Commit graph

7 commits

Author SHA1 Message Date
Emil Ernerfeldt
4f98f26fda Make TextStyle !Copy 2022-01-22 18:30:13 +01:00
Emil Ernerfeldt
66d80e2519
Texture loading in egui (#1110)
* Move texture allocation into epaint/egui proper
* Add TextureHandle
* egui_glow: cast using bytemuck instead of unsafe code
* Optimize glium painter
* Optimize WebGL
* Add example of loading an image from file
2022-01-15 13:59:52 +01:00
Emil Ernerfeldt
8e4fd942a9
Refactor memory data (#836)
This refactors the widget state storage introduced by @optozorax in https://github.com/emilk/egui/pull/257

* Unify the four buckets (`data`, `data_temp`, `id_data` and `id_data_temp`) into a single `data`.
  * Less complexity, and also less chance of error (storing in one bucket, reading from another).
* Store data by `Id` and `TypeId`.
  * Users can thus reuse the same `Id` to store many types.
  * Uses a simple xor of id and typeid, which is fast and good since both id and typeid are already high-entropy hashes.
* Use different suffixes on the functions to pick if you want the data persisted or not (`get_temp`, `insert_persisted`, etc).
  * Writing with one suffix and reading with the other works.
* To store state not bound to a specific `Id` (i.e. only based on type), use the new `Id::null` as the key.
2021-10-27 08:51:34 +02:00
Emil Ernerfeldt
39c6c7e5c9 Small code cleanup 2021-10-23 06:03:45 +02:00
Emil Ernerfeldt
40445c450c use map_or and map_or_else 2021-10-20 16:46:57 +02:00
Emil Ernerfeldt
2af2e8bad5 Add ui.add_enabled and ui.add_enabled_ui, and remove Button::enabled 2021-10-17 22:17:50 +02:00
Emil Ernerfeldt
45ab9a2450 demo: add syntax_highlighting module with theme editor 2021-10-09 12:04:10 +02:00