Commit graph

8 commits

Author SHA1 Message Date
Emil Ernerfeldt
66d80e2519
Texture loading in egui (#1110)
* Move texture allocation into epaint/egui proper
* Add TextureHandle
* egui_glow: cast using bytemuck instead of unsafe code
* Optimize glium painter
* Optimize WebGL
* Add example of loading an image from file
2022-01-15 13:59:52 +01:00
Emil Ernerfeldt
342737e2f0 Improve a couple of docstrings 2022-01-08 11:15:15 +01:00
Emil Ernerfeldt
190c85a40f Rename Texture to FontImage 2021-12-28 21:19:24 +01:00
Emil Ernerfeldt
91bdf9ba6e
egui_web: make text thicker and less pixelated (#640)
Closes https://github.com/emilk/egui/issues/516
2021-08-21 21:18:00 +02:00
Emil Ernerfeldt
d7f9e2246c Add a bunch on inline annotations 2021-04-01 23:07:15 +02:00
Emil Ernerfeldt
8c4bb0d1d9 refactor: no need to pass Fonts structure to tessellator
This makes the tesselator take only data as argument,
which is a lot nicer.
2021-03-30 21:41:39 +02:00
Emil Ernerfeldt
36d9f8a7c7 Add sanity check on pixels_per_point range 2021-03-17 08:44:00 +01:00
Emil Ernerfeldt
26d576f510 Break out mod paint into new crate epaint 2021-01-10 15:42:46 +01:00
Renamed from egui/src/paint/texture_atlas.rs (Browse further)