Commit graph

47 commits

Author SHA1 Message Date
Emil Ernerfeldt
041f2e64ba
Move all crates into a crates directory (#1940) 2022-08-20 10:41:49 +02:00
Emil Ernerfeldt
10788ccc92
More newlines for improved readability (#1880)
* Add blank lines above all `fn`, `impl`, `struct`, etc
* Even newlines between docstringed struct and enum fields
* Improve some documentation
2022-08-02 17:26:33 +02:00
Emil Ernerfeldt
29973e5d02 Make document-features an opt-in dependency 2022-06-09 17:41:37 +02:00
Emil Ernerfeldt
3169ce62d5
Document feature flags using crate document-features (#1725) 2022-06-09 15:27:22 +02:00
Erlend Walstad
f27f67b76b
Make color-hex optional (#1632) 2022-05-16 16:38:14 +02:00
Luke Newcomb
d2decfa338
Add ability to convert from a hex string to Color32 using macros (#1596) 2022-05-15 17:07:30 +02:00
Emil Ernerfeldt
8272b08742
Improve text contrast in bright mode (#1412)
* Rename AlphaImage to FontImage to discourage any other use for it
* Encode FontImage as f32 and postpone the alpha correction
* Interpret alpha coverage in a new, making dark text darker, improving contrast in bright mode
2022-03-23 16:49:49 +01:00
Emil Ernerfeldt
ea9393aa9b
glow painter improvements (#1406)
* Add viewport info to PaintCallback
* glow: be more explicit with more state
* glow: Refactor VAO
2022-03-22 23:11:27 +01:00
Emil Ernerfeldt
fda8189cba
Move lints list to .carg/config.toml (#1394)
That way they apply to all crates equally.

See https://github.com/EmbarkStudios/rust-ecosystem/issues/22 for why.
2022-03-21 16:54:29 +01:00
Emil Ernerfeldt
6aee4997d4
Add Shape::Callback to do custom rendering inside of an egui UI (#1351)
* Add Shape::Callback to do custom rendering inside of an egui UI
* Use Rc<glow::Context> everywhere
* Remove trait WebPainter
* Add glow::Context to epi::App::setup
2022-03-14 13:25:11 +01:00
4JX
7e7b9e1919
Per-corner rounding of rectangles (#1206)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-02-05 17:48:55 +01:00
Xu Desheng
1f03f53dc0
Add Bezier Shapes #1120 (#1178) 2022-01-31 20:26:31 +01:00
Emil Ernerfeldt
fa43d16c41
Choose your own font and size (#1154)
* Refactor text layout: don't need &Fonts in all functions
* Replace indexing in Fonts with member function
* Wrap Fonts in a Mutex
* Remove mutex for Font::glyph_info_cache
* Remove RwLock around Font::characters
* Put FontsImpl and GalleyCache behind the same Mutex
* Round font sizes to whole pixels before deduplicating them
* Make TextStyle !Copy
* Implement user-named TextStyle:s
* round font size earlier
* Cache fonts based on family and size
* Move TextStyle into egui and Style
* Remove body_text_style
* Query graphics about max texture size and use that as font atlas size
* Recreate texture atlas when it is getting full
2022-01-24 14:32:36 +01:00
Emil Ernerfeldt
462f181db3
Partial font texture update (#1149) 2022-01-22 11:23:12 +01:00
Emil Ernerfeldt
66d80e2519
Texture loading in egui (#1110)
* Move texture allocation into epaint/egui proper
* Add TextureHandle
* egui_glow: cast using bytemuck instead of unsafe code
* Optimize glium painter
* Optimize WebGL
* Add example of loading an image from file
2022-01-15 13:59:52 +01:00
Emil Ernerfeldt
190c85a40f Rename Texture to FontImage 2021-12-28 21:19:24 +01:00
Emil Ernerfeldt
d5efa4bbca 1.56 fix: missing_crate_level_docs -> rusdoc::missing_crate_level_docs 2021-12-26 09:56:14 +01:00
Jan Haller
5ec14867c8
OrderedFloat refactor (#918)
* Move egui/util/float_ord.rs -> epaint/util/ordered_float.rs

* Implement Hash on OrderedFloat

* Generic OrderedFloat<T>; impl Hash; documentation
2021-12-11 13:52:23 +01:00
Emil Ernerfeldt
d97a369c44 End statements with semicolon (clippy::semicolon_if_nothing_returned) 2021-10-20 16:46:57 +02:00
Emil Ernerfeldt
a0cd41755e Add more clippy lints 2021-10-20 16:30:39 +02:00
Emil Ernerfeldt
e547b149ca Improve docs, especially of epaint, and add epaint/CHANGELOG.md 2021-10-10 15:35:13 +02:00
Emil Ernerfeldt
f59abd9684 Clean up some macro syntax 2021-10-02 21:08:00 +02:00
Emil Ernerfeldt
5539dbe620
Add separate serialize feature and better persitence control (#753)
* Rename epaint feature "persistence" to "serialize"

* Add separate "serialize" feature to egui

* egui_demo_lib: separate serialize and persistence features

* Add App::persist_native_window and App::persist_egui_memory

Controls what gets persisted
2021-09-29 08:45:13 +02:00
Emil Ernerfeldt
ba0e3780a1 Add epaint::util::hash function for hashing a value 2021-09-26 03:16:12 +02:00
Emil Ernerfeldt
e7cfda4941
Shape refactor (#705)
* More introspection stats about vertices/indices etc

* more serde derive

* #[inline] to Shape constructors

* Introduce RectShape

* Introduce CircleShape

* Introduce PathShape

* More serde derive

* impl Copy for RectShape and CircleShape

* Simplify some code

* More serde derive

* Add helpers for appending more input or output

* Serde derives for RawInput

* Rename Fonts::from_definitions to Fonts::new

* Add Output::take

* refactor EguiGlium slightly

* Derive PartialEq for RawInput

* Improve egui::util::History interface

* tweaks

* Improve History filter: add minimum length

* Calculate galley bounding rect

* tessellator: cull line segments and paths

* tessellator: cull meshes

* Fix bug in History bandwidth estimator
2021-09-20 21:36:56 +02:00
Emil Ernerfeldt
f37180f7dc
Bump MSRV (Minimum Supported Rust Version) to 1.54.0 (#703)
1.51.0 clippy has been giving me trouble (not reporting all problems),
and so I take the easy way out and just bump MSRV.

We will upgrade to 1.56.0 once it comes around anyway
to get access to that sweet disjoint capture in closures
(https://doc.rust-lang.org/nightly/edition-guide/rust-2021/disjoint-capture-in-closures.html)
2021-09-09 00:16:06 +02:00
Emil Ernerfeldt
14c989fdfa Implement rotating text
Closes https://github.com/emilk/egui/issues/428
2021-09-05 09:06:53 +02:00
Emil Ernerfeldt
5f88d89f74
Faster galley cache (#699)
* Speed up galley cache by only using the hash as key

This hashes the job but doesn't compare them with Eq,
which speeds up demo_with_tessellate__realistic by 5-6%,
winning back all the performance lost in
https://github.com/emilk/egui/pull/682

* Remove custom Eq/PartialEq code for LayoutJob and friends

* Silence clippy

* Unrelated clippy fixes
2021-09-04 10:19:58 +02:00
Emil Ernerfeldt
de1a1ba9b2
New text layout (#682)
This PR introduces a completely rewritten text layout engine which is simpler and more powerful. It allows mixing different text styles (heading, body, etc) and formats (color, underlining, strikethrough, …) in the same layout pass, and baked into the same `Galley`.

This opens up the door to having a syntax-highlighed code editor, or a WYSIWYG markdown editor.

One major change is the color is now baked in at layout time. However, many widgets changes text color on hovered. But we need to do the text layout before we know if it is hovered. Therefor the painter has an option to override the text color of a galley.


## Performance
Text layout alone is about 20% slower, but a lot of that is because more tessellation is done upfront. Text tessellation is now a lot faster, but text layout + tessellation still lands at a net loss of 5-10% in performance. There are however a few tricks to speed it up (like using `smallvec`) which I am saving for later. Text layout is also cached, meaning that in most cases (when all text isn't changing each frame) text tessellation is actually more important (and that's more than 2x faster!).

Sadly, the actual text cache lookup is significantly slower (300ns -> 600ns). That's because the `TextLayoutJob` is a lot bigger (it has more options, like underlining, fonts etc), so it is slower to hash and compare. I have an idea how to speed this up, but I need to do some other work before I can implement that.

All in all, the performance impact on `demo_with_tesselate__realistic` is about 5-6% in the red. Not great; not terrible. The benefits are worth it, but I also think with some work I can get that down significantly, hopefully down to the old levels.
2021-09-03 18:18:00 +02:00
sigaloid
12fd4906de
Update dependencies and pass all clippy's (#636)
* Cargo update

https://pastebin.com/raw/KWNuJD9u

* Cargo clippy +nightly

* Remove deprecated clippy

* Fix unbalanced backtick (now passes cargo {+nightly,} clippy)
2021-08-20 22:31:20 +02:00
Emil Ernerfeldt
6e7e88ba80
Use old 1.51 toolchain instead of bleeding edge (#505)
* Use old 1.51 toolchain instead of bleeding edge

1.52 and 1.53 has problems with incremental compilation,
so some people chose to stay on 1.51 for now.

So let's make sure egui supports 1.51 for a while!

* Update to cint 0.2.2 to get rust 1.51.0 compatability
2021-06-23 09:16:39 +02:00
Emil Ernerfeldt
6e5b52e3bc Add features extra_asserts and extra_debug_asserts for more asserts
This replaces all debug_asserts with these opt-in asserts

Related: https://github.com/emilk/egui/issues/395
2021-05-17 22:38:39 +02:00
Emil Ernerfeldt
b1559963bf Enable a bunch more clippy lints 2021-05-09 14:13:09 +02:00
Emil Ernerfeldt
4022b84ae7 group rustdoc lints under rustdoc:: prefix 2021-05-09 14:01:57 +02:00
Emil Ernerfeldt
fb5176c133 #![allow(clippy::float_cmp)] everywhere
it has always been an annoyance, never a help
2021-05-09 14:00:53 +02:00
Emil Ernerfeldt
76d5229821
CI: run cargo doc (#309)
* Deny doc errors

* Add intentional bad intradoc link to test CI

* Add cargo doc to CI

* Fix carg doc web (add wasm32 target)

* Fix intentionally broken doc-link
2021-04-15 10:35:15 +02:00
Emil Ernerfeldt
0a21b01c31 Fix nightly build: remove deprecated missing_crate_level_docs lint
Closes https://github.com/emilk/egui/issues/250 and
https://github.com/emilk/egui/pull/251
2021-03-31 20:00:22 +02:00
Emil Ernerfeldt
fd3444473f Add some clippy lints 2021-03-23 19:53:31 +01:00
Emil Ernerfeldt
1c415bd8fe Add benchmark for text layout and tesselation 2021-02-08 22:53:31 +01:00
Emil Ernerfeldt
bca722ddf8 Add ui.set_enabled(false) to disable all widgets in a Ui
Closes https://github.com/emilk/egui/issues/50
2021-02-07 10:55:45 +01:00
Emil Ernerfeldt
2a10747843 Mesh::split_to_u16 now returns a 16-bit indexed Mesh16 2021-01-25 22:06:06 +01:00
Emil Ernerfeldt
b493bc6efc Wrap tesselated output in struct ClippedMesh(Rect, Mesh) 2021-01-25 21:43:17 +01:00
Emil Ernerfeldt
75fa77e040 Rename Triangles to Mesh 2021-01-25 21:23:24 +01:00
Emil Ernerfeldt
31b7eda51e Rename Egui to egui
Also update iamges in README.md
2021-01-17 14:48:59 +01:00
Emil Ernerfeldt
1f2aebc25a Improve documentation 2021-01-17 12:24:13 +01:00
Emil Ernerfeldt
8598c365a1 [epaint] Replace tuple (Rect, Shape) with tuple-struct ClippedShape 2021-01-17 01:40:14 +01:00
Emil Ernerfeldt
26d576f510 Break out mod paint into new crate epaint 2021-01-10 15:42:46 +01:00
Renamed from egui/src/paint/mod.rs (Browse further)