Commit graph

4 commits

Author SHA1 Message Date
AsmPrgmC3
31a1882997
Fix alpha blending in WebGL2 backend (#650)
Add a render-to-texture step with an sRGBA8 texture
2021-08-25 21:28:42 +02:00
Emil Ernerfeldt
effd3c7440 egui_web: Vastly improve WebGL alpha blending
This finally fixes the rough edges on text, especially in light mode
2021-06-04 23:03:48 +02:00
Emil Ernerfeldt
e417fac52e Fix web shaders
Got broken in https://github.com/emilk/egui/pull/187
2021-02-28 19:47:01 +01:00
Kayo Phoenix
c9919daa11
Added shaders on GLSL 1.2 (#187)
* Added shaders on GLSL 1.2

- Used `glium::program` to create shaders
- Moved shaders code to its own sources and include it as str
- Added shaders implementation on GLSL which allows run egui on old hardware
  (Raspberry Pi 1/zero in game again)

* Moved webgl shaders code to sources in `shader` subdir

* Added GLSL ES shaders to glium backend to support OpenGL ES

* Described changes related to GLSL versions support
2021-02-20 19:48:02 +01:00