerfeldt
b7441eeee7
Make epi::Frame cloneable so you can allocate textures in other threads (#999)
Closes https://github.com/emilk/egui/issues/673

Also adds `epi::Image`
2021-12-26 21:21:28 +01:00
Emil Ernerfeldt
a5a5d6176d Improve the frame around ImageButton
Helps https://github.com/emilk/egui/issues/721
2021-09-20 22:37:21 +02:00
Emil Ernerfeldt
6902151a96 Add example of loading and showing an image with eframe/egui
Closes https://github.com/emilk/egui/pull/700
2021-09-04 17:44:01 +02:00