* Rename AlphaImage to FontImage to discourage any other use for it
* Encode FontImage as f32 and postpone the alpha correction
* Interpret alpha coverage in a new, making dark text darker, improving contrast in bright mode
* Fix code that could lead to a possible deadlock.
Drop implementations are not called until the end of a statement. The statement changed in this commit therefore took 4 read locks on a RwLock which can lead to problems if a write lock is requested between any of these read locks. The code looks like it would only hold one lock at a time but it does not drop any of the locks until after the arithmatic operations complete, which leads to this situation. See https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=996079046184329f3a9df1cd19c87da8 to see this in action. The fix is to just take one lock and share it between the three calls to num_presses, letting it drop at the end of the scope.
* Fix code that may cause a deadlock in `MenuRoot::stationary_interaction`
The issue here is related to that in 9673b8f2a08302c10ffcfd063f2dbdec4301d3e2 in that the lock is not dropped when it is expected. Since the `RwLockReadGuard` produced by `ctx.input()` has a reference taken from it (one into `pointer`), the lock cannot be dropped until that reference is no longre valid, which is the end of the scope (in this case this function). The following `ctx.input()` then attempts to aquire a second lock on the `RwLock`, creating the same situation that was found in the referenced commit.
This has been resolved by holding one lock on the input for the whole function.
* Reference this PR from comments in the code for future maintainers
* Add the change to the changelog
* Use full link to PR
* Use full link to PR
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This adds a callback (set by `Context::set_request_repaint_callback`)
which integration can use to wake up the UI thread.
eframe (egui_web and egui_glow) will use this, replacing
`epi::Frame::request_repaint`.
Existing code calling `epi::Frame::request_repaint` should be changed
to instead call `egui::Context::request_repaint`.
This is the first callback added to the egui API, which otherwise is
completely driven by data.
The purpose of this is to remove the confusion between the two
`request_repaint` methods (by removing one). Furthermore, it makes
`epi::Frame` a lot simpler, allowing future simplifications to it
(perhaps no longer having it be `Send+Sync+Clone`).
* Add Shape::Callback to do custom rendering inside of an egui UI
* Use Rc<glow::Context> everywhere
* Remove trait WebPainter
* Add glow::Context to epi::App::setup
* egui_web: use tracing crate
* egui_glow: use tracing crate
* Log at the debug level
* egui_demo_app: enable tracing to log to stdout
* Use tracing in egui-winit
* Add opt-in tracing support to egui
* Fix Orientation not exposed, although there are public fields with its type
* Implement formatters for X/Y axis labels
* Use array instead of separate X/Y formatters
* Swap axis formatters if charts are horizontal
* Review suggestions
* Refactor text layout: don't need &Fonts in all functions
* Replace indexing in Fonts with member function
* Wrap Fonts in a Mutex
* Remove mutex for Font::glyph_info_cache
* Remove RwLock around Font::characters
* Put FontsImpl and GalleyCache behind the same Mutex
* Round font sizes to whole pixels before deduplicating them
* Make TextStyle !Copy
* Implement user-named TextStyle:s
* round font size earlier
* Cache fonts based on family and size
* Move TextStyle into egui and Style
* Remove body_text_style
* Query graphics about max texture size and use that as font atlas size
* Recreate texture atlas when it is getting full
* Move texture allocation into epaint/egui proper
* Add TextureHandle
* egui_glow: cast using bytemuck instead of unsafe code
* Optimize glium painter
* Optimize WebGL
* Add example of loading an image from file
* Move all interior mutability from Context to CtxRef and make it a handle
* Rename `CtxRef` to `Context`
* The old `Context` is now `ContextImpl` and is non-pub
* Add benchmark Painter::rect
Co-authored-by: Daniel Keller <dklr433@gmail.com>
* Split `Event::Text` into `Text` and `Paste`
* Added explicit Event::Paste change
See #1043
* Link to PR in changelog (not the issue)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
`begin_frame`, `end_frame` is more convenient when using egui in a game engine. In particular, 0.16.0 was incompatible with https://github.com/mvlabat/bevy_egui>.
Changes:
* New `BarChart` and `BoxPlot` diagrams
* New `FloatOrd` trait for total ordering of float types
* Refactoring of existing plot items
Co-authored-by: niladic <git@nil.choron.cc>
* Rename `CursorPair` to `CursorRange`
* Easymark editor: add keyboard shortcuts to toggle bold, italics etc
* Split up TextEdit into separate files
* Add TextEdit::show that returns a rich TextEditOutput object with response, galley and cursor
* Rename text_edit::State to TextEditState
This refactors the widget state storage introduced by @optozorax in https://github.com/emilk/egui/pull/257
* Unify the four buckets (`data`, `data_temp`, `id_data` and `id_data_temp`) into a single `data`.
* Less complexity, and also less chance of error (storing in one bucket, reading from another).
* Store data by `Id` and `TypeId`.
* Users can thus reuse the same `Id` to store many types.
* Uses a simple xor of id and typeid, which is fast and good since both id and typeid are already high-entropy hashes.
* Use different suffixes on the functions to pick if you want the data persisted or not (`get_temp`, `insert_persisted`, etc).
* Writing with one suffix and reading with the other works.
* To store state not bound to a specific `Id` (i.e. only based on type), use the new `Id::null` as the key.
* Make egui_glow and opt-in backend for eframe
* Add egui_glow to Cargo.toml and to CI
* Reference egui_glow where egui_glium is mentioned
* Remove path-patches from root Cargo.toml
* Add instructions on how to enable the glow backend of eframe
* Rename epaint feature "persistence" to "serialize"
* Add separate "serialize" feature to egui
* egui_demo_lib: separate serialize and persistence features
* Add App::persist_native_window and App::persist_egui_memory
Controls what gets persisted
Label text will now be centered, right-aligned and/or
justified based on the layout.
Galleys are no longer always pivoted in the left top corner,
so now have a Rect rather than just a size.