Adia Robbie
eeb97fa4ce
Check srgb_support on other GL | ES as well. ( #2012 )
2022-09-06 15:58:22 +02:00
Adia Robbie
b43a8626cf
Add custom shader_version on glow renderer ( #1993 )
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Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-09-06 10:08:16 +02:00
Luke Jones
7fae634dc3
egui_glow: default to RGBA8 if sRGB not supported ( #2007 )
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The Vivante GPU on many STM32MP1 based boards does not support sRGB
as an internal format.
Introduce a check for sRGB support and default to `RGBA8` internal format
if not supported.
Additionally the STM32MP1 needs to be checked for `GL_ARB_vertex_array_object`
Closes #1991
2022-09-06 10:07:49 +02:00
Emil Ernerfeldt
d5933daee5
egui_glow: allow empty (zero-sized) textures
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See https://github.com/emilk/egui/issues/1960
2022-08-24 14:34:34 +02:00
Emil Ernerfeldt
bd5250f85d
Disable custom 3D painting example in the egui demo app for Es100 ( #1945 )
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Closes https://github.com/emilk/egui/issues/1944
2022-08-20 19:54:18 +02:00
Emil Ernerfeldt
2453756782
Fix broken GitHub source links due to #1940
2022-08-20 15:18:02 +02:00
Emil Ernerfeldt
041f2e64ba
Move all crates into a crates
directory ( #1940 )
2022-08-20 10:41:49 +02:00